MrTwilliger wrote:
If we are talking about those flowers that always stayed in one spot than killing them was easy as, just slow. If you had a good spot you could stand still, kill one from range, let your monkey loot while you kill the next etc etc. By the time you kill 3 the first one re-spawned and you did it over and over and over. It was slow grinding though, as AoE grinding was the only way to grind effectively in SRO (par that party update they had with the euro expansion). And when a game can require 25+ hours of grinding to get 1 bloody level up, time is everything.
I haven't played in many, many years. I think I quit during the 100 cap, early in the 100 cap. Maybe it was the 90 cap? I can't remember. I played from the 60 cap, around February of 2006. I remember it well as a friend gave me a disc with SRO on it for my birthday and told me to go nuts. Worst gift ever >_>
I didn't have a monkey and was like lvl 32 with NPC gear when grinding there. Then I also didn't know much about builds, gap wasn't 0 either. That's what made it a bit difficult.