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cin
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Post subject: Heavy discussion goes in here --->> Posted: Tue May 12, 2009 5:48 pm |
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Hostage wrote: P.S LET the Aazu border style rest in peace! As much as I love him and he is my go to guy(when he's active) as far as AC teams go...The border has been over done and killed. KILLED I SAY! I hope you fools are happy......moderation is the key.  lol afaik, the aazumak border style as you call it isn't even used that often. like way less often as the movie borders. what style of border would you suggest yourself? since the regular borders of simply stroking an image are way way overused, the movieborders are overused and apparently the aazumak style borders are overused as well. actually, i think no borders is overused just the same. @dumbodii, i really like the flow of the sig. kinda reminds me a bit of that orange flow sig Rizla posted a while ago. but that might also be because of the color and the word orange in the tag lol  i love what you did with that clipping mask on the side, and i like the general composition of the sig. the only thing i don't really fancy is the text because it's like so in your face, like a second focal.
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_Angels
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Post subject: Re: NSR~Clockwork Orange Posted: Tue May 12, 2009 5:59 pm |
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Joined: Nov 2007 Posts: 707 Location:
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Hostage wrote: So can I ask how much of this is original content and how much is pre-made stock/effect stocks?
Depending on your answer my praise and critique will vary. lol imo it doesnt matter how u get the sig .. its just the outcome whats matter>.> u will learn eventually how to make those stuff of urself after a while=.= recently i noticed u only gave bad critiques how are ppl have to get better from that=.= gets anoying after a while... So get of ur high horse and show some stuff ur stuff more. We are the ppl that photoshop in our free time, so we post whatever we made new,fastmade or hardworked to get some critiques and comments on. Like you.. you post or use a sig when ur 100% sure it looks fabulous or w/e for ur own feeling.. cuz u think/are doing great with more experience then some of these new AC members. You have to remember we are here to practise @DumboDii, I Like the sig only just that the text look a lil bit pixie and the bloodsplatters looks psycho xD nice sig overal.
_________________ << banned on request. -cin >>
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Toasty
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Post subject: Re: NSR~Clockwork Orange Posted: Tue May 12, 2009 6:05 pm |
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_Angels wrote: Hostage wrote: So can I ask how much of this is original content and how much is pre-made stock/effect stocks?
Depending on your answer my praise and critique will vary. lol imo it doesnt matter how u get the sig .. its just the outcome whats matter>.> u will learn eventually how to make those stuff of urself after a while=.= recently i noticed u only gave bad critiques how are ppl have to get better from that=.= gets anoying after a while... So get of ur high horse and show some stuff ur stuff more. We are the ppl that photoshop in our free time, so we post whatever we made new,fastmade or hardworked to get some critiques and comments on. Like you.. you post or use a sig when ur 100% sure it looks fabulous or w/e for ur own feeling.. cuz u think/are doing great with more experience then some of these new AC members. You have to remember we are here to practise @DumboDii, I Like the sig only just that the text look a lil bit pixie and the bloodsplatters looks psycho xD nice sig overal. Well, someone saying "Very nice! I like a lot" isn't really going to help someone improve, is it?
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_Angels
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Post subject: Re: NSR~Clockwork Orange Posted: Tue May 12, 2009 6:07 pm |
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Joined: Nov 2007 Posts: 707 Location:
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Toasty wrote: _Angels wrote: Hostage wrote: So can I ask how much of this is original content and how much is pre-made stock/effect stocks?
Depending on your answer my praise and critique will vary. lol imo it doesnt matter how u get the sig .. its just the outcome whats matter>.> u will learn eventually how to make those stuff of urself after a while=.= recently i noticed u only gave bad critiques how are ppl have to get better from that=.= gets anoying after a while... So get of ur high horse and show some stuff ur stuff more. We are the ppl that photoshop in our free time, so we post whatever we made new,fastmade or hardworked to get some critiques and comments on. Like you.. you post or use a sig when ur 100% sure it looks fabulous or w/e for ur own feeling.. cuz u think/are doing great with more experience then some of these new AC members. You have to remember we are here to practise @DumboDii, I Like the sig only just that the text look a lil bit pixie and the bloodsplatters looks psycho xD nice sig overal. Well, someone saying "Very nice! I like a lot" isn't really going to help someone improve, is it? Since when..did u only see any posts with"Very nice i like it alot"here..
