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Thomas42
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Post subject: NSR (again) Posted: Thu Aug 27, 2009 5:16 am |
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Joined: Jun 2008 Posts: 906 Location: Budapest, Hungary
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People in the sig rate thread seem to like my current one, so I'd like to ask the professionals here too. CnC plz?  PS: sorry for making so many threads, but I don't feel like I deserve an own art thread just yet. -Edit- I made a V2 from scratch, in a similar fashion I did CeLL's sig, but I don't think this turned out to be any good. Nonetheless, CnC pleez. 
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The best way out - is through.
Last edited by Thomas42 on Fri Aug 28, 2009 3:24 pm, edited 1 time in total.
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Noobs_Slayer
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Post subject: Re: NSR (again) Posted: Thu Aug 27, 2009 6:28 am |
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Joined: Jan 2008 Posts: 1196 Location: AioN
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My Opinion: Ok, first let's start from flow, i mean there is none of it just random blured c4d in radom Spot. It's over contrasted at some parts, Low quality in some spots. Effects, there are very little amount of effects (Only some sparcles). You should try to add some nebula in other works of yours. Then you need to use Color and dodge tool. Sharp your image after you done. There is non light source /That's my opinion.
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 Sig by me. Pride-Spatalos
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Thomas42
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Post subject: Re: NSR (again) Posted: Thu Aug 27, 2009 6:50 am |
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Joined: Jun 2008 Posts: 906 Location: Budapest, Hungary
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 I though this was enough. Also, the flow was supposed to be in the direction of the sword, and the large c4d technically covering 1/3 of the sig is supposed to show this. Just imo. I have to agree it is overcontrasted though.
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The best way out - is through.
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Noobs_Slayer
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Post subject: Re: NSR (again) Posted: Thu Aug 27, 2009 7:11 am |
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Joined: Jan 2008 Posts: 1196 Location: AioN
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I'll show you this, Suggestions: 1. Next time choose smaller c4d, next time do it to "fit" image. 2. Light source should be 100 pixels soft round brush (oOr more) 3. Blur background and play with Burn And dodge tool. I'm looking forward and waiting for new works, good luck
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 Sig by me. Pride-Spatalos
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Thomas42
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Post subject: Re: NSR (again) Posted: Thu Aug 27, 2009 7:26 am |
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Joined: Jun 2008 Posts: 906 Location: Budapest, Hungary
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I see what you suggest there. Thanks for the tips sir. I'm not mad about it either, I just said what I thought was good. Sorry.
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The best way out - is through.
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Noobs_Slayer
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Post subject: Re: NSR (again) Posted: Thu Aug 27, 2009 8:15 am |
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Joined: Jan 2008 Posts: 1196 Location: AioN
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Well you did asked professional CnC, although I'm not "Pro" I can tell the major mistakes of yours, have PS only for 2nd month
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 Sig by me. Pride-Spatalos
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Solemn
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Post subject: Re: NSR (again) Posted: Fri Aug 28, 2009 3:11 am |
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Banned User |
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Joined: Jul 2009 Posts: 55 Location: Newport News
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the stock kind of just sits there.. your attempt at blending is lost due to the background having very little depth.. in the end it looks like you just started.. so keep trying.. i recommend not using any downloaded brushes for a while.. practice with textures.. filters are great
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Blindfire
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Post subject: Re: NSR (again) Posted: Fri Aug 28, 2009 8:02 am |
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Site Contributor |
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Joined: Feb 2008 Posts: 3844 Location: ...
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Noobs_Slayer wrote: Why the hell would the light source be at the top, look at the lighting on the render.
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Melez
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Post subject: Re: NSR (again) Posted: Fri Aug 28, 2009 8:43 am |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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Blindfire wrote: Noobs_Slayer wrote: Why the hell would the light source be at the top, look at the lighting on the render. Indeed, the light source is in the right position, just not executed the best way.
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Thomas42
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Post subject: Re: NSR (again) Posted: Fri Aug 28, 2009 3:24 pm |
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Joined: Jun 2008 Posts: 906 Location: Budapest, Hungary
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bump; I added a V2 to the first post.
