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 Post subject: Re: Guild Wars 2
PostPosted: Fri Aug 20, 2010 8:15 am 
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ExSoldier wrote:
kontroversy wrote:
I would love to keep my Dhuum's Scythe, but I am sure there will be wayyyyyy sicker skins on GW2 weapons than pretty much anything in GW right now.

Sadly Scythes are not a GW2 Weapon :(


Damn they really did get rid of dervs? I read that somewhere but turned a blind eye :( :(

Oh well there are so many new races to choose from anyways. NORN!!!!!!! lol..

<3 dervy's I am still gunna play GW even after GW2 is out anyways.


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 Post subject: Re: Guild Wars 2
PostPosted: Sat Aug 21, 2010 4:41 am 
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just heard they have the necro class woohoo! 4man necro team ftw GW1

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 Post subject: Re: Guild Wars 2
PostPosted: Sat Aug 21, 2010 4:35 pm 
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kontroversy wrote:
<3 dervy's I am still gunna play GW even after GW2 is out anyways.


Too bad dervishes are just bad, and totally out of meta for a long time.

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 Post subject: Re: Guild Wars 2
PostPosted: Sat Aug 21, 2010 5:21 pm 
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Nitro wrote:
kontroversy wrote:
<3 dervy's I am still gunna play GW even after GW2 is out anyways.


Too bad dervishes are just bad, and totally out of meta for a long time.

I <3 my dervish = /

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 Post subject: Re: Guild Wars 2
PostPosted: Sat Aug 21, 2010 6:57 pm 
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I only loved my Dervish from 08, he was rocking a Zasalamel look (SoulCalibur 3). 15k Sunspear White, not that **** Primeval 8)

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 Post subject: Re: Guild Wars 2
PostPosted: Sat Aug 21, 2010 9:33 pm 
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Nitro wrote:
kontroversy wrote:
<3 dervy's I am still gunna play GW even after GW2 is out anyways.


Too bad dervishes are just bad, and totally out of meta for a long time.


I dont PvP my derv ;) Its so much fun to PvE with a derv, they dominate. Allllmost as much as my N/W MoP/Barbs/100b.

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 Post subject: Re: Guild Wars 2
PostPosted: Sat Aug 21, 2010 11:08 pm 
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I have a PvE Sin as my main, thats how pro I am 8)

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 Post subject: Re: Guild Wars 2
PostPosted: Sat Aug 21, 2010 11:58 pm 
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After watching a few vids two things are really killing the GW2 vibe for me.

1. POTIONS!!!!!!! ANet WTF ARE YOU DOING TO MY GW

2. Skills, the new skill system seems like a serious blow to skill customization. You really only get to choose 4 skills cause you have to take a healing skill and the first 5 skills are given too you based on your weapon+class. Also, I very much hope that ANet will change Elite skills or at least have a much greater variety, because so far all of the elite skills we have seen have a 12 min. CD and that DRASTICALLY reduces customization and functionality of your skill build. From what I've seen so far I am really disappointed in ANet for their choices regarding the way skills work. It seems as though the skill system is really dumbed down system from the first GW, and is counterintuitive to ANet's goal of breaking the traditional rules of MMOs. GW was a game that prided itself on strategy and carefully selecting skills to suit whatever it is you want your build to do, now I fear that we are just going to have a bunch of cookie-cutter builds for each profession+weapon combo.

Other than those two things, GW2 looks like it is going two be a wonderful game with a lot of unique content and I am really looking forward to getting a chance to try it out for my self.

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 Post subject: Re: Guild Wars 2
PostPosted: Sun Aug 22, 2010 12:08 am 
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noobert mclagg wrote:
After watching a few vids two things are really killing the GW2 vibe for me.

1. POTIONS!!!!!!! ANet WTF ARE YOU DOING TO MY GW

2. Skills, the new skill system seems like a serious blow to skill customization. You really only get to choose 4 skills cause you have to take a healing skill and the first 5 skills are given too you based on your weapon+class. Also, I very much hope that ANet will change Elite skills or at least have a much greater variety, because so far all of the elite skills we have seen have a 12 min. CD and that DRASTICALLY reduces customization and functionality of your skill build. From what I've seen so far I am really disappointed in ANet for their choices regarding the way skills work. It seems as though the skill system is really dumbed down system from the first GW, and is counterintuitive to ANet's goal of breaking the traditional rules of MMOs. GW was a game that prided itself on strategy and carefully selecting skills to suit whatever it is you want your build to do, now I fear that we are just going to have a bunch of cookie-cutter builds for each profession+weapon combo.