_________________ << banned on request. -cin >>
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Hostage
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Post subject: Re: NSR~Clockwork Orange Posted: Tue May 12, 2009 6:27 pm |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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_Angels wrote: lol imo it doesnt matter how u get the sig .. its just the outcome whats matter>.> u will learn eventually how to make those stuff urself after a while=.=
As far as sig making goes I feel the end never justifies the means if you are reliant purely on pre-made items. I'm not saying don't use them but what would you do if they weren't there for you to use? If suddenly everything became copyrighted and you found yourself restricted to only what you could produce, not saying that is likely but thinking like that will always help you improve massively. Which was the point of my post--to see how much of it was made by himself...which would have called for a huge congratulations seeing how that's quite impressive for someone who is still very new to GFX world. Where have I given him purely bad critique? I always balance my post with something I find out of place with something I liked about the sig. I even mentioned how much I overall liked the sig and it was one of my favorite produced this week. If you can't realize that a critique is not me trying to be mean but me actually respecting you enough as my equal and fellow member to give my honest opinion on how I think you can improve then I'm sorry to say you will never grow since you won't gain any knowledge from simply just praising a sig. I've also made my self clear a few times in the past that if the artist feels like I was to harsh then he or she can let me know. I understand the AC is different from normal GFX forums and we like to baby our siblings along as they progress and all. I simply forget to make the transaction over from when I'm posting on other gfx forums and the AC since I keep several tags open when I'm online. Hence why the option is always open for the OP to let me know how or he feels....and if I may add...I think the AC has grown enough to take a little tough love. We've lost so many past great GFX artist simply because of this stupid disputes? Do you not see the pattern as to why? @cin. Even though I added that simply for quirkiness and I wasn't serious ( which I thought was obvious due to the over exaggerations, obviously it was not)I'll respond seriously on how I feel about borders and my opinions on them anyway. Ever since I started photoshoping , AC being the birth place of that semi- career, everyone in the AC has always taught that a sig isn't finished until there is a border on it--or always something along those lines. But think about it--does such a small canvas really need a border?You already have such little room to express the art by adding a border you're only further restricted it, I fail to see how that makes sense. Now I know you have a certain fetish for movie borders, you've always mentioned how much you love them, which is exactly why I always incorporate them in your gift sigs simply because you enjoy them...but the only time I can ever think I've knocked the movie border was in Angels sig and even then I gave a reason as to why I thought it didn't suit the sig.... which was something along the lines of " I love the sig but those few pixels are taking so much away from them", I fail to see how that is rude in anyway? Anyway to answer your question I feel a border is unnecessary on canvases so small, there are always exception to every rule ofcourse, but for the majority I feel restricting a sig to 4 confined lines takes away so much away from them, simple, really. Argh, long post.....next time attack me one at a time..... take a number and form a line or something. EDIT: Toasty  I'll rape you later my little english lover. 
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cin
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Post subject: Re: NSR~Clockwork Orange Posted: Tue May 12, 2009 6:50 pm |
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i'll ask ryoko to put up special hostage post restrictions  and i think borders can add a ton to a sig. it can accentuate the sig by adding a certain feel of stretch or restriction to the small canvas.
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Hostage
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Post subject: Re: NSR~Clockwork Orange Posted: Tue May 12, 2009 6:54 pm |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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cin wrote: i'll ask ryoko to put up special hostage post restrictions  Where's the love gone cin? We used to spend lazy morning in bed dreaming about the days we frolic in the meadows. Anyways, don't change subject! Move the posts into another thread or something but keep it going. I was enjoying myself and the AC needs these types of discussion threads every once in a while...posting nothing but sigs and junk get's boring. RETALIATE, dammit! Retaliate!
