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 Post subject: Re: JoyMax about to get owned?
PostPosted: Tue Mar 13, 2007 8:39 pm 
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Dian Jie wrote:
Well, most of us know the big problems JM are having. Bots' CCF Servers etc and it's disgruntled legit players.

Your thoughts?

well, for starters, its not free
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Starting March 9th, 2007. Rohan will be starting to charge fees

yes, i am too cheap to p2p


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 Post subject:
PostPosted: Tue Mar 13, 2007 9:42 pm 
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It looks great. The ability to build towns will add a lot to the gameplay if done well.

Tempted. But yeah, I'm too cheap also. Or poor. Take your pick :wink:

Y.

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 Post subject:
PostPosted: Tue Mar 13, 2007 9:46 pm 
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well thats korean...international could be free for all we know...I just wanna use that sexy multi shot skill :love:

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 Post subject:
PostPosted: Tue Mar 13, 2007 10:07 pm 
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lexies2 wrote:
well thats korean...international could be free for all we know...I just wanna use that sexy multi shot skill :love:

if you were referring to my pic, that was off the taiwan website

but yeah, it could be free for international version


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 Post subject:
PostPosted: Wed Mar 14, 2007 4:44 pm 
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Bakemaster wrote:
Uhhhhh. This video did look promising until it showed the "defender" part. Hooray for the strategy for fighting enemies to be, everyone just whack it while one person uses generic, uninteresting threat gen skills?


Lol I hope that that was a mistake... :roll:

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 Post subject:
PostPosted: Wed Mar 14, 2007 4:53 pm 
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suppose it looks ok but the moves 4 the scout dont look that cool

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 Post subject:
PostPosted: Wed Mar 14, 2007 5:40 pm 
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Dont be suprised if WoW goes broke when this game comes out even if its not f2p

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 Post subject:
PostPosted: Wed Mar 14, 2007 7:18 pm 
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lexies2 wrote:
well thats korean...international could be free for all we know...I just wanna use that sexy multi shot skill :love:


Hehehe, I doubt that. This game doesn't look like it needs to follow the f2p/item mall system. I'm sure lots of people would be willing pay a monthly subscription fee, so in my opinion, it's most likely not going to be f2p.

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