Joined: Jan 2007 Posts: 3358 Location: EU-Kor'gall
MrJoey wrote:
What does it do exactly though? <.<
Basically functions somewhat like the default raid window, but with more features and customizations I guess. Don't really need to use the window as a tank, so I just leave it there because the default one sucks quite frankly. Imagine doing a 40 man raid, having 8 party windows will probably take 1/2 of your screen space. Not sure about what those negative numbers mean too.
Basically functions somewhat like the default raid window, but with more features and customizations I guess. Don't really need to use the window as a tank, so I just leave it there because the default one sucks quite frankly. Imagine doing a 40 man raid, having 8 party windows will probably take 1/2 of your screen space. Not sure about what those negative numbers mean too.
Yeah, I only have it to check how many people are getting hit. If a lot get hit I'll turn the boss abit.
I have yet to customize it tho ;o So looks abit kack. And the rest still is ugly .. not got to tweaking it as everytime I attempt to .. I get called upon : <
Oh and negative numbers are of how much hp they have lost. I think the screenshot was taken after he stamps on the dps/healers after MT/OT gets grabbed.
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Joined: Jan 2007 Posts: 9841 Location: US - Illidan
Question?
Since im almost 70 im think about getting tier gear, the things is the only sets for enhancement Shamans in BC is Beast Lord set and Desolation Set both of which are hard to come by. Now when i went from azeroth to outland the change in gear was so great it just made my old stuff look like crap, if the same thing happens going from Outland to Northrend then that will have made getting those dungeon sets a waste of time, not to mention that Enhancement really doesn't get a tier set till Tier 4.
So i want to know if its worth just going to northrend and picking gear there to get a tier set so that i get the other tier gear in the higher lvl raids or would it be easier just to gear up in Northrend and then use that gear to go through the raids and dungeons to pick up stuff for tier 4 or 5
_________________ signatures by Hostage Co. <3 ~PoP is DEAD! My sTyLe is Supa-Flat!!~
Did a 10 man VoA today .. nothing dropped so risked making a 25 man pug ( Only managed to get 19 ) And we raped VoA's ass. Got my newest T7.5 item ^^ Hands, quite ironic I just got pvp hands a day before >.>.
But did a massive dungeon spammage with a m8 .. got enough emblems to get a new trinket ( Valor MEdal of the First War ) .. and managed to get a trinket I've been aiming for for ages too. ( Essence of Gossamer )
_________________ << banned for being a constant problem. -cin >>
just curious does anyone else here watch project lore?
Yeah it's quiet entertaining .. all tho mainly watch it for the teamplay .. how the communicate and stuff. Not actually interested n the guys themselves.
Karazhan this time ;d
_________________ << banned for being a constant problem. -cin >>
Posted about project lore somewhere around page 100
Their presentator is actually quite noob lol he made so many mistakes throughout all the stuff i've seen. The guy with the black here on the right is noob too, and the only decent player is the tank (which looks and talks like an addict)
Joined: Jan 2007 Posts: 3358 Location: EU-Kor'gall
The Paladin in their group does 3 digit DPS in dungeons lol. It was fun to see them screw up stuff but it gets bored after a while, Tankspot's raid movies were more interesting and informative.
Posted about project lore somewhere around page 100
Their presentator is actually quite noob lol he made so many mistakes throughout all the stuff i've seen. The guy with the black here on the right is noob too, and the only decent player is the tank (which looks and talks like an addict)
Still enjoy it though
Watched the last part of the Nexus episode just now. These people are PAINFULLY bad. "Lemme look to see what instant casts I have" You're 70+ how the hell don't you know your spells yet? "Oh, I'll just spam Ice Lance" Baby jesus just died a little.
_________________ I'm in your posts, stealing your quotes.
Posted about project lore somewhere around page 100
Their presentator is actually quite noob lol he made so many mistakes throughout all the stuff i've seen. The guy with the black here on the right is noob too, and the only decent player is the tank (which looks and talks like an addict)
Still enjoy it though
The speaker dude who isnt there seems like he knows what he is doing the most and knows how to use the combat log properly to tell whats going on instead of guessing like everyone else. He is followed closely by the tank although hes one of the many tankes who thinks wotlk instances are harder than they actually are which is why he makes people CC everything, i think he could handle them all if he just tried. Its still fun to watch though, even though ive done everything they are doing and sometimes it makes me cringe how badly they do it.
Also, @baka - 3 digit dps isnt bad at 70ish since it was usually only end game reaiders that would hit 1000+ in tbc. I think he was just a casual player and all of sudden they dragged him into this when that tall dude buggered off to do some random film. He isnt a great player of course, hes slightly ill-informed and keyboard turns but hes not really bad.
Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
cuchulainn wrote:
[SD]Twysta wrote:
Posted about project lore somewhere around page 100
Their presentator is actually quite noob lol he made so many mistakes throughout all the stuff i've seen. The guy with the black here on the right is noob too, and the only decent player is the tank (which looks and talks like an addict)
Still enjoy it though
Watched the last part of the Nexus episode just now. These people are PAINFULLY bad. "Lemme look to see what instant casts I have" You're 70+ how the hell don't you know your spells yet? "Oh, I'll just spam Ice Lance" Baby jesus just died a little.
i lolled so hard watching that, espesh cus it took them 2 trys to work out whats going on iv never done that instance iv never been near their levels and figured it out sooner xD
some even worked out how to get out of 'chains of death' yet used slower weaker casts
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Posted about project lore somewhere around page 100
Their presentator is actually quite noob lol he made so many mistakes throughout all the stuff i've seen. The guy with the black here on the right is noob too, and the only decent player is the tank (which looks and talks like an addict)
Still enjoy it though
Watched the last part of the Nexus episode just now. These people are PAINFULLY bad. "Lemme look to see what instant casts I have" You're 70+ how the hell don't you know your spells yet? "Oh, I'll just spam Ice Lance" Baby jesus just died a little.
i lolled so hard watching that, espesh cus it took them 2 trys to work out whats going on iv never done that instance iv never been near their levels and figured it out sooner xD
some even worked out how to get out of 'chains of death' yet used slower weaker casts
Yeah, I like how it took 3+ tries to be like "hey pally, why don't you try cleanse" The first thing you do as a class that can cleanse is TRY TO CLEANSE DEBUFFS if you haven't encountered them before. That and the "oh, don't stand behind or in front of the dragon" seeing as how that's the way every damn dragon in WoW works (cleave/breath and tail swipe). Also, the mage guy insisting on calling it "Haunches" instead of sides.
_________________ I'm in your posts, stealing your quotes.
Joined: Jan 2007 Posts: 3358 Location: EU-Kor'gall
Some upcoming changes in 3.1.0
Spoiler!
PRIEST
* Divine Spirit – this spell is now a core ability available to all priests. * Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group). * Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova's mana cost has been reduced. Circle of Healing now heals for more. * Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares. * Penance – this spell can now be targeted on the priest. * Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast. * We are also working to give Holy additional PvP utility.
ROGUE
* Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus. * Adrenaline Rush – the cooldown on this ability has been lowered. * Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste. * Killing Spree – while this ability is active, the rogue does 20% additional damage. * Savage Combat – now causes 2/4% physical damage done. * Mace Specialization – this talent now grants haste in addition to armor penetration.
SHAMAN
* Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear. * Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage. * Spirit Weapons – now reduces all threat, not just melee threat. * Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%. * Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined. * We are also working on giving Enhancement and Elemental more PvP utility.
Warlock
* Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch). * Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests) * Drain Soul now has a chance to produce Soul Shards even if the target doesn't die. * Siphon Life no longer as an active ability but the talent grants the old Siphon Life effect to Corruption. * Curse of Recklessness and Curse of Weakness have been combined into one spell * Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown. * Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic. * Additional new talents have been added.
Druid
* Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done. * Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation. * Faerie Fire (and similar debuffs) now reduces armor by 5%. See Sunder Armor in the warrior update below for additional details. * Thorns and Nature's Grasp can be cast in Tree of Life form. * Survival Instincts now works in Moonkin form. * Replenish – to avoid confusion, this talent has been renamed "Revitalize." It now also works with Wild Growth. * We are also looking at increasing the sustained (not burst) damage of feral druids in cat form.
Warrior
* Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances. * You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield. * Blood Frenzy now causes 2/4% physical damage done. * Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP. * We are also adding increased damage to Arms, possibly through Overpower or Slam. * We are also looking at granting rage when the warrior blocks, dodges or parries.
Mage
* Improved Water Elemental – this talent has been removed and replaced with a new talent that grants Replenishment (similar to Shadow priests). * We are also working on a way to give frost mages Ice Lance "Shatter combos" in PvE. * We are also working on more survivability for Fire spec in PvP. * We are also working on making Spirit a more useful and interesting stat for all mages.
Paladin
* Blessing of Kings – this spell is now a base ability trainable by all paladins. * Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn't drop when going from Naxxramas to later tiers of content. * Shield of the Templar now causes your Avenger's Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger's Shield, and Shield of the Righteousness. * Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced. * Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration. * Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.
Hunter
* Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity. * A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent. * Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter. * Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec. * Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot. * We are also looking to add additional trap functionality to Survival.
Death Knight
* Gargoyle and Unholy Blight have swapped talent positions. Gargoyle's damage has increased and runic power cost per time has decreased. * Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present. * Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor. * The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them. * Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans' Lightning Overload. * Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit. * Blood Gorged now grants armor penetration instead of expertise.
Good news for Xemnas
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Last edited by bakafish on Fri Feb 06, 2009 2:39 pm, edited 1 time in total.
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