Post subject: Re: [League of Legends] Official Thread
Posted: Fri Dec 25, 2009 8:10 pm
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
wth is that girl archer name,she kept pwning me,in the 5 LoL games Iv played,she was picked by both sides I have to say +1 on LoL for Twisted Fate concept,I like his spells,especially Destiny.
Post subject: Re: [League of Legends] Official Thread
Posted: Fri Dec 25, 2009 8:16 pm
Loyal Member
Joined: Nov 2007 Posts: 1987 Location: Mexico
ExSoldier wrote:
wth is that girl archer name,she kept pwning me,in the 5 LoL games Iv played,she was picked by both sides I have to say +1 on LoL for Twisted Fate concept,I like his spells,especially Destiny.
Ashe? TF is win Too bad i probably won't play it this week cuz he was added to the rotation and everyone wants to choose it
Post subject: Re: [League of Legends] Official Thread
Posted: Sat Dec 26, 2009 12:24 am
Elite Member
Joined: Nov 2008 Posts: 5003 Location:
Nice. I'm going to register & play when I get back home.
Anything I should read/see meanwhile to get me started? I'm pretty good at HoN but after reading the posts in this thread it seems to be very different?
Post subject: Re: [League of Legends] Official Thread
Posted: Sat Dec 26, 2009 1:15 am
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Joined: May 2008 Posts: 1844 Location: ¿ɥǝ ɐpɐuɐɔ
Thee_UniQue wrote:
Nice. I'm going to register & play when I get back home.
Anything I should read/see meanwhile to get me started? I'm pretty good at HoN but after reading the posts in this thread it seems to be very different?
i haven't played HoN but from reading what others said HoN is a better graphical version of original DotA. LoL is mostly the same but with more feature such as teleporting back to town and 2 spells you can pick aside from your 4 that come with the heroes. it's the same but with more for short i guess .
Post subject: Re: [League of Legends] Official Thread
Posted: Sat Dec 26, 2009 1:26 am
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
Thee_UniQue wrote:
Nice. I'm going to register & play when I get back home.
Anything I should read/see meanwhile to get me started? I'm pretty good at HoN but after reading the posts in this thread it seems to be very different?
Take it from someone that actually played HoN & LoL The main difference is the fact you choose 2 "perks/power ups" with your hero. Some of those perks include Ghost walking,Heal,etc.Also both team can play same heroes by default.You get 5-6 spells instead of 4.And um yeah
Post subject: Re: [League of Legends] Official Thread
Posted: Sat Dec 26, 2009 6:11 am
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Joined: Nov 2007 Posts: 1987 Location: Mexico
You have 6 'spells', 4 Abilities(Your champion's, which ofc every champ has different ones), and your summoner spells, these are from your account, you can choose 2. New user guide here.
Champions in the current weekly rotation are: Anivia->Mage Annie->Mage Cho'gath->Tank Heimerdinger->Support MasterYi->Melee DPS NuNu->Tank Shaco->Melee DPS Tristana->Ranged DPS Twisted Fate->Ranged DPS Udyr->Melee DPS You can see info about the campions here
Post subject: Re: [League of Legends] Official Thread
Posted: Tue Dec 29, 2009 4:47 pm
Elite Member
Joined: Nov 2008 Posts: 5003 Location:
I've just played my first game, it seems fun and the game doesn't seem to make my laptop overheat which is great. But it's really confusing, it's like learning HoN all over again. I played Twisted Fate got like three kills, but I'm clueless on what items to get. Starting to get a hang of it though.
Another thing, what should I get from the store? Runes or save for Champions?
Post subject: Re: [League of Legends] Official Thread
Posted: Wed Dec 30, 2009 12:51 am
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Joined: Nov 2008 Posts: 5003 Location:
I just played a Shaco game, went 4-3, not bad for me I guess. now after reading your post baro I will try to play shaco again tomorrow, I was totally clueless this time,but following your strategy seems a good solution.
