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Prefered Version
Normal 29%  29%  [ 2 ]
Normal C4D Blur 14%  14%  [ 1 ]
Contrasted 14%  14%  [ 1 ]
Constrated C4D Blur 43%  43%  [ 3 ]
Total votes : 7
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 Post subject: [Ex] Dead Space // CnC
PostPosted: Tue Jun 22, 2010 5:00 am 
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-- New Signature ; Dead Space
-- Which one you prefer? The first one is my Normal version,while the other one is highly constrasted.
-- Critics,Comments,Suggestions,etc.


Normal
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Normal [ Blurred C4D]
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Contrasted
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Contrasted [Blurred C4D]
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 Post subject: Re: [Ex] Dead Space // CnC
PostPosted: Tue Jun 22, 2010 11:40 pm 
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like the Contrasted [Blurred C4D].

blurring gives it some depth and the contrast... well it looks better i think since it sets focus to it

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 Post subject: Re: [Ex] Dead Space // CnC
PostPosted: Wed Jun 23, 2010 12:17 am 
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Looks not bad but focus on flow, try to work more on small details and don't overcontrast in as in v3. Create interesting background. It's better than ur first works and things that wins in this sig are colors.

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 Post subject: Re: [Ex] Dead Space // CnC
PostPosted: Wed Jun 23, 2010 8:52 am 
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Your worst one to date; bad choice of render, oversized render, little variety in effects, practically no depth nor lighting. Looks like a 5 minute work of yours, and 5 minute works are never good. Chose your render wisely and don't screw the compo like in this one. :yay:

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 Post subject: Re: [Ex] Dead Space // CnC
PostPosted: Wed Jun 23, 2010 9:05 am 
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Melez wrote:
Your worst one to date; bad choice of render, oversized render, little variety in effects, practically no depth nor lighting. Looks like a 5 minute work of yours, and 5 minute works are never good. Chose your render wisely and don't screw the compo like in this one. :yay:

Critic taken 8) I really wanted to do a tag on that render because the guy looked so cool :(

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 Post subject: Re: [Ex] Dead Space // CnC
PostPosted: Wed Jun 23, 2010 8:49 pm 
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contrasted no blur.
although even that one seems to have too much blur imo.
it looks awkward, also remove border >_>.

I won't say it looks bad, it doesn't annoy me the slightest to look at, compared to many other sigs, but try balancing the shape of the blur. it's kinda weird that one arm has a much larger blur than the other.

make a slightly higher contrast in the background too... it's kinda too neutral to be interesting.

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 Post subject: Re: [Ex] Dead Space // CnC
PostPosted: Thu Jun 24, 2010 1:21 am 
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v3

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