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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Thu Jul 12, 2012 7:24 pm 
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Da_Realest wrote:
:palm:

Regardless, for anyone interested in playing Dominion on a skill leveled, here is an excellent guide and a very accurate tier list. Both guides are composed by the highest rated Dominion player.




Reading all of that made me realize I really don't know shit about dominion lol..

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Thu Jul 12, 2012 7:59 pm 
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Dominion is awesome! :)

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Jul 13, 2012 5:49 am 
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xXPaladinXx wrote:
Well if you want to play/see a game where comebacks are encouraged, you should try Dota2. Most of Riot's ideas are taken from Dota anyways, even Evelynn's stealth rework is based on an item in dota2 (smoke of deceit) that is basically provide's Evelynn's new passive but can be used in an aoe to get all of your team invisible.

Yea, I play Dota 2 as well. I'm really new to the game but its really apparent that Dota 2 is better balanced than LoL. Still, I find LoL to be more fun.


Played the new Xin and Zyra today. Xin seems to be better now and Zyra is a lot of fun.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Mon Jul 16, 2012 1:09 am 
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I'm at the point where I can be countered in my lane and still manage to win games.
I've been getting 15 win streaks consecutively in normal queue.
Do you guys think I should start playing ranked games now? ( Summoners Rift)

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Mon Jul 16, 2012 2:02 am 
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Always play ranked, only way to improve past a certain point, which you seem to have reached.


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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Mon Jul 16, 2012 7:06 pm 
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Anyone play Nocturne? Perhaps give me an idea of playing him.


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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Mon Jul 16, 2012 8:07 pm 
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Fresh wrote:
Anyone play Nocturne? Perhaps give me an idea of playing him.

I don't recommend nocturne, I recommend a jungler who is better late game. I'd say try Jax or Nautilus, maybe Xin Zhao if you want to keep it as an AD jungler. Oh and Malphite

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Mon Jul 16, 2012 8:44 pm 
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Nocturne is pretty strong... Aim for that level 6, but ganking earlier than that is also very possible with the fear.

The only disadvantage is his lack of natural tankyness, but if you play him correctly and use his shield at the right time, he's tough enough to kill.


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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Tue Jul 17, 2012 4:30 pm 
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Noc is really strong and a good jungler to begin with. Decent-fast clear, hard to invade (your fear is very strong in duels) and an ult that makes ganks easy.
Nocturne and Karthus is an awesome combo that can really set up very hard ganks, if you're playing with a friend you should try it out. It's really fun and effective.

http://www.solomid.net/guides.php?g=8444

Read that, gives you better advice than I can.
(btw, Xin Zhao is - pre incoming remake - really worthless from early to late game. He's a bad champ and not good to learn jungle on. He clears pretty slow (no aoe) which makes him bad to learn on and jungle easily)

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Wed Jul 18, 2012 8:10 pm 
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Varus is the shiiiiit. Opinions on hardest AD carry? I think Varus is up there.


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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Wed Jul 18, 2012 8:54 pm 
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I think AD carries are really well balanced. Personally I'm always scared of a late game Graves.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Wed Jul 18, 2012 9:03 pm 
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ashe for hardest, shes squishy and is important for her to kite well


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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Thu Jul 19, 2012 3:24 am 
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I feel like I have the hardest time on Ashe.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Thu Jul 19, 2012 5:24 am 
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Corki sounds hard as hell.


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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Thu Jul 19, 2012 7:26 am 
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Personaly I think EZ, Varus and Draven as hard AD carries, beause they relay so much on skillshots. IMO Corki is kinda easy, ofc I have been playing him as one of my first AD carries, but he has Great damage without relaying too much onto items, and has a good escape mechanism.

Varus for example has no escape mechanism at all, unless his snare from ult and slow from E counts. And Draven is hard just because u need to know when to take your axes, when to run and when to reactivate your ult.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Thu Jul 19, 2012 7:34 am 
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so.. at what point does this game begin to represent the league of legends that i can see on 100 streams on twitchtv?

level 20 now, and i enjoy the thought of the game but playing it is starting to become a different story. i'm bad, i'd be the first to say it. but 80% (probably being too generous here) of the people in my games don't understand the meta. half barely have a grasp of their characters and summoner spells. nobody knows what a ward is, etc etc.

for example i just had a teemo buy 2 ie's in a game. i told him that they dont stack and he buys a third anyway.

how much more do i have to power through..? when does this game get to the point where i'm playing against people competent enough to where i can actually improve my play, it's going to suck being level 30 and having no experience with the current meta. i guess i understand why people say to stay out of ranked right after capping, lol.


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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Thu Jul 19, 2012 7:56 am 
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probably because 80% of the league community is 12 ^


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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Thu Jul 19, 2012 4:13 pm 
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iSinnnn wrote:
so.. at what point does this game begin to represent the league of legends that i can see on 100 streams on twitchtv?

level 20 now, and i enjoy the thought of the game but playing it is starting to become a different story. i'm bad, i'd be the first to say it. but 80% (probably being too generous here) of the people in my games don't understand the meta. half barely have a grasp of their characters and summoner spells. nobody knows what a ward is, etc etc.

for example i just had a teemo buy 2 ie's in a game. i told him that they dont stack and he buys a third anyway.

how much more do i have to power through..? when does this game get to the point where i'm playing against people competent enough to where i can actually improve my play, it's going to suck being level 30 and having no experience with the current meta. i guess i understand why people say to stay out of ranked right after capping, lol.