Post subject: Re: [League of Legends] Official Thread
Posted: Sun Jan 10, 2010 3:43 am
Ex-Staff
Joined: Jan 2008 Posts: 2761 Location: /wave
LaloHao wrote:
SM-Count wrote:
LaloHao wrote:
Is Poppy coming out next update?
That's what they said. Hopefully it comes with a nerf bat for current op shit.
What do you consider OP? Seems every champ can own as long as it's player it's good
Right now, twitch, yi, and ryse. Twitch is ridiculous in team fights if he's not retarded, yi's ult is kinda dumb, and ryse wrecks teams with 1 min cd on his ult + passive. Only good part is twitch's are often retarded, yi's like to ult and charge a dying person through 4 other people, and ryse is free so all the tards are trying him.
Post subject: Re: [League of Legends] Official Thread
Posted: Sun Jan 10, 2010 7:06 am
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Joined: Nov 2007 Posts: 5336 Location:
ryze is not op lol and his ult is more like 20 secs =p
_________________
Guild Wars 2, Isle of Janthir (NA)
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
Post subject: Re: [League of Legends] Official Thread
Posted: Sun Jan 10, 2010 3:24 pm
Ex-Staff
Joined: Jan 2008 Posts: 2761 Location: /wave
Love wrote:
ryze is not op lol and his ult is more like 20 secs =p
Ryze is basically annie but faster insta gibs but less range and lane control, just the ult is dumb, everything else is fine. You shouldn't get a free spell that takes your lane opponents from 100 to like 60% with two spells and then do it again as soon as they return to lane from a fountain trip without trying to kill them, that's his 'harass'... Other bullshit ultis at least have cd or a hard counter (kat comes to mind), ryze just freely spams his spells whenever you get in range, or maybe not if ult is up, gaining mana for overload, and reducing cooldown on his ult to rape you when you stand next to your ranged creeps.
Think nerfing ult but increasing his cast range or base ms or something would make him more useful and not just: 2v3? ok, lemme just ult cause it's always up and take you guys down to 30% health. Who needs to escape ganks when I can just kill all of you. Granted his lack of escape mechanism doesn't make him 'op' in the traditional sense cause you can kill him pretty easily (albeit you'll need multiple people and you will sustain a lot of damage).
Post subject: Re: [League of Legends] Official Thread
Posted: Thu Jan 14, 2010 3:47 am
Valued Member
Joined: Dec 2008 Posts: 432 Location: CS:S
SM-Count wrote:
Love wrote:
ryze is not op lol and his ult is more like 20 secs =p
Ryze is basically annie but faster insta gibs but less range and lane control, just the ult is dumb, everything else is fine. You shouldn't get a free spell that takes your lane opponents from 100 to like 60% with two spells and then do it again as soon as they return to lane from a fountain trip without trying to kill them, that's his 'harass'... Other bullshit ultis at least have cd or a hard counter (kat comes to mind), ryze just freely spams his spells whenever you get in range, or maybe not if ult is up, gaining mana for overload, and reducing cooldown on his ult to rape you when you stand next to your ranged creeps.
Think nerfing ult but increasing his cast range or base ms or something would make him more useful and not just: 2v3? ok, lemme just ult cause it's always up and take you guys down to 30% health. Who needs to escape ganks when I can just kill all of you. Granted his lack of escape mechanism doesn't make him 'op' in the traditional sense cause you can kill him pretty easily (albeit you'll need multiple people and you will sustain a lot of damage).
ryze? he isn't very op at all i mean his ult does do alot of damage but hes incredibly squishy usually the only way he is able to get away from a character with a slow or stun is cleanse and flash because he is also very slow.
yi is not op its all about how much he is able to farm early and mid game,all you need is a ranged to harras yi enough while laning against him and he won't obtain creep kills
Post subject: Re: [League of Legends] Official Thread
Posted: Thu Jan 14, 2010 7:45 am
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Joined: Nov 2007 Posts: 5336 Location:
regarding ryze, is call staying out of range and hmm yi, I havent played him since the last nerf but he is on the op side.
