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 Post subject: Blah blah new sig
PostPosted: Fri Mar 06, 2009 11:40 am 
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 Post subject: Re: Blah blah new sig
PostPosted: Fri Mar 06, 2009 10:24 pm 
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Simple, which i like. Colors make the stock seem raw, like im looking at a real police poster or something. Text is a little small, but *squint* i can read it. Brushes seem random, but right, if that makes sense.

Overall i like it.

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 Post subject: Re: Blah blah new sig
PostPosted: Sat Mar 07, 2009 4:08 am 
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I likes that you're using contrast as a color scheme with colors other than B&W :love:

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 Post subject: Re: Blah blah new sig
PostPosted: Sat Mar 07, 2009 4:56 am 
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doa_master0 wrote:
Simple, which i like. Colors make the stock seem raw, like im looking at a real police poster or something. Text is a little small, but *squint* i can read it. Brushes seem random, but right, if that makes sense.

Overall i like it.

The small text isn't meant to be read, it is there to look good :P .

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 Post subject: Re: Blah blah new sig
PostPosted: Sat Mar 07, 2009 12:49 pm 
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didn't like it .. it was ok but to much yellow

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 Post subject: Re: Blah blah new sig
PostPosted: Sun Mar 08, 2009 9:05 pm 
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Pretty cool. Like the style. Though I do believe you can make greater pieces with the same style, though a different render for starters.

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 Post subject: Re: Blah blah new sig
PostPosted: Mon Mar 09, 2009 10:43 pm 
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Priam wrote:
Pretty cool. Like the style. Though I do believe you can make greater pieces with the same style, though a different render for starters.


I agree, love the style but you could do better. Maybe add a little more blue and actually some more random text would be great.

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