Joined: Jun 2006 Posts: 8238 Location: twitch.tv/AFKidsGaming
So,
Just saw this from a G4 video.
* Auto-quest complete technology: Players are able to complete quests in the field and immediately begin the next quest in the chain, without running back to the quest giver for the next step in the quest, allowing multiple quests to be completed without returning home.
* Raid boss quantity limits: Every raid in Cataclysm will have no more than six raid bosses per instance. Instances like Icecrown Citadel and Ulduar in boss number are gone, and the Serpentshrine Caverns/Tempest Keep model is back in. With a reduced number of raid bosses per raid, three full raids will be available at Cataclysm's launch.
I really like the epic feeling of 10+ bosses. The decision makes sense though. They have to split raids for the combined 10/25 lockouts to work better for most players.
Last edited by /Pi on Tue Jun 29, 2010 6:04 pm, edited 1 time in total.
What the **** is this bullshit? They really insist on making stuff easier? Plus it kills the small but appreciated roleplaying this game have. You should have to run back to the quest giver to get the next quest. Freak its not like the Quest Giver has a cellphone and sends you a text with your next quest
Joined: Jan 2007 Posts: 9841 Location: US - Illidan
Prophet Izaach wrote:
:soosad:
I really like the epic feeling of 10+ bosses. The decision makes sense though. They have to split raids for the combined 10/25 lockouts to work better for most players.
imo theres nothing really epic about having to do Marrowgar, LDW, funship, and Saurfang, festerface, rotgut, val, princes, and BQL just so you can start doing your progression bosses each week.
I only raid 10m HMs and we raid from 7-11svt and normally we have about an hour left on the clock to work on progression after we clear through the content we've done before. The same with Ulduar, it was epic at first but i remember the daunting task of having to clear everything just to get back to the keepers so we could keep working on them each week. What once was epic was now just an annoyance and really took the fun out of most of the night.
IMO it'll come down to difficulty. If they do a model where they have sort of an intro raid and the other two are more difficult then i won't mind clearing the easy one and feeling like im working on 2-3 hard bosses per raid in the other raids. If they make it so that in each raid there's just 4 funship bosses and 1 hard boss im going to be pretty disappointed.
I like the new questing change but its not a game breaker. I usually just pick up a lot of quest at once and do them all in as much of a circle as possible until i turn them all in. They seem to be making these new zones pretty big though and it would help each zones story and progression move faster if you didn't have to run back to quest givers each time. We're getting 5 zones and they expect us to go through a minimum of 4 for just 5 levels. That's a lot of questing we're going to have to do which means alot of story and if they want to keep you from getting bored or feeling like its a mountain one of the best ways to to have the experience flow as seamlessly as possible.
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Joined: Mar 2008 Posts: 1541 Location: The world has an ending, now you must find this ending.
Giant under sea monsters. dang it, you go fishing and all of a sudden some giant monster pops outta the water and 1 hits. you. haha
New leveling warning:
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Mmmm the NDA is gone for beta.
so some pally news i found
Spoiler!
All Greater Blessings Gone! All blessings now work as both a singular and greater blessing, and instead of casting them class by class, they're now raid-wide. Oh, and they also last a full hour like all of the other raid buffs.
Healing Hands(http://cata.wowhead.com/spell=82327) Imagine something like Wild Growth but always centered on you. This is going to be an instant-cast, but according to current numbers, it will have a very high casting cost. But, if you're able to keep as unlimited mana during intense fights as you can on live realms, this would be a great way to help out yourself and your healers
Seems good HoT for pallys .
Pally is gonna be so much better in cata XD
Spoiler!
:O poor dragons
Found some gear, as i dont know how to directly link it with wowskill to pop up i'll link. http://db.mmo-champion.com/i/55023/ a tanking hat with 290 stam :O. theres even gear u can get at level 1 thattotally dominates anything out of icc. I wonder how much the health pool is going to be by the time ur fully geared at 85.... 90k?
OMG. JCing is gonna be epic a +126 stam jewel for being jc... >.< i cant wait for this....
Guess guild perks are still a go:
Spoiler!
Cash Flow (Rank 2): Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank. Hasty Hearth: Reduces the cooldown on your Hearthstone by 15 minutes. Guild Mail: In-game mail sent between guild members now arrives instantly.
Cash Flow (Rank 1): Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank. Cash Flow (Rank 2): Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank. Reinforce (Rank 1): Items take 5% less durability loss when you die. Reinforce (Rank 2): Items take 10% less durability loss when you die. Hasty Hearth: Reduces the cooldown on your Hearthstone by 15 minutes. Chug-A-Lug (Rank 1): The duration of buffs from all guild cauldrons and feasts is increased by 50%. Chug-A-Lug (Rank 2): The duration of buffs from all guild cauldrons and feasts is increased by 100%. Working Overtime: Increases the chance to gain a skill increase on tradeskills by 10%. The Quick and the Dead: Increases health and mana gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena. Guild Mail: In-game mail sent between guild members now arrives instantly. Everyone's A Hero (Rank 1): Increases Heroism points gained by 5%. Everyone's A Hero (Rank 2): Increases Heroism points gained by 10%. Mobile Banking: Summons your guild bank. 1 hour cooldown. Honorable Mention (Rank 1): Increases Honor points gained by 5%. Honorable Mention (Rank 2): Increases Honor points gained by 10%. Bartering (Rank 1): Reduces the price of items from all vendors by 5%. Bartering (Rank 2): Reduces the price of items from all vendors by 10%. Bountiful Bags: Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%. Have Group, Will Travel: Summons all raid or party members to the caster's current location. 2 hour cooldown. Mass Resurrection: Brings all dead party and raid members back to life with 35 health and 35 mana. Cannot be cast when in combat. No cooldown.
Joined: Jun 2006 Posts: 8238 Location: twitch.tv/AFKidsGaming
piootr wrote:
Key-J wrote:
HAhahahahaha,
Fak SS. Give me details on Prot Warriors. *waves hand* that is what you really want to do.
I am suddenly overwhelmed by the desire to give Key-J prot warrior information.
That's right, you should all follow piootr's example
.curve wrote:
ExSoldier wrote:
No one is allowed to post in this thread unless you have screenshots of Cataclysm Damn getting my excited everytime I see this thread updated
What would you like me to screenshot?
I'd like to see a SS or two of a zone or place which you just think is super cool. Blizzard showed us a lot of "commercial shots" but nothing really cool.
If you have any signs of Deathwing would be cool too see.
Give us a shot of Garrosh in his new throne. N if you find Thrall let's see how the guy is doing.
Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
Key-J wrote:
I'd like to see a SS or two of a zone or place which you just think is super cool. Blizzard showed us a lot of "commercial shots" but nothing really cool.
If you have any signs of Deathwing would be cool too see.
Give us a shot of Garrosh in his new throne. N if you find Thrall let's see how the guy is doing.
Um... yeah...
I haven't done much exploring. I was too busy qqing about my lack of bar addons. I'll look around some after I finish my dailies.
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