LillDev!l wrote:
New engines aren't necessarily a good thing, CoD run's smoothly at any amount of frames per second, it feels smooth, it plays smooth. If they'd be making a WHOLE new engine, it wouldn't be feeling like CoD anymore and it would most likely have problems at the start. I agree they should improve on the previous engines a lot more than they're doing though.
They are a good thing. It brings better immersion and I for one hate games where lighting is 90% baked. Dynamic lighting creates a whole different feel to the game. It can still feel like CoD is they code the game the same way and create the art the same way. Only difference is I'll assume they'll use dynamic lighting, some tessellation, and various other changes. I'd rather play a game that looks great and runs great.. on a PC. Consoles? Whatever, I don't care. Use 30 frames nobody really cares.
penfold1992 wrote:
are you surprised? COD developers have been duping people into thinking they have a new game for the last 6 years whilst using the same engine... I dont even think this next game will be a "new" engine or just a modified COD:MW one
There's nothing wrong with using the same engine, but only if you really upgrade the engine. Look at DICE with FB1 and 2. Valve with Source. Or anyone with Unreal 3.
It's what you do with it and how you maintain it. Infinity Ward has done nothing with it since West and Zampella left much like Medal of Honor. Treyarch tries to do what they can, but it's still very limited since maintaining 60 frames at sub HD on old hardware.
XMoshe wrote:
A 'new' engine usually means an upgraded old one. If they'd have to build a complete new engine they wouldn't release a game for another year lol... The frostbite engine for bf works exactly the same afaik.
Upgrading != new. What they've shown off is a completely new engine and it'd be impossible or insanely heavy rewriting of the old id tech engine. FB 1/2.0 -> 1/2.5 I'll say those were upgrades. But 1 -> 2 was a significant change in tech introduced.
As I said, engines can mean nothing unless you show what you can do with it in an actual game. Frostbite 2.0 had a lot of unused tech or hardly used simply due to hardware restraint ie switching lead development to consoles. What annoyed me about Activision's 'new tech' is nothing new. It's been done a decade ago. Light shafts, tessellation, dogs, and so on.