|
Silkroad Online
|
Silkroad Forums
|
Affiliates
|



|
|
View unanswered posts | View active topics
Author |
Message |
Dayan
|
Post subject: Re: Level Design [56k Warning] Posted: Sat Sep 11, 2010 2:28 pm |
|
Casual Member |
 |
 |
Joined: Sep 2010 Posts: 69 Location: This is my BF account :)
|
@Pinoy_Archer : me too but i can only handle now dx9 ^.^
|
|
Top |
|
 |
Dayan
|
Post subject: Re: Level Design [DOUBLE 56k Warning] Posted: Sun Sep 12, 2010 4:25 am |
|
Casual Member |
 |
 |
Joined: Sep 2010 Posts: 69 Location: This is my BF account :)
|
@ Gaige: Not really interested ina portofolio now. This really isnt my main thing lol just a hobby. Just for fun ^.^ ======================================================= Final Update: - Outer scene are modified - Enviroment added - Lighting slight changes - Some other stuff. P.S: I dont think the sky fit's completely with the scene. I think imma leave it, but yeah. Warning: DOUBLE 56k WARNING: The three pics bellow are 5400 x 2788 Dimension's [HD] Also pic's directly from in game. Next Update: - Inner room
|
|
Top |
|
 |
Love
|
Post subject: Re: Level Design [56k Warning] Posted: Sun Sep 12, 2010 4:27 am |
|
Elite Member |
 |
 |
Joined: Nov 2007 Posts: 5336 Location:
|
I thought the first pics were crap in all honesty ( besides for the statue on the wall, that i liked ) but the 2nd set looked much better. Still I think the art is lacking in a major way and you should work in some more interesting concepts.
_________________
Guild Wars 2, Isle of Janthir (NA) Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
|
|
Top |
|
 |
Dayan
|
Post subject: Re: Level Design [56k Warning] Posted: Sun Sep 12, 2010 4:41 am |
|
Casual Member |
 |
 |
Joined: Sep 2010 Posts: 69 Location: This is my BF account :)
|
Love wrote: I thought the first pics were crap in all honesty ( besides for the statue on the wall, that i liked ) but the 2nd set looked much better. Still I think the art is lacking in a major way and you should work in some more interesting concepts. It probably isnt your taste. Which is fine  , BUT for what I need it for. Is good Guy's check post above Love for New pictures
|
|
Top |
|
 |
Gaigemasta
|
Post subject: Re: Level Design [56k Warning] Posted: Sun Sep 12, 2010 5:23 am |
|
Site Contributor |
 |
 |
Joined: Dec 2006 Posts: 4474 Location:
|
I noticed that the leaves on the second one seem out of proportion, maybe try to touch them up, also increase AA, but decent renders, what renderer/program are you using, it almost looks like maya
the sky looks almost ok, but you can tell its a low res texture, step up the quality on that
also on the thrid one, the grass seems out of place and the flower looks bad, imo of course, but from a lot of experience as well
_________________
|
|
Top |
|
 |
Dayan
|
Post subject: Re: Level Design [56k Warning] Posted: Sun Sep 12, 2010 4:36 pm |
|
Casual Member |
 |
 |
Joined: Sep 2010 Posts: 69 Location: This is my BF account :)
|
@Gaige: Those leaves are foliage plants
|
|
Top |
|
 |
Gaigemasta
|
Post subject: Re: Level Design [56k Warning] Posted: Sun Sep 12, 2010 4:42 pm |
|
Site Contributor |
 |
 |
Joined: Dec 2006 Posts: 4474 Location:
|
Dayan wrote: @Gaige: Those leaves are foliage plants first you still haven't answer my question  what is ur program and renderer also try to avoid program presets, make them custom 
_________________
|
|
Top |
|
 |
Dayan
|
Post subject: Re: Level Design [56k Warning] Posted: Sun Sep 12, 2010 4:57 pm |
|
Casual Member |
 |
 |
Joined: Sep 2010 Posts: 69 Location: This is my BF account :)
|
Gaige wrote: Dayan wrote: @Gaige: Those leaves are foliage plants first you still haven't answer my question  what is ur program and renderer also try to avoid program presets, make them custom  Your right about presets but since this isnt for a game lol im trying to finish at soon as possible. This is actually for a video. Which wont even see that angle. ^.^ Maya and some 3ds
|
|
Top |
|
 |
Gaigemasta
|
Post subject: Re: Level Design [DOUBLE 56k Warning] Posted: Sun Sep 12, 2010 5:06 pm |
|
Site Contributor |
 |
 |
Joined: Dec 2006 Posts: 4474 Location:
|
good nuff, also some more ways to help you make this look more optimized is the lighting, try to search real-life lighting positions (3ds max includes a time/location light system)
_________________
|
|
Top |
|
 |
Pinoy_Archer
|
Post subject: Re: Level Design [DOUBLE 56k Warning] Posted: Sun Sep 12, 2010 11:26 pm |
|
Active Member |
 |
 |
Joined: Jul 2007 Posts: 937 Location: Home
|
|
Top |
|
 |
Gaigemasta
|
Post subject: Re: Level Design [DOUBLE 56k Warning] Posted: Sun Sep 12, 2010 11:30 pm |
|
Site Contributor |
 |
 |
Joined: Dec 2006 Posts: 4474 Location:
|
Pinoy_Archer wrote: this thread keep getting better and better anyways do you have a DA account? Da sux anymore  just make site 
_________________
|
|
Top |
|
 |
Dayan
|
Post subject: Re: Level Design [DOUBLE 56k Warning] Posted: Mon Sep 13, 2010 1:03 am |
|
Casual Member |
 |
 |
Joined: Sep 2010 Posts: 69 Location: This is my BF account :)
|
|
Top |
|
 |
Dayan
|
Post subject: Re: Level Design [DOUBLE 56k Warning] Posted: Mon Sep 13, 2010 1:09 am |
|
Casual Member |
 |
 |
Joined: Sep 2010 Posts: 69 Location: This is my BF account :)
|
Gaige wrote: oh lol got ya ^^
|
|
Top |
|
 |
cooleddie
|
Post subject: Re: Level Design [DOUBLE 56k Warning] Posted: Mon Sep 13, 2010 11:58 am |
|
Common Member |
 |
 |
Joined: Sep 2009 Posts: 163 Location: miami florida
|
its the new tribes lol naw jk
|
|
Top |
|
 |
Who is online |
Users browsing this forum: No registered users and 13 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|