_________________
Guild Wars 2, Isle of Janthir (NA)
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
Post subject: Re: [League of Legends] Official Thread
Posted: Wed Jan 20, 2010 7:24 am
Ex-Staff
Joined: Jul 2007 Posts: 9250 Location: Sand
Haven't played Shaco in ages so I decided to play two games as my favorite clown to end the night. First game I was AP Shaco, I did alright but couldn't push for the life of me. I also messed up my skill build since I'm so used to building AD that "alt+Q" comes so natural. Neutering my early game gankage; suffice it to say, we lost after a good 50 minutes of small back & forths resulting in them acing us. Second game, make no mistake, I was going full AD. The last game was unacceptable, so I had to bust my nuts to win:
Spoiler!
If you want to have a good time just chilling, relaxing, and baiting people into lulzy deaths play AP Shaco. If you want to win at all cost, play AD Shaco. After that game I think I'm going to take another break from Shaco, I wish I frapsed it. Not unusual to carry as Shaco but that game was on another level. Had to do a 1v5 towards the end by juking and 2-3 shotting them (1k backstab crits ftw?).
Needs more deepz imo. Twitch gets like 160% asp from his ult+stealth. Used to be 200% but they nerfed the rat. Instead of 1 recurve bow building into a 40% asp item to hit asp cap you need two recurve items, a recurve + pd, or a 40% asp bow upgrade + level 3 ult & level 5 ambush:
Bloodrazor GA/Banshee's veil Boots IE Black Cleaver EC Bloodthirster
That's pretty much 5 man instagib 1000m away from the enemy. In a lane that's devastating. If you get fed that much replace boots with GA.
Post subject: Re: [League of Legends] Official Thread
Posted: Wed Jan 20, 2010 7:44 am
Elite Member
Joined: Nov 2007 Posts: 5336 Location:
Wow dude you play way more than myself. I was under the impression you were a casual LoL player, guess I was wrong .
that was a gg but that is what it looks like for me 95%+ of the time when I play twitch ( other team can have twitch all they want, still going to get steamrolled ), is gotten to the point where I get myself kill on purpose ( I can pull ridiculous facerolls like these on most iconic dps, just how it is ).
_________________
Guild Wars 2, Isle of Janthir (NA)
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
Post subject: Re: [League of Legends] Official Thread
Posted: Thu Jan 21, 2010 1:57 pm
Ex-Staff
Joined: Jul 2007 Posts: 9250 Location: Sand
I'm like that with Shaco but I enjoy the games where I have a really hard time. It's why I started playing him AP & doing retarded builds, it's the only way to have fun on him.
3 new champions incoming:
Spoiler!
Quote:
Gragas, The Caskmaster Body Slam : Gragas charges forward and collides with the first enemy unit he comes across, dealing damage to all enemies near the collision. Drunken Rage : Gragas guzzles brew from his cask, restoring mana over a short period of time. After he finishes drinking, he becomes drunkenly enraged, increasing physical damage dealt and decreasing all damage taken. Barrel Roll : Gragas rolls his cask to a location, which can be activated again to explode after arriving or will explode on its own after 5 seconds, dealing damage to enemy units in the area. Explosive Cask (ultimate) : Gragas throws his cask to a location which explodes on impact, dealing damage to enemy units in the area and knocking them back. Happy Hour (Passive): Gragas takes a drink from his cask every time he uses an ability, restoring hit points over time.
Quote:
Quote:
Kennen,The Eyes of Truth passive:Kennen's abilities add Marks of Storm to opponents. Upon receiving 5 Marks of Storm, an opponent receives damage and is stunned for 1.5 seconds. ablities: LightningMastery" = "Kennen does a double attack every few attacks, and can activate to infuse himself with lightning, dealing damage to attackers and adding a Mark of Storm."
LightningRush" = "Kennen assumes the form of an Avatar of Lightning, moving very fast and ignoring collision. Any unit he touches receives damage and a Mark of Storm."
ShurikenHurl" = "Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of Storm to any opponent that it hits."