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Toasty
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Post subject: Re: NSR~Clockwork Orange Posted: Tue May 12, 2009 6:57 pm |
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Joined: Feb 2007 Posts: 2568 Location:
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Hostage wrote: cin wrote: i'll ask ryoko to put up special hostage post restrictions  Where's the love gone cin? We used to spend lazy morning in bed dreaming about the days we frolic in the meadows. Anyways, don't change subject! Move the posts into another thread or something but keep it going. I was enjoying myself and the AC needs these types of discussion threads every once in a while...posting nothing but sigs and junk get's boring. RETALIATE, dammit! Retaliate! I strongly disagree!
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Hostage
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Post subject: Re: NSR~Clockwork Orange Posted: Tue May 12, 2009 7:01 pm |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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Toasty wrote: [ I strongly disagree! You dare disagree with me?!  Do you know who I am? are you disagreeing with "more discussion/heated discussion threads" in the ac?I somewhat feel sorry for the thread and the direction it's taken but all for a good cause I suppose. 
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cin
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Post subject: Re: NSR~Clockwork Orange Posted: Tue May 12, 2009 7:02 pm |
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xP
well what i think is the "problem" here, and why this whole discussion even took place, is because when i read your comments, i feel like you're trying to tell us facts which are actually your own points of view and your own opinions on the matter. it would be like me stating the colors in your sig are wrong because imo they're supposed to be more yellow-ish, instead of me stating i personally favor more yellow-ish colors instead of the ones you used on your tag.
that's just what i think this discussion is about. sure, i knew you didn't mean it when you said the aazumak borders should not be used, are overused, whatever. in general, your ideas are good, but the way of putting the ideas into words could improve. i'm not saying your critiques should always be in favor of a tag, but try starting with "IMO", "the way i look at it is", "personally i find it", etc.
my 2 cents. i know you're no meanie, but you're starting to make people believe you are. not by your critique, not by your opinions, but by the way you post them. ;]
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Hostage
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Post subject: Re: NSR~Clockwork Orange Posted: Tue May 12, 2009 7:24 pm |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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But cin, it's a critique? It's always a given that the post that is about to be made is going to made purely based on opinion and that's how it should be taken. Considering it to be anything more is silly. Why do you think so many GFX forums have turned sayings like "IMO" and "TBH" into parodies? Using them only in humor. In all seriousness,It seems we find our selves in this situation every so often. First it was with Hollistar, then faiien and not soon after N1trox. I could never understand where they came from back then but after exploring myself I noticed that not every forum is like ours and I wanted to bring that sense of formality to the AC aswell, ofcourse we could still keep our roots of being kind enough to help others step by step--something that is rarely ever done outside of small communities like ours. I just felt that if we could achieve what those larger communities had maybe it would also effect on how we see things maybe start getting a bit eclectic taste rather then that AC template that's slowly formed. Maybe it's just me who sees it but sometimes when I look through various thread I see very similar styles which is disheartening. To compromise with your feelings aswell I'll bring it down a few notches and try again later maybe when the AC grows to a bigger community size. Maybe I should also try just randomly start throwing smilies in my sentences to lighten the tone of the comment! :3 *testicles* ...and yes I am a meanie!
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cin
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Post subject: Re: NSR~Clockwork Orange Posted: Tue May 12, 2009 7:30 pm |
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you're right, it did happen to holla and n1trox (i think n1trox actually left because he made some "realism tag" and everybody bashed him because all he actually did was put in a glowy line and some lighting and acted like he created the whole piece from scratch. star wars theme sig iirc. and yeah, so many GFX forums might have turned imo and tbh into parodies, but there's the reason why we still use those over here; because we are not a gfx forum. look, of course there's members here who have been busy creating digital art for quite some time now, and have grown pretty good at it. if you'd throw your comments at rek, crimsonnuker, etc, then i wouldn't even bother replying to you like this. it's just that this community gets extended a lot; older members leave and new ones pop up. these new ones are starters, and you have to consider that most of them post most their sigs after just a few weeks of working with photoshop. if you throw the advanced comments at them in such a way, then yes i'll most likely say something about it. it'd be great if you could turn it down like a little bit. like you said, throwing in random smilies works great. (yes i could read the sarcasm and the /vomit in that <3). just realize that the majority of NSR posters here are what GFX forums would consider as beginners. they deserve some credit for their efforts of trying out new things. edit: hehe did some research. n1trox was actually seen as some kind of GFX god by some on ac. hehehe. n1trox' last couple of topics, "realism tags" the star wars one: viewtopic.php?f=11&t=93328the "primal" one: viewtopic.php?f=11&t=94048&start=0and his last posts: N1TROX wrote: no ones getting the stock, and no offense, but this is the last time im posting here.
