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 Post subject: NSR - Scythe
PostPosted: Fri May 15, 2009 6:50 pm 
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You know what to do ^^
(Sorry ice, its a dark one once again xD)

Oh and, any tips how i could improve the depth a bit more ?:) i still always feel like its not good enough when im done xD


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 Post subject: Re: NSR - Scythe
PostPosted: Fri May 15, 2009 8:17 pm 
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Well imo it looks good since you are in the beginging of your journey as a sig maker.

How to improve? First of all get rid of outer glow. It rarely works. (Don't worry I used to rape outer glow when I started too.)

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 Post subject: Re: NSR - Scythe
PostPosted: Sat May 16, 2009 3:12 am 
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DumboDii wrote:
Well imo it looks good since you are in the beginging of your journey as a sig maker.

How to improve? First of all get rid of outer glow. It rarely works. (Don't worry I used to rape outer glow when I started too.)


Oki xD outer glow has to go then :)
This time i tried to give it some depth by the lighting, and by pentooling a bit in front of scythe / behind the charackter and vice versa.

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 Post subject: Re: NSR - Scythe
PostPosted: Sat May 16, 2009 10:46 am 
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It's not that bad, really.

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 Post subject: Re: NSR - Scythe
PostPosted: Sat May 16, 2009 10:53 am 
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*BlackFox wrote:
It's not that bad, really.


These comments are not really so usefull.

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 Post subject: Re: NSR - Scythe
PostPosted: Sat May 16, 2009 10:56 am 
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DumboDii wrote:
*BlackFox wrote:
It's not that bad, really.


These comments are not really so usefull.


True xD
i ofcource dont mind hearing it, though letting me know whats wrong with it will make sure i dont make the same "mistakes" again, so i can learn :love:

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 Post subject: Re: NSR - Scythe
PostPosted: Sat May 16, 2009 11:07 am 
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DumboDii wrote:
*BlackFox wrote:
It's not that bad, really.


These comments are not really so usefull.
It's not alright if there's Nothing more to say?

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 Post subject: Re: NSR - Scythe
PostPosted: Sat May 16, 2009 11:12 am 
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*BlackFox wrote:
DumboDii wrote:
*BlackFox wrote:
It's not that bad, really.


These comments are not really so usefull.
It's not alright if there's Nothing more to say?


Of course it's okey. Just that it seems like post count leveling for me. Well anyway let's not turn this thread into flaming each other.

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 Post subject: Re: NSR - Scythe
PostPosted: Sat May 16, 2009 11:25 am 
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DumboDii wrote:
Of course it's okey. Just that it seems like post count leveling for me. Well anyway let's not turn this thread into flaming each other.
OMFG, do you honestly think that, if someone say some nice words to someone with a awesome SIG it could be a "post count leveling" that's nuts.

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 Post subject: Re: NSR - Scythe
PostPosted: Sat May 16, 2009 11:28 am 
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*BlackFox wrote:
DumboDii wrote:
Of course it's okey. Just that it seems like post count leveling for me. Well anyway let's not turn this thread into flaming each other.
OMFG, do you honestly think that, if someone say some nice words to someone with a awesome SIG it could be a "post count leveling"


Well since you do that in every thread then yes. But as I said let's not ruin this thread. If you have something else to complain send me pm.

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 Post subject: Re: NSR - Scythe
PostPosted: Sat May 16, 2009 11:39 am 
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DumboDii wrote:
Well since you do that in every thread then yes.
Holy crap, this doesn't make any sense. But Okay and btw: I don't want PM you.

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 Post subject: Re: NSR - Scythe
PostPosted: Sat May 16, 2009 3:43 pm 
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Yes, you can say nice words about something you think is great. But it's not going to help him to improve, wich he wants since he feels that something is missing. That's all.

Your reply was not helpful nor bad.

Just unneccessary.


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 Post subject: Re: NSR - Scythe
PostPosted: Sun May 17, 2009 12:00 pm 
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LillDev!l wrote:
You know what to do ^^
(Sorry ice, its a dark one once again xD)

Oh and, any tips how i could improve the depth a bit more ?:) i still always feel like its not good enough when im done xD


lol it's k :D
this shows u know what u wanna do, that's something good to have ^^

I really really like where you're going, i think that for your lvl, and for this sig, outer glow wasn't even that bad of a choice, but in future works do what dumbo said, use it carefully :P
The lightning, flow, and effects are interesting, they're kinda simple but really get the job done in making the sig look good.
I like what u did a lot near the scythe with the balls and stuff looks cool

About the lines at the top right, u shoulda made it so ppl wouldnp't notice them so much when they look at the sig, it's kinda like if there were two focals right now, even if the scythe one is more relevant, and the eye understands that (bajanglingli speaking lol) but it really destracts too much even tho it was a good idea

Some head ups, i just noticed stuff like this a while ago

If you wanna make sigs and don't really know a bg u wanna have, search for stocks and blurr them, and put em in the bg, and it always gives u ideas and stuff, just saying this so ur bg can improve, that alone will bring the other things up : D
So, next time have in mind, the focal, adjust the lightning a lil better (this idea was good, but search for methods of lightning, aka brushing with a white spot then doing the overlay/opacity jazz + in the end apply image/lighting effects on the renders filter and play around a little bit, try to get a more interesting bg, combining blurred parts of other stocks with non blurred parts, that'll give u automactically a lot of ideas for the sig, and don't forget to keep using pen tool as u want, i honestly think its something great to develop since the beggining.

Another thing, colors, even if u can't do it yet, just start trying, it's always more interesting to have more than one scheme colors, example, instead of only having diff blues, have diff blues + a lil bit of green, and if in these colors u can get another color to fit into it, it'll really make the sig a lot more interesting.

-Focal
-Lighting
-Composition (building a bg like if it was a puzzle, start by there and the rest will come by itself)
-Colors
-Text (just play around with it if you want)

Good sig anyways ^^

PS: Having a good bg helps improve the depth, and so does lighting, there are some ppl that say that depth is created by shadows :P
or atleast i read that somewhere xD

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 Post subject: Re: NSR - Scythe
PostPosted: Mon May 18, 2009 1:29 am 
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^

gg

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