KennenShurikenStorm" = "Kennen summons a shuriken storm around him, dealing damage to singular enemies who stand near him." (Shuriken-Ninja's throwing weapon)
The last one is subject to change since he's not on the TR yet.
Post subject: Re: [League of Legends] Official Thread
Posted: Fri Jan 22, 2010 9:23 am
Elite Member
Joined: Nov 2007 Posts: 5336 Location:
Lao no sheen as first item on cm o.O? I know #1 elo player, he plays cm and ya he uses sheen as his first item, also archangel is a good 3-4th item if ever, gl =p ( lol just noticed that annie was following the same genius build, other cm had a fairly good build ).
_________________
Guild Wars 2, Isle of Janthir (NA)
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
Post subject: Re: [League of Legends] Official Thread
Posted: Fri Jan 22, 2010 8:06 pm
Loyal Member
Joined: Nov 2007 Posts: 1987 Location: Mexico
Love wrote:
Lao no sheen as first item on cm o.O? I know #1 elo player, he plays cm and ya he uses sheen as his first item, also archangel is a good 3-4th item if ever, gl =p ( lol just noticed that annie was following the same genius build, other cm had a fairly good build ).
Annie was actually playing that champ for second time, and i told him to follow my item build, lol I think at that game i had like 400-500 AP without an AP elixir, imo this build is better, always worked better for me
Post subject: Re: [League of Legends] Official Thread
Posted: Fri Jan 22, 2010 10:18 pm
Ex-Staff
Joined: Jul 2007 Posts: 9250 Location: Sand
Sheen/Lichbane is the only consistent item in my CM build. I don't like Annie's build, not enough defense. Going to be honest, looks like twitch (kills)/ashe(towers) carried you. I haven't seen a twitch do well in ages, people call him OP but he usually gets wrecked in w/e bracket(deep mid? I'll have to email support for my Elo.) I'm in. CFangNasty (#1 ranked player) has a legit CM build.
For CM I go: Lichbane Boots <looks at enemy team & allies to determine next 4 items>
For Annie I go: RoA Boots Mejais Rylais Zhonya's Banshee's/Frozen heart Test Realm patch Notes:
Spoiler!
Udyr wrote:
Champions
Pantheon, The Artisan of War Spear Shot : Pantheon hurls his spear at an enemy unit, dealing attack damage and a percentage of his weapon damage. Aegis of Zeonia : Pantheon leaps at an enemy champion, bashing them with his shield, stunning them. This also refreshes his Aegis Protection. Heartseeker Strike : Pantheon unleashes 6 swift strikes in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always critically strike enemies at low health. Grand Skyfall : Pantheon composes himself then leaps into the air to a location, striking all enemy units in the area and slowing them for 1 second. Enemies closer to the impact point take more damage. Aegis Protection : After attacking or casting spells 4 times, Pantheon will completely block the next normal attack that deals more than 40 damage to him.
Gragas, The Caskmaster Body Slam : Gragas charges forward and collides with the first enemy unit he comes across, dealing damage to all enemies near the collision. Drunken Rage : Gragas guzzles brew from his cask, restoring mana over a short period of time. After he finishes drinking, he becomes drunkenly enraged, increasing physical damage dealt and decreasing all damage taken. Barrel Roll : Gragas rolls his cask to a location, which can be activated again to explode after arriving or will explode on its own after 5 seconds, dealing damage to enemy units in the area. Explosive Cask (ultimate) : Gragas throws his cask to a location which explodes on impact, dealing damage to enemy units in the area and knocking them back. Happy Hour (Passive): Gragas takes a drink from his cask every time he uses an ability, restoring hit points over time.
Alistar Pulverize stun duration lowered to 2.2 from 2.5.
Amumu Reduced mana cost levels of Bandage Toss from 130 at all ranks to 90/100/110/120/130. Reduced cooldown of Curse of the Sad Mummy from 180/160/140 to 170/150/130.
