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 Post subject: for gw players
PostPosted: Tue May 22, 2007 10:41 pm 
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u think my mm build would work?


Necromancer/Mesmer
Level: 20

Soul Reaping: 8
Death Magic: 12
Inspiration Magic: 10

hold up, fixing some stuff

k here
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 Post subject:
PostPosted: Wed May 23, 2007 4:40 am 
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hum get the interruption as e management aint really good if it's not on an hero or a really skilled player, being a MM you will stand behind and wont use it that much. I wouldn't go /me if it's not a hero, go /mo for heal area and drop taste of death if your not in pvp. get an elite for a heor I like to put jagged bone and dead nova for my own char I use golem or order of undeath.


if you use in pvp get the bond thing that split damage with minion it's a most lol


get rune to get dm to 16 sinc eur a MM u dont need hep that much but you need high lvl minion.

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 Post subject:
PostPosted: Wed May 23, 2007 5:12 am 
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Also get some runes to get your death magic to level 16 with the head peice.

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'Cause at 5 o'clock they take me to the Gallows pole,
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 Post subject:
PostPosted: Wed May 23, 2007 6:27 am 
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When I use to play most mms always had animate flesh golem, infuse condition, and dark bond. The mesmer skills are also kind of a waste here... But, things have probably changed a lot so idk.


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 Post subject:
PostPosted: Wed May 23, 2007 7:45 am 
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I enjoyed my SS/echo necro way more..
For MM go necro/monk, its way better with heal area.

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I'm waiting in my cold cell, when the bell begins to chime.
Reflecting on my past life and it doesn't have much time.
'Cause at 5 o'clock they take me to the Gallows pole,
The sands of time for me are running low.

Can it be that there's some sort of error.
Hard to stop the surmounting terror.
Is it really the end, not some crazy dream.


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 Profile  
 
 Post subject:
PostPosted: Wed May 23, 2007 9:28 pm 
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ok well i added heal area and some other good skills and it owns, thnx for the info

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