Other than those two things, GW2 looks like it is going two be a wonderful game with a lot of unique content and I am really looking forward to getting a chance to try it out for my self.


Omagash man, don't become like those GW2Guru QQers :(

1. Here's the thing. We have no idea how potions will be important. I really doubt it will be like SRO where you need to buy stacks and spam them. Someguy that went to Gamescon told us that he never had to watch his energy bar, so don't worry.

2. You do know we actually get more customisation from the GW2 system?

You can switch weapons during combat and you already get a brand new set of skills. Considering every profession gets a different skillset even if they use the same weapon, you'll get a lot of choice. Also, if you played even a bit of PvP, then you'll know Cookie-Cutter builds do exist in GW1. How will cookie-cutter builds be any different than the one in GW1. I don't understand how you claim GW does not have cookie-cutter builds.

GW2 has a lesser amount of skills because it was hell to balance the 1000+ Skills GW1 had. Every Balance Update PvP and PvErs would QQ. They learned from this and now they will have less skills, but more efficient ones. Even if GW1 had a shit load of skills, it didn't exactly promote "diversity" because the same builds are always used.

If GW's skill system was known for its 1000+ Skills & Diversity, GW2's skill system will be known for being able to switch weapon and gaining another set of 5 Skills right off the bat. Most of the customisation will come from Traits, that it what I believe will really make your build different. Maybe you'll specilize on making the bleed on your Gash longer? Maybe concentrate on a Snares and make your Water Trident slow for longer with a certain Trait.

Sorry for the huge paragraphs but I just don't see how GW2's Skill System will have less versatility. Just by switching weapons you already have more skills to use than in GW1. The only point I'll agree with you on are the Elites. The 12mins CD on the Tornado was scary. Dunno if it was a random number for the demo or something =/ .

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 Post subject: Re: Guild Wars 2
PostPosted: Sun Aug 22, 2010 1:14 am 
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ExSoldier wrote:
I have a PvE Sin as my main, thats how pro I am 8)


My sin is pretty much just my runner build. Whats your template code? I havent played a sin PvE/PvP since they nerfed SF...


Last edited by kontroversy on Sun Aug 22, 2010 1:21 am, edited 1 time in total.

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 Post subject: Re: Guild Wars 2
PostPosted: Sun Aug 22, 2010 1:21 am 
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kontroversy wrote:
ExSoldier wrote:
I have a PvE Sin as my main, thats how pro I am 8)


My sin is pretty much just my runner build. Whats your template code?

Didn't install GW on my new laptop yet so no builds :( But for PvE the obvious build would be Moebius, it just rapes. I also remember using a awesome Way of the Assassin build, pwnt Palm Strikers 8)

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 Post subject: Re: Guild Wars 2
PostPosted: Sun Aug 22, 2010 3:39 pm 
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ExSoldier wrote:

Omagash man, don't become like those GW2Guru QQers :(

1. Here's the thing. We have no idea how potions will be important. I really doubt it will be like SRO where you need to buy stacks and spam them. Someguy that went to Gamescon told us that he never had to watch his energy bar, so don't worry.

2. You do know we actually get more customisation from the GW2 system?

You can switch weapons during combat and you already get a brand new set of skills. Considering every profession gets a different skillset even if they use the same weapon, you'll get a lot of choice. Also, if you played even a bit of PvP, then you'll know Cookie-Cutter builds do exist in GW1. How will cookie-cutter builds be any different than the one in GW1. I don't understand how you claim GW does not have cookie-cutter builds.

GW2 has a lesser amount of skills because it was hell to balance the 1000+ Skills GW1 had. Every Balance Update PvP and PvErs would QQ. They learned from this and now they will have less skills, but more efficient ones. Even if GW1 had a shit load of skills, it didn't exactly promote "diversity" because the same builds are always used.

