The actual generated image is noisy and buggy but if you look strictly at the actual movements it's a million times better than a capture. This escapes the uncanny Valley in regards to character motion
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Last edited by poehalcho on Wed May 14, 2014 10:30 am, edited 1 time in total.
Post subject: Re: Near perfect 3D capture using 3 Kinnects
Posted: Thu May 15, 2014 1:08 am
Elite Member
Joined: Nov 2007 Posts: 5336 Location:
Cool, this as a product however isn't too appealing atm. Would be nice to see it fully develop in the future.
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