Cho'Gath Fixed a bug where using Feast when the target had too much health caused too much damage
Heimerdinger Hextech Micro-rockets range decreased to 1000 to 1200
Katarina Death Lotus Modified Death Lotus to deal 50/65/80 base damage from 30/45/60. Changed the scaling from 55% of total attack damage to 50% of damage from items, resulting in a slight nerf with pure damage builds. Reduced the AP scaling from 40% to 30%. Combined with the increased base damage, this still results in a slight increase with standard AP builds.
Morgana Fixed a bug where Dark Binding wasn't triggering Rylai's Crystal Scepter
Nidalee Javelin Toss missile speed increased.
Poppy Devastating Blow: Reduced the bonus damage to 20/40/60/80/100 from 20/60/100/140/180. Heroic Charge: Made slightly more precise. Diplomatic Immunity: Reduced the damage percent increase on her target to 10/20/30% from 20/30/40%. Valiant Fighter: Reduced the damage reduction on damage over 10% of her current health to 30% from 50%.
Twitch Spray and Pray Missile range reduced to 1100 from 1300. Bonus range reduced to 375 from 525.
Udyr Fixed a bug where Udyr's Bear Stance was providing multiplicative move speed, rather than additive, causing it to give too much movement speed while slowed Udyr Turtle Stance: Reduced the mana restore to 6/7/8/9/10% from 12/14/16/18/20%. Udyr Phoenix Activation: Reduced the AP gain to 16/24/32/40/48 from 24/36/48/60/72. Reduced the damage gain to 8/12/16/20/24 from 12/18/24/30/36. Udyr Monkey's Agility: Reduced the attack speed gain to 10% from 15%. Adjusted the attack speed gain to be additive instead of multiplicative (reducing the damage when combined with attack speed items). Lowered Udyr's HP per level to 86 from 99. Lowered Udyr's base movement speed to 315 from 320.
Zilean Reduced the movement speed modifier on Time Warp to 55%, from 65%. Time Warp's haste effect is now a multiplicative movement speed modifier Reduced Time Warp duration to 2.5/3.25/4/4.75/5.5, from 3/4/5/6/7. Increased range of Time Bomb and Time Warp spells to 650, from 600. Increased range of Chronoshift to 900, from 600
Items
Summoner Spells Increased Flash cooldown from 180 to 210. Ignite can now be Cleansed. Rally now gives 10-35 Attack Damage, instead of 30% increased base physical damage.
General Fixed several in game crashes. Bonus physical damage to turrets from AP expanded to also affect inhibitors and the nexus. Increased the bonus damage to structures from AP to 40% from 25%.
Healing Reduction Healing Reduction no longer stacks with other healing reduction effects.
Lizard Buff Movement slow amount lowered to 10% from 15% from levels 1-5.
Masteries Cripple's armor and magic penetration lowered to 10 from 25. Improved Rally now gives 20-70 Ability Power, depending on level, instead of a 20% increase to base magic damage dealt.
Anyhoos, I won't be playing much during twitch week. I have shit to do & I don't want to put up with all the bad twitches. The only good twitches are those you meet outside twitch week, during twitch week most of them will feed because they think twitch is OP & they have a retarded god complex. Sort of like udyr week.
re: Your screenshot, it looks like they went 3 AP, 1 AP tank, and a fail twitch. They lost at champion select. I can see the enemy dominating early game but late game? To much physical deeps on your team. Veigar would have torn them a new one, damn blind mode. >.<
Post subject: Re: [League of Legends] Official Thread
Posted: Sat Jan 23, 2010 8:35 pm
Ex-Staff
Joined: Jan 2008 Posts: 2761 Location: /wave
Stinger on Ashe, they deserve to lose.
Wow, higher AP scaling on turrets, guess they really don't want late game scenarios... or early game fun (late liz/golem spawn times are retarded, why prevent lvl 1 team fights over buffs?). I dunno the rationale behind these changes, mages aren't supposed to rape towers, they're supposed to AoE-burst heroes down then watch phys dps take towers down. Can't have them good at bursting shit down all early-mid game AND kill towers all mid-game, kinda imba.
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