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Hostage
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Post subject: Re: NSR~Clockwork Orange Posted: Tue May 12, 2009 7:51 pm |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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cin
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Post subject: Re: Heavy discussion goes in here --->> Posted: Tue May 12, 2009 7:59 pm |
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realism fiasco was so 
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Hostage
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Post subject: Re: Heavy discussion goes in here --->> Posted: Tue May 12, 2009 8:11 pm |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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Well since it looks like the discussion about "level of seriousness individual posters should receive" seems to have come to a close some one think of a new topic. The OTL is dead today.  Maybe" why has rek given all his duty as an AC mod to RuYi!". Sounds like a good one to me. kk going out to eat someone do something to kill my boredom when I get back
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cin
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Post subject: Re: Heavy discussion goes in here --->> Posted: Tue May 12, 2009 8:13 pm |
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haha ok.
and "level of seriousness individual posters should recieve" is just something you have to estimate yourself. i know most members of srf well enough to know which one can take a punch and which one takes better advice with the softer touch.
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0l3n
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Post subject: Re: Heavy discussion goes in here --->> Posted: Tue May 12, 2009 8:20 pm |
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Joined: Jun 2006 Posts: 5185 Location: Artists Corner
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Honestly I think N1trox did deserve the battering to some extent, I mean just look at the star wars tag, he said he did the lightning effect all by himself... Come on... At least be honest and proud with what you've done.
To get to the actual point of the thread, I belive our members need to visit other GFX sites and not only the AC. Like Hostage said, they are becoming more and more like everyone else in the AC, not evolving in to something unique.
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Melez
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Post subject: Re: Heavy discussion goes in here --->> Posted: Tue May 12, 2009 8:23 pm |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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I post every work of mine in here just because I like the c'n'c, however silly or not it is. I'm still bound to here. 
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cin
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Post subject: Re: Heavy discussion goes in here --->> Posted: Tue May 12, 2009 8:25 pm |
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lol it's the comments and critiques people get that keep them from evolving into something unique. because people who visit the other gfx sites have a certain concept in mind when they see someone make a certain style of tag. like the sprite tags. in the time that was a hype there, it ended up with everyone putting a sprite in the middle, some small amount of visible background with effects on it and a lot of empty space on the sides. because "that's what sprite sigs are supposed to look like".
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Hostage
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Post subject: Re: Heavy discussion goes in here --->> Posted: Tue May 12, 2009 9:30 pm |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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cin wrote: lol it's the comments and critiques people get that keep them from evolving into something unique. because people who visit
This is how I see this...I mentioned something similar in another thread once. One will only improve as much as he is capable of becoming. It's how he incorporates those criticism into his work that will make the difference between him/her and the person standing next them. If they can't seem to comprehend the advice they are receiving and have already hit a threshold, that might just be the limit of their potential....because not everyone can be an athlete, or an artist, musician, entrepreneur etc, etc. So let's take your sprite sig example further. True during that whole phase every sprite sig had that generic " looks exactly like what the other guys just posted" syndrome ( I'm a doctor now.  ) But it all had to start with the first sprite sig made then as other caught on they mimiced the style until eventually it lost that essence it first had....but! That one individual, we'll call him Bob for the sake of giving him a name, he'll take that inspiration and criticism he received and eventually as he's working allowing his own characteristic and traits to shine through he'll ending up with something new and different....unique. This is where I'm forced to quote; " It's not where you take things from; it's where you take them to."- Jean-Luc Basically, absorb what inspires you like a sponge and retain as much of it as you can but when it comes right down to it remember to make it your own and not just another cheap generic copy.