If GW's skill system was known for its 1000+ Skills & Diversity, GW2's skill system will be known for being able to switch weapon and gaining another set of 5 Skills right off the bat. Most of the customisation will come from Traits, that it what I believe will really make your build different. Maybe you'll specilize on making the bleed on your Gash longer? Maybe concentrate on a Snares and make your Water Trident slow for longer with a certain Trait.

Sorry for the huge paragraphs but I just don't see how GW2's Skill System will have less versatility. Just by switching weapons you already have more skills to use than in GW1. The only point I'll agree with you on are the Elites. The 12mins CD on the Tornado was scary. Dunno if it was a random number for the demo or something =/ .

First off I never claimed that GW didn't had cookie-cutter builds. I have played HA and I know that if your build is anything other than meta you will get kicked.
My problem with the skill system and potions is that in my eyes it seems that ANet is dumbing the game down in certain areas. In GW1 part of the challenge of the game was being able to balance skill usage so that you can still accomplish whatever it is your build does without going OOM. Now with potions in the game and such a giant energy pool people can just spam away and if they get in trouble with energy they can just pop a potion and keep going. If they must have potions in the game I believe that we all can agree that players SHOULD NOT be able to use them in pvp.

For the skill system, I agree with you that overall we do have more customization, but within each profession+weapon combo I still believe that we have less customization. This is because each weapon is sort of "locked" into a certain playstyle. In GW1 if I wanted to use a sword I could specialize in multiple things with that sword. In GW2 it seems like if I want to use a sword I am specializing in conditions per say and now I am just choosing skills to complement the first 5 skills they give me, and if I want to inflict AoE damage I am forced to switch weapons. Overall it just seems like ANet is dumbing down the skill system. I am not saying that we go back to the 1000+ skill system we had before, but I believe that with the idea of fewer, more potent skills that ANet said it was moving towards, we could still craft a build to accomplish what ever it is we want to do.

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 Post subject: Re: Guild Wars 2
PostPosted: Sun Aug 22, 2010 5:14 pm 
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It's gonna be great. Deal with it. 8)

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 Post subject: Re: Guild Wars 2
PostPosted: Sun Aug 22, 2010 6:42 pm 
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noobert mclagg wrote:
ExSoldier wrote:

Omagash man, don't become like those GW2Guru QQers :(

1. Here's the thing. We have no idea how potions will be important. I really doubt it will be like SRO where you need to buy stacks and spam them. Someguy that went to Gamescon told us that he never had to watch his energy bar, so don't worry.

2. You do know we actually get more customisation from the GW2 system?

You can switch weapons during combat and you already get a brand new set of skills. Considering every profession gets a different skillset even if they use the same weapon, you'll get a lot of choice. Also, if you played even a bit of PvP, then you'll know Cookie-Cutter builds do exist in GW1. How will cookie-cutter builds be any different than the one in GW1. I don't understand how you claim GW does not have cookie-cutter builds.

GW2 has a lesser amount of skills because it was hell to balance the 1000+ Skills GW1 had. Every Balance Update PvP and PvErs would QQ. They learned from this and now they will have less skills, but more efficient ones. Even if GW1 had a shit load of skills, it didn't exactly promote "diversity" because the same builds are always used.

If GW's skill system was known for its 1000+ Skills & Diversity, GW2's skill system will be known for being able to switch weapon and gaining another set of 5 Skills right off the bat. Most of the customisation will come from Traits, that it what I believe will really make your build different. Maybe you'll specilize on making the bleed on your Gash longer? Maybe concentrate on a Snares and make your Water Trident slow for longer with a certain Trait.

Sorry for the huge paragraphs but I just don't see how GW2's Skill System will have less versatility. Just by switching weapons you already have more skills to use than in GW1. The only point I'll agree with you on are the Elites. The 12mins CD on the Tornado was scary. Dunno if it was a random number for the demo or something =/ .

First off I never claimed that GW didn't had cookie-cutter builds. I have played HA and I know that if your build is anything other than meta you will get kicked.
My problem with the skill system and potions is that in my eyes it seems that ANet is dumbing the game down in certain areas. In GW1 part of the challenge of the game was being able to balance skill usage so that you can still accomplish whatever it is your build does without going OOM. Now with potions in the game and such a giant energy pool people can just spam away and if they get in trouble with energy they can just pop a potion and keep going. If they must have potions in the game I believe that we all can agree that players SHOULD NOT be able to use them in pvp.

