GlennNL22 wrote:
I got a question, since I'm kinda new to WoW.
What's so special about DK's?

Blizzard spent 5 years tuning the other 9 classes and fixing core mistakes there, so when they made DKs they knew exactly what not to do and what to do. For example the key weaknesses to warriors were kiting, susceptibility to cc (=crowd control) and warriors could drop very fast if focused hard. DKs counter all these problems perfectly. Their slow is ranged unlike hamstring, they have both ranged and melee silences, they have excellent anti cc spells and they are near impossible to burst down quickly.
DKs are/were (I heard they got nerfed 3.1, but don't play any more myself) extremely overtuned with counters for every weakness there could be. There is no real counter to a DK. It has a very high noob threshold allowing loads of mistakes.
Also, people really get a sense of their awesomeness during leveling. They are extremely overgeared when you level them. This was done so that people could level them fast and easily to play with people in time for level 80. It's also just a lot more cool if your 'hero' class actually plays like a damn hero.
The minute you start playing a DK you feel powered, which is what makes them so 'special'.