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cin
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Post subject: Re: Heavy discussion goes in here --->> Posted: Tue May 12, 2009 9:48 pm |
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Hostage wrote: This is where I'm forced to quote;
" It's not where you take things from; it's where you take them to."- Jean-Luc
Basically, absorb what inspires you like a sponge and retain as much of it as you can but when it comes right down to it remember to make it your own and not just another cheap generic copy. and this last bit is exactly the reason why i posted my open source art topic. so that instead of just commenting and critisizing, people can put art to their own hand to either inspire people or show people what can be done with a few adjustments, so that you get a win win situation. for example, a sprite example again, if i were to make a sprite sig, and you would feel that it's exactly like all other sprite sigs and want to give it a fresh touch, then all you have to do is post that opinion in the topic, ask for the sprite used in the tag, and set it to your own hand.
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Hostage
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Post subject: Re: Heavy discussion goes in here --->> Posted: Tue May 12, 2009 10:10 pm |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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It's a good idea I won't argue with you there but you know how lazy we get after like the first week of things. Shit goes down the toilet fast. Never hurts to try though. 
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IceCrash
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Post subject: Re: Heavy discussion goes in here --->> Posted: Tue May 12, 2009 10:38 pm |
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Forum Legend |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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i stopped posting new sh1t cause i stopped working on PS and only started some time before >.<'' All together i'm pretty new to PS.. but i got this complex, next time i post something in AC, has to be something great, technically speaking.. I rather visit other gfx forum and try to grow there a little, then whenever i feel i can help "the party" here, i'll "come" So yeah.. might take a while..
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SM-Count
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Post subject: Re: Heavy discussion goes in here --->> Posted: Tue May 12, 2009 10:39 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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The only reason I post new stuff in AC whenever I get around to photoshop is to talk to people here, I like the atmosphere better than pure gfx forums where everything has something to prove.
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rek
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Post subject: Re: Heavy discussion goes in here --->> Posted: Wed May 13, 2009 6:17 am |
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I started here. Posting all my 200x500 tags in the beginning. And every other tag between then and now.  I grew up here *tear i wrote a whole wall of text about critique but i erased it last sec.tl;dr version A lot of you say hostages comments are too harsh, probably  but still, it was posted with the idea that you might gain something from what he says. A comment like 'i love the colours' might make u feel happy and all that, but you dont gain anything from it. All you do is produce tags similar to get similar comments, thus never really improving. So dont take harsh comments like an insult to you, take it and learn from it.
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 <3 0len
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Priam
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Post subject: Re: Heavy discussion goes in here --->> Posted: Wed May 13, 2009 7:13 am |
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Joined: Jul 2006 Posts: 7885 Location: At the apple store, Cause i'm an iAddict.
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Seriously, So what's this about? I need some info.
Aside from the Aazu border, which i agree, has been horribly overdone.
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cin
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Post subject: Re: Heavy discussion goes in here --->> Posted: Wed May 13, 2009 8:53 am |
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Priam wrote: Aside from the Aazu border, which i agree, has been horribly overdone. i've actually taken the time and effort to put just about every sig in this spoiler that's on the first page of AC. i have no idea when the last Aazumak style border was made tbh. i fail to see this point hostage brought up and you bring up again. where the fu ck did you find all these aazu style border sigs!? i just can't seem to find them
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DumboDii
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Post subject: Re: NSR~Clockwork Orange Posted: Wed May 13, 2009 11:21 am |
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Joined: Sep 2008 Posts: 2961 Location: Finland
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_Angels wrote: @DumboDii, I Like the sig only just that the text look a lil bit pixie and the bloodsplatters looks psycho xD nice sig overal. You haven't seen/read clockwork orange have you ?
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Drop the beat
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Priam
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Post subject: Re: Heavy discussion goes in here --->> Posted: Wed May 13, 2009 11:39 am |
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Joined: Jul 2006 Posts: 7885 Location: At the apple store, Cause i'm an iAddict.
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Seriously Cin, there's a bloody 100 of them.
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Melez
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Post subject: Re: Heavy discussion goes in here --->> Posted: Wed May 13, 2009 11:41 am |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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I blame magisuns!
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