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The best way out - is through.
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rek
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Post subject: Re: NSR (again) Posted: Fri Aug 28, 2009 4:59 pm |
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Joined: Dec 2006 Posts: 5607 Location: darkroot garden
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Noobs_Slayer wrote: I'll show you this, Suggestions: 1. Next time choose smaller c4d, next time do it to "fit" image. 2. Light source should be 100 pixels soft round brush (oOr more) 3. Blur background and play with Burn And dodge tool. I'm looking forward and waiting for new works, good luck I think your getting a littld bit too cocky for your skill level.
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 <3 0len
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Kirkaldi
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Post subject: Re: NSR (again) Posted: Sat Aug 29, 2009 2:47 am |
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Joined: Jul 2008 Posts: 3083 Location: nyc
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rek wrote: Noobs_Slayer wrote: I'll show you this, Suggestions: 1. Next time choose smaller c4d, next time do it to "fit" image. 2. Light source should be 100 pixels soft round brush (oOr more) 3. Blur background and play with Burn And dodge tool. I'm looking forward and waiting for new works, good luck I think your getting a littld bit WAY TOO cocky for your skill level. Notice the too. 
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Hostage
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Post subject: Re: NSR (again) Posted: Sat Aug 29, 2009 3:15 am |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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rek wrote: I think your getting a littld bit too cocky for your skill level. Been going through threads I missed over the past weeks and, well, this is what happens when you give people nothing but goody two shoe, sugar and spice and everything nice, type of of "cnc". But I digress. He'll collapse under his own ignorance sooner or later.
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DumboDii
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Post subject: Re: NSR (again) Posted: Sat Aug 29, 2009 2:46 pm |
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Addicted Member |
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Joined: Sep 2008 Posts: 2961 Location: Finland
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Little tip: try to avoid placing C4Ds on top of renders face. Other than that it's not bad at all. Just keep practicing and ignore NS.
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Drop the beat
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*BlackFox
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Post subject: Re: NSR (again) Posted: Sat Aug 29, 2009 6:54 pm |
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Forum Legend |
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Joined: Sep 2008 Posts: 7923 Location:
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Thomas42 wrote: bump; I added a V2 to the first post. v2.. looks a bit boring. I like that one better! 
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dom
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Post subject: Re: NSR (again) Posted: Sun Aug 30, 2009 12:47 am |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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Hostage wrote: rek wrote: I think your getting a littld bit too cocky for your skill level. Been going through threads I missed over the past weeks and, well, this is what happens when you give people nothing but goody two shoe, sugar and spice and everything nice, type of of "cnc". But I digress. He'll collapse under his own ignorance sooner or later. **** I love this place. I need to start posting again. AC, the new OTL.
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MasterKojito
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Post subject: Re: NSR (again) Posted: Sun Aug 30, 2009 2:12 am |
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Joined: Apr 2007 Posts: 1923 Location: November the 15th
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Dom, lead us to victory.
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Melez
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Post subject: Re: NSR (again) Posted: Sun Aug 30, 2009 8:44 am |
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Veteran Member |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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We only lack NuclearSilo to laugh at. 
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magisuns
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Post subject: Re: NSR (again) Posted: Sun Aug 30, 2009 9:05 am |
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Joined: Apr 2007 Posts: 3303 Location: パズドラ
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Quote: <<Quit SRF because of spreading stupidity-NS>> I LOLD. looks like hostage's prediction came true
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RogueKiller
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Post subject: Re: NSR (again) Posted: Sun Aug 30, 2009 5:41 pm |
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Loyal Member |
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Joined: Jan 2008 Posts: 1893 Location:
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Hostage wrote: rek wrote: I think your getting a littld bit too cocky for your skill level. Been going through threads I missed over the past weeks and, well, this is what happens when you give people nothing but goody two shoe, sugar and spice and everything nice, type of of "cnc". But I digress. He'll collapse under his own ignorance sooner or later. Truth. And Hostage quit making people quit SRF. 
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