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 Post subject: No Alchemy Tablets Bug
PostPosted: Wed Jun 21, 2006 2:55 am 
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Silkroad Online wrote:
Bug Regarding Alchemy Tablets
Date : 6/21/2006
inquiry : 604
Hello. This is Silkroad Online.

It seems that there is a bug at the moment causing monsters not to drop alchemy tablets. We will post another notice as soon as this problem is fixed.

We apologize for all the inconvenience caused.


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 Post subject: what to do
PostPosted: Wed Jun 21, 2006 9:10 pm 
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what do we do with these achlemy drops, for 1 they drop way to many, my monkey fills up in around 15 minutes with these.
I did fuse them all, now I have 1 storage page full of what I am calling usless crap until I know how to use them.
Does any one know what to do with the stuff after fusing them.
I have been to silkroadonline.net and the instructions there are completely usless.
I am about ready to just toss them all out.


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 Post subject:
PostPosted: Thu Jun 22, 2006 10:53 am 
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ye they r being dropped too often, and theres absolutely NO useful information on the site..........


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 Post subject:
PostPosted: Thu Jun 22, 2006 9:27 pm 
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ok you get drops call by products.

fuse the by products with rondo.

then you get elements of different type (fire water wind earth) and diferant degree's

next when you get a tablet you look at the bottem of the tool tip and it tells you have elements are needed, how many and what lvl

fuse the tablet and the required elements together to get stones. I believe you use the more expensive rondo for this (destruction rondo, i think it is called...?)

then you put stones into the appropreate items just like you would elixers

its a lot of tedous BS for a chance to make an item better, but onece you get a ton of the elements it shud be a lot easier.

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 Post subject:
PostPosted: Sat Jun 24, 2006 2:13 pm 
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if a person has an SOS/SOM/SOSun or a blue item, example a glavie with +1 str and +1 int, if that person were to fuse it with alchemy and it wer to fail, will the weapons effect be lost??
also, do the effects of sos/som/sos items wear out after used for a specific amount of time ir kills?


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 Post subject:
PostPosted: Sat Jul 08, 2006 3:00 am 
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drey7000 wrote:
if a person has an SOS/SOM/SOSun or a blue item, example a glavie with +1 str and +1 int, if that person were to fuse it with alchemy and it wer to fail, will the weapons effect be lost??
also, do the effects of sos/som/sos items wear out after used for a specific amount of time ir kills?


Alchemy will only screw up the current enchantment you're aiming to changed if it fails... Like if you want a higher crit and you use the stone on a crit 9.. if it fails your crit can drop down to 4 or 5... I've never had a stone fail tho :) I've had QUITE a few elixirs fail tho.. brought a +4 spear down to +0.. to make a long story short, i lost a LOT of money :\

your item will not become NON-SoS or SoX if the alchemy fails.. it'll just be non + or it'll lose what you're aiming to change.. I've also managed to make a glavie have Int +2 from Int +1... If it failed, it could totally remove the INT...

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 Post subject:
PostPosted: Sun Jul 09, 2006 4:32 pm 
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lynxz wrote:
Alchemy will only screw up the current enchantment you're aiming to changed if it fails... Like if you want a higher crit and you use the stone on a crit 9.. if it fails your crit can drop down to 4 or 5... I've never had a stone fail tho :) I've had QUITE a few elixirs fail tho.. brought a +4 spear down to +0.. to make a long story short, i lost a LOT of money :\

your item will not become NON-SoS or SoX if the alchemy fails.. it'll just be non + or it'll lose what you're aiming to change.. I've also managed to make a glavie have Int +2 from Int +1... If it failed, it could totally remove the INT...

False. A failed alchemy stone will not change an item's stats in any way. The only time the item's stats can be changed is with a successful stone, or any elixir.

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 Post subject:
PostPosted: Wed Jul 12, 2006 3:54 am 
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at the time of this i was still getin them lol

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 Post subject:
PostPosted: Wed Sep 13, 2006 6:38 pm 
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SolidIce wrote:
ok you get drops call by products.

fuse the by products with rondo.

then you get elements of different type (fire water wind earth) and diferant degree's

next when you get a tablet you look at the bottem of the tool tip and it tells you have elements are needed, how many and what lvl

fuse the tablet and the required elements together to get stones. I believe you use the more expensive rondo for this (destruction rondo, i think it is called...?)

then you put stones into the appropreate items just like you would elixers

its a lot of tedous BS for a chance to make an item better, but onece you get a ton of the elements it shud be a lot easier.


where do you get these "rondos?" and which monsters drop the byproducts? how did you learn all of this in the first place? i know sro's help has absolutely no useful information in it, or on the site. and how do you disassemble things like "dirty necklace" and "sassi charm?"


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 Post subject:
PostPosted: Fri Oct 06, 2006 8:11 am 
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Jely137 wrote:
where do you get these "rondos?" and which monsters drop the byproducts? how did you learn all of this in the first place? i know sro's help has absolutely no useful information in it, or on the site. and how do you disassemble things like "dirty necklace" and "sassi charm?"


All monsters drop byproducts, they appear in raggy sacks and may appear to be junk.

well you can buy 2 different rondo potions from the grocer in Jangan, void rondo and destroyer rondo. The rondo potion you want to disassemble these byproducts is the void rondo, by fusing a void rondo potion with 1 of these byproducts breaks it down into its basic elements, earth, fire, water and wind and there are different levels of these elements. Different alchemy tablets and different leveled alchemy tablets used different amounts of different leveled elements.

Destroyer rondo does the same thing except with weapons and armor, it breaks them down into the various elements that make it up.

for me i learnt this through trial and error and through the help of more experienced users in-game.

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