For the skill system, I agree with you that overall we do have more customization, but within each profession+weapon combo I still believe that we have less customization. This is because each weapon is sort of "locked" into a certain playstyle. In GW1 if I wanted to use a sword I could specialize in multiple things with that sword. In GW2 it seems like if I want to use a sword I am specializing in conditions per say and now I am just choosing skills to complement the first 5 skills they give me, and if I want to inflict AoE damage I am forced to switch weapons. Overall it just seems like ANet is dumbing down the skill system. I am not saying that we go back to the 1000+ skill system we had before, but I believe that with the idea of fewer, more potent skills that ANet said it was moving towards, we could still craft a build to accomplish what ever it is we want to do.


I'll just say I agree about the PvP part, potions would be terrible then. Then again I don't know, if you've seen GW2 Combat it's really fast paced. With Charrs flying around going rambo,then twisting,etc. :P

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 Post subject: Re: Guild Wars 2
PostPosted: Sun Aug 22, 2010 6:42 pm 
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noobert mclagg wrote:
ExSoldier wrote:

Omagash man, don't become like those GW2Guru QQers :(

1. Here's the thing. We have no idea how potions will be important. I really doubt it will be like SRO where you need to buy stacks and spam them. Someguy that went to Gamescon told us that he never had to watch his energy bar, so don't worry.

2. You do know we actually get more customisation from the GW2 system?

You can switch weapons during combat and you already get a brand new set of skills. Considering every profession gets a different skillset even if they use the same weapon, you'll get a lot of choice. Also, if you played even a bit of PvP, then you'll know Cookie-Cutter builds do exist in GW1. How will cookie-cutter builds be any different than the one in GW1. I don't understand how you claim GW does not have cookie-cutter builds.

GW2 has a lesser amount of skills because it was hell to balance the 1000+ Skills GW1 had. Every Balance Update PvP and PvErs would QQ. They learned from this and now they will have less skills, but more efficient ones. Even if GW1 had a shit load of skills, it didn't exactly promote "diversity" because the same builds are always used.

If GW's skill system was known for its 1000+ Skills & Diversity, GW2's skill system will be known for being able to switch weapon and gaining another set of 5 Skills right off the bat. Most of the customisation will come from Traits, that it what I believe will really make your build different. Maybe you'll specilize on making the bleed on your Gash longer? Maybe concentrate on a Snares and make your Water Trident slow for longer with a certain Trait.

Sorry for the huge paragraphs but I just don't see how GW2's Skill System will have less versatility. Just by switching weapons you already have more skills to use than in GW1. The only point I'll agree with you on are the Elites. The 12mins CD on the Tornado was scary. Dunno if it was a random number for the demo or something =/ .

First off I never claimed that GW didn't had cookie-cutter builds. I have played HA and I know that if your build is anything other than meta you will get kicked.
My problem with the skill system and potions is that in my eyes it seems that ANet is dumbing the game down in certain areas. In GW1 part of the challenge of the game was being able to balance skill usage so that you can still accomplish whatever it is your build does without going OOM. Now with potions in the game and such a giant energy pool people can just spam away and if they get in trouble with energy they can just pop a potion and keep going. If they must have potions in the game I believe that we all can agree that players SHOULD NOT be able to use them in pvp.

For the skill system, I agree with you that overall we do have more customization, but within each profession+weapon combo I still believe that we have less customization. This is because each weapon is sort of "locked" into a certain playstyle. In GW1 if I wanted to use a sword I could specialize in multiple things with that sword. In GW2 it seems like if I want to use a sword I am specializing in conditions per say and now I am just choosing skills to complement the first 5 skills they give me, and if I want to inflict AoE damage I am forced to switch weapons. Overall it just seems like ANet is dumbing down the skill system. I am not saying that we go back to the 1000+ skill system we had before, but I believe that with the idea of fewer, more potent skills that ANet said it was moving towards, we could still craft a build to accomplish what ever it is we want to do.


I'll just say I agree about the PvP part, potions would be terrible then. Then again I don't know, if you've seen GW2 Combat it's really fast paced. With Charrs flying around going rambo,then twisting,etc. :P

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 Post subject: Re: Guild Wars 2
PostPosted: Mon Aug 23, 2010 11:15 am 
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I've probably asked this before but;

How much will stuff from GW1 help in GW2?

