Post subject: Unlimited Digital Rendering Capability
Posted: Wed Aug 03, 2011 4:47 am
Retired Admin
Joined: Jun 2006 Posts: 8238 Location: twitch.tv/AFKidsGaming
Have you guys seen this?
This could be a giant leap for the Digital Media and Gaming industry, and if they can achieve what they claim, then it will be very interesting to see where this may lead the Graphics of tomorrow.
Post subject: Re: Unlimited Digital Rendering Capability
Posted: Wed Aug 03, 2011 5:23 am
Retired Admin
Joined: Jun 2006 Posts: 8238 Location: twitch.tv/AFKidsGaming
Don't think you could have seen this a Few years ago, they only announced the Technology a year ago, and this is the first Visual representation of it. From that company at least.
Post subject: Re: Unlimited Digital Rendering Capability
Posted: Wed Aug 03, 2011 7:39 am
Addicted Member
Joined: Aug 2007 Posts: 2587 Location: OTL&OG
Key-J wrote:
Don't think you could have seen this a Few years ago, they only announced the Technology a year ago, and this is the first Visual representation of it. From that company at least.
They did indeed have an other video, showing a lot of the same textures they made about a year ago. It would be nice if this could indeed be used in modern games without heavily increasing the gpu you need. I'd like to see some programmers / artists help them and create a small interactive world like that. Time will tell if this really works and if its possible to run on 'normal' pc's.
Post subject: Re: Unlimited Digital Rendering Capability
Posted: Wed Aug 03, 2011 8:29 am
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
This is a perfect example of "Graphic style > Actual graphics". Too be honest, their island looked like crap. As they've said, they aren't artist. Even though they had perfect rocks and what not, they all looked boring.
Post subject: Re: Unlimited Digital Rendering Capability
Posted: Wed Aug 03, 2011 9:05 am
Active Member
Joined: Jan 2007 Posts: 666 Location: Davey Jones' Locker
.Ex wrote:
This is a perfect example of "Graphic style > Actual graphics". Too be honest, their island looked like crap. As they've said, they aren't artist. Even though they had perfect rocks and what not, they all looked boring.
The point IS that they can HAVE perfect rocks, an artist (which as you stated they admitted they weren't) could make the landscape a lot less "Boring".
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Post subject: Re: Unlimited Digital Rendering Capability
Posted: Wed Aug 03, 2011 10:20 am
Global Moderator
Joined: Mar 2006 Posts: 9967 Location: västkustskt
2003
Basically they play a prerendered video and have people invest into their company without ever releasing products. This is a scam.
Side note, this exact video was posted a couple years ago on SRF.
Couple comments:
Spoiler!
Quote:
Hi, enthusiast about computer graphics research here.
These guys are grade A bullshitters. Anyone remember "Voxels"? Yeah, that's what this is. Just imagine, essentially little blocks. Pixel hits block A, and displays that. Enough blocks it looks like it's "unlimited". It can, in theory, display "unlimited" geometry. But there's about ten thousand problems with this.
First, it's not "their" technology. Demos of high density voxel structures have been around since before them. Second, there's the problem of storing these blocks. The best compression scheme I've heard of for a full 3d scheme is 8bits, or 1byte per block. For, say, a 2k x 2k resolution per meter, not super high, a square kilometer would take 3 terabytes.
Now, ok, there's ways to get much better. But even then John Carmack, the rocket scientist/graphics programming genius acknowledges that this sort of geometry would take a huge amount of storage. It's going to take a lot just to get a single game into a blu-ray.
But there's more problems then that. Can animations be done? Yes, as of this year people experimenting with this (not these guys "our tech hurf durf) have gotten it to work. But there's the question of how you stream all this data out. It's not super expensive to do it once, so the player can see whatever is in front of him. But for modern games you have to do this multiple times. Each light that casts a shadow has to "see" what the light sees, so the program can know what the light does not see (I.E. what's been shadowed). Currently graphics programmers tooling around have been able to get upwards of 256 shadow casting lights at once on screen with our familiar polygons. That's going to be hard with the more expensive voxels.
Long story short: It's not "their" tech in any sense of the word, actual game developers have and are working on the exact same thing, but with a far more realistic and reserved outlook. And secondly, there are a lot of problems to work out yet before our games start to look like big budget Hollywood productions. While certainly a good idea, don't expect it anytime soon.
This is a consensus of points brought up last time this company's video made it's rounds (the older one with the pinkish models, I can't say these as facts, but if you think of them logically they make sense.
This company is a fraud and everything he talked about in this video and their previous one is mostly bullshit (with our current technology)
Basically they make these crazy amazing videos to get people to invest in their company, then they just pocket the money. Notice how the unlimited example clips are all the same models??
Also, the game industry is all about one upping the other company's; so if this were in fact real at this present time, it would have already been bought by one of the industry giants.
Not to mention all the other problems; such as this will never run on game consoles, cutscenes, animation etc.
protip: it's actually pre-rendered
Edit 1: ****, got buried in a comment train. If one of the other people who have a top comment want to copy/paste they can.
Edit 2: I'm just as disappointed as the rest of you and would love to believe it's true, but as someone who works with technology I can say it just doesn't seem real at all.
The original videos on Youtube are 1+ year old and nothing has progressed with the technology besides adding some color and a single rock. Also note that the Youtube page was made yesterday, trying to disassociate themselves with the older Youtube account (probably because the comments are filled with people calling them out and them not being able to back it) and that their website is nearly blank aside from a few paragraphs spread across templates.