EDIT: In terms of Eye of the North hall thingy (Haven't logged on in 12 or so months now - Can't remember exact name)


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 Post subject: Re: Guild Wars 2
PostPosted: Mon Aug 23, 2010 11:25 am 
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Tig3ress wrote:
I've probably asked this before but;

How much will stuff from GW1 help in GW2?

EDIT: In terms of Eye of the North hall thingy (Haven't logged on in 12 or so months now - Can't remember exact name)

No one knows, but nothing game breaking.

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 Post subject: Re: Guild Wars 2
PostPosted: Mon Aug 23, 2010 11:30 am 
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Thanks:)


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 Post subject: Re: Guild Wars 2
PostPosted: Wed Aug 25, 2010 11:03 pm 
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Necromancer Officialy Revealed

http://www.guildwars2.com/en/the-game/p ... cromancer/

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 Post subject: Re: Guild Wars 2
PostPosted: Wed Aug 25, 2010 11:06 pm 
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This game is going to doooooooooominate everything. Really pushing the limits here anet...dont let me down.


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 Post subject: Re: Guild Wars 2
PostPosted: Wed Aug 25, 2010 11:57 pm 
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What do you guys think will be the next prof.? I think it will be assassin->mesmer->New adventurer->Blue Mace Lady

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 Post subject: Re: Guild Wars 2
PostPosted: Thu Aug 26, 2010 12:25 am 
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No clue but hoping the new class is really "special".

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 Post subject: Re: Guild Wars 2
PostPosted: Thu Aug 26, 2010 1:04 am 
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noobert mclagg wrote:
What do you guys think will be the next prof.? I think it will be assassin->mesmer->New adventurer->Blue Mace Lady

Pretty much. Except I follow thats its "Scholar -> Adventurer -> Soldier". So next would be Adventurer aka Sin.

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 Post subject: Re: Guild Wars 2
PostPosted: Thu Aug 26, 2010 4:50 am 
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Since GW2 was announced I can smell the epicness rising

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 Post subject: Re: Guild Wars 2
PostPosted: Fri Aug 27, 2010 2:12 am 
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THE QUESTION ABOUT IF WE WILL REACH LV80 BY DOING THE SOTYRLINE WAS MY QUESTION

http://www.guildwars2guru.com/forum/q-w ... t7520.html

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 Post subject: Re: Guild Wars 2
PostPosted: Wed Sep 15, 2010 12:40 am 
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Why is this thread all the way at the bottom? Come on guys.... Guild Wars 2

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 Post subject: Re: Guild Wars 2
PostPosted: Wed Sep 15, 2010 12:48 am 
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This gets updated when we get update, makes sense :P

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 Post subject: Re: Guild Wars 2
PostPosted: Mon Sep 20, 2010 8:41 pm 
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Only used to play factions, gettin the whole GW experience and playin till GW2 comes. No matter the changes, Im sure they'll take their time and do it right. They know what they're doing and are taking the time to do it well.

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 Post subject: Re: Guild Wars 2
PostPosted: Mon Sep 20, 2010 9:32 pm 
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GW2 seems really promising, can't wait until it's out. Curious how the Hall of Monuments and the titles and stuff will correspondent with GW2.

hitokiri wrote:
Only used to play factions, gettin the whole GW experience and playin till GW2 comes. No matter the changes, Im sure they'll take their time and do it right. They know what they're doing and are taking the time to do it well.

If you hurry up, you can still farm grog as long as the Talk Like A Pirate Day Event lasts. :B

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 Post subject: Re: Guild Wars 2
PostPosted: Mon Sep 20, 2010 10:25 pm 
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RuYi wrote:
GW2 seems really promising, can't wait until it's out. Curious how the Hall of Monuments and the titles and stuff will correspondent with GW2.

hitokiri wrote:
Only used to play factions, gettin the whole GW experience and playin till GW2 comes. No matter the changes, Im sure they'll take their time and do it right. They know what they're doing and are taking the time to do it well.

If you hurry up, you can still farm grog as long as the Talk Like A Pirate Day Event lasts. :B

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Event still on? If so, I'll log in for an hour or so, see whats up :D

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