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Post subject: Re: Unlimited Digital Rendering Capability
Posted: Thu Aug 04, 2011 4:16 pm
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Joined: Apr 2007 Posts: 4060 Location:
notch? the creater of that game that has worse graphics then the original doom and sells it? oh yea cuz when that guy says something is good or not or true or fake u have to believe him, ESPECIALLY when its about graphics... -fail-
Post subject: Re: Unlimited Digital Rendering Capability
Posted: Thu Aug 04, 2011 4:52 pm
Active Member
Joined: Apr 2008 Posts: 749 Location: Guild Wars
penfold1992 wrote:
notch? the creater of that game that has worse graphics then the original doom and sells it? oh yea cuz when that guy says something is good or not or true or fake u have to believe him, ESPECIALLY when its about graphics... -fail-
What is wrong with you? He probably has more knowledge about these sort of things then this whole forum put together, one of the appeals of Minecraft is it's simplistic graphical design, no reason to start dissing it like a baby. Siding with Notch here since he is more trustworthy then some internet nobody who thinks he knows better then someone who is as successful as Notch in the gaming industry.
Post subject: Re: Unlimited Digital Rendering Capability
Posted: Thu Aug 04, 2011 5:02 pm
Addicted Member
Joined: Apr 2008 Posts: 2612 Location: Texas
penfold1992 wrote:
notch? the creater of that game that has worse graphics then the original doom and sells it? oh yea cuz when that guy says something is good or not or true or fake u have to believe him, ESPECIALLY when its about graphics... -fail-
This has a lot more wrong with it than just 'graphics'. I read what Notch wrote regarding this and he knows what he is talking about.
1 byte per voxel... BRB, room full of SSDs to feed a single level.
Post subject: Re: Unlimited Digital Rendering Capability
Posted: Thu Aug 04, 2011 5:05 pm
Senior Member
Joined: Oct 2006 Posts: 4236 Location: CS:GO
penfold1992 wrote:
notch? the creater of that game that has worse graphics then the original doom and sells it? oh yea cuz when that guy says something is good or not or true or fake u have to believe him, ESPECIALLY when its about graphics... -fail-
Post subject: Re: Unlimited Digital Rendering Capability
Posted: Thu Aug 04, 2011 10:03 pm
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Joined: Mar 2007 Posts: 3425 Location:
penfold1992 wrote:
notch? the creater of that game that has worse graphics then the original doom and sells it? oh yea cuz when that guy says something is good or not or true or fake u have to believe him, ESPECIALLY when its about graphics... -fail-
i sure do you hope you're trolling, otherwise you are making yourself look like a fool.
Post subject: Re: Unlimited Digital Rendering Capability
Posted: Thu Aug 04, 2011 10:20 pm
Senior Member
Joined: Apr 2007 Posts: 4060 Location:
i have said on many occasions that i think a game is more about gameplay then graphics, even though i dont like minecraft personally the idea behind it is certainly genius. however if any1 didnt realise that the original video was a troll then thats even worse then my troll.
there are many games with bad graphics that have triumphed and have a better life span then even games now. pacman, space invaders and asteroid didnt even have polygonal surfaces... yet they were far ahead of there time in terms of game play. tetris is a classic to show that gameplay is often better then graphics.
i think we all know crysis 2 is graphically amazing yet most of us would prefer to play cod4 multiplayer or even cs:s due to its gameplay.
Post subject: Re: Unlimited Digital Rendering Capability
Posted: Thu Aug 04, 2011 10:32 pm
Global Moderator
Joined: Mar 2006 Posts: 9967 Location: västkustskt
penfold1992 wrote:
i have said on many occasions that i think a game is more about gameplay then graphics, even though i dont like minecraft personally the idea behind it is certainly genius. however if any1 didnt realise that the original video was a troll then thats even worse then my troll.
there are many games with bad graphics that have triumphed and have a better life span then even games now. pacman, space invaders and asteroid didnt even have polygonal surfaces... yet they were far ahead of there time in terms of game play. tetris is a classic to show that gameplay is often better then graphics.
i think we all know crysis 2 is graphically amazing yet most of us would prefer to play cod4 multiplayer or even cs:s due to its gameplay.
Are you trolling again? Crysis 2 has great gameplay.
Post subject: Re: Unlimited Digital Rendering Capability
Posted: Fri Aug 05, 2011 2:39 am
Elite Member
Joined: Nov 2007 Posts: 5336 Location:
crysis 2 is in my top 3 fps ..
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Post subject: Re: Unlimited Digital Rendering Capability
Posted: Fri Aug 05, 2011 3:52 am
Senior Member
Joined: Apr 2007 Posts: 4060 Location:
dom wrote:
Are you trolling again? Crysis 2 has great gameplay.
damn srf is getting smart now a days! =) (notice that the crysis 2 gameplay troll was after the important stuff, its how trolling works at its best =) )
Post subject: Re: Unlimited Digital Rendering Capability
Posted: Fri Aug 05, 2011 4:15 am
Elite Member
Joined: Apr 2006 Posts: 5570 Location: Being the forum ritalin
penfold1992 wrote:
i have said on many occasions that i think a game is more about gameplay then graphics, even though i dont like minecraft personally the idea behind it is certainly genius. however if any1 didnt realise that the original video was a troll then thats even worse then my troll.
there are many games with bad graphics that have triumphed and have a better life span then even games now. pacman, space invaders and asteroid didnt even have polygonal surfaces... yet they were far ahead of there time in terms of game play. tetris is a classic to show that gameplay is often better then graphics.
i think we all know crysis 2 is graphically amazing yet most of us would prefer to play cod4 multiplayer or even cs:s due to its gameplay.
Fail backpedal is fail.
Trying to pass off your stupid opinion as trolling, just give up.
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