1800+ ELO.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Jul 20, 2012 4:27 am 
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iSinnnn wrote:
so.. at what point does this game begin to represent the league of legends that i can see on 100 streams on twitchtv?

level 20 now, and i enjoy the thought of the game but playing it is starting to become a different story. i'm bad, i'd be the first to say it. but 80% (probably being too generous here) of the people in my games don't understand the meta. half barely have a grasp of their characters and summoner spells. nobody knows what a ward is, etc etc.

for example i just had a teemo buy 2 ie's in a game. i told him that they dont stack and he buys a third anyway.

how much more do i have to power through..? when does this game get to the point where i'm playing against people competent enough to where i can actually improve my play, it's going to suck being level 30 and having no experience with the current meta. i guess i understand why people say to stay out of ranked right after capping, lol.

You should be happy. The current meta is boring.

Although it is hidden, normal games have a elo rating as well. The faster you win more games, the faster you will get matched up against competent players.




As far as hardest AD Carry, it's Ashe imo. Her damage is one of the lowest out of all the AD carries, she has no escapes, and her ult alone can win or lose games. Easy to pick up and play, hard to master. I think Draven or Ezreal would be next.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Jul 20, 2012 5:19 am 
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i play as vlad and ahri and i liked playing sona/soraka too
the problem is that i am also bad but i still think the game is far too off with the balancing. certain times you just stand no chance against people it becomes rediculous. for example as vlad against tristana or kass, they will push me back and turret dive at me all day long that it becomes a waste of time to play against. i also hate that chars can snowball and not "carry" but actually control the flow of the game. u think ur doing well and suddenly u get ganked by a player who 2 hits you and ur like wtf? and you notice bot lane has fed them by like 7 kills before lvl 7.

i like the game sometimes and despise it at others. id like to talk to people on skype that think they can offer help or advice for vlad/ahri or any other char they think has a similar play style (i dont like playing ad carry etc because i dont have the runes... and i just get dominated hard if i have bonus ap on a ad carry so... only ap champs really until i have the ip to spend -.- )

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Jul 20, 2012 5:49 am 
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interesting. i remember reading that there was a hidden elo in normals, and i only win 50-60% of my games. should i take it as a lesson in carrying and try to put my team on my back all the time? the only problem with that is if i did my team would literally never have a character that's tanky or support.

would playing with a friend of mine who's also level 20-21 or so effect the skill of the players we get matched with? i don't play solo too often but when i do i generally get the feel that the players are a little bit better across the board. coincidence?


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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Jul 20, 2012 7:18 am 
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iSinnnn wrote:
interesting. i remember reading that there was a hidden elo in normals, and i only win 50-60% of my games. should i take it as a lesson in carrying and try to put my team on my back all the time? the only problem with that is if i did my team would literally never have a character that's tanky or support.

would playing with a friend of mine who's also level 20-21 or so effect the skill of the players we get matched with? i don't play solo too often but when i do i generally get the feel that the players are a little bit better across the board. coincidence?


Alright man I guess I'll have to update LoL and get back into it so we can wreck face.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Jul 20, 2012 1:29 pm 
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penfold1992 wrote:
i play as vlad and ahri and i liked playing sona/soraka too
the problem is that i am also bad but i still think the game is far too off with the balancing. certain times you just stand no chance against people it becomes rediculous. for example as vlad against tristana or kass, they will push me back and turret dive at me all day long that it becomes a waste of time to play against. i also hate that chars can snowball and not "carry" but actually control the flow of the game. u think ur doing well and suddenly u get ganked by a player who 2 hits you and ur like wtf? and you notice bot lane has fed them by like 7 kills before lvl 7.

i like the game sometimes and despise it at others. id like to talk to people on skype that think they can offer help or advice for vlad/ahri or any other char they think has a similar play style (i dont like playing ad carry etc because i dont have the runes... and i just get dominated hard if i have bonus ap on a ad carry so... only ap champs really until i have the ip to spend -.- )

If someone is constantly pushing you to your tower, it is your jungler's job to gank them.

Kassadin is an assassin and counters all AP champs so Vlad is suppose to lose to him.

Vlad should be able to beat Tristana the first 30mins of the game.

Some general level rules that are true in most situations:

If a player is the same level as you, it comes down to player skill and knowing the matchup to beat them.
If a player is one level higher than you, you should avoid fighting them directly and focus on outplaying them.
If a player is two levels higher, you should avoid them and focus on playing defensively. Most champs will be able to dive you and kill you if they have a 2 level advantage. At high elo, you have basically lost the lane.
Three levels higher, GG, you lost the lane.
Four levels higher, start the surrender vote, you can't hurt that person at all.

This doesn't really apply to supports as its not uncommon for them to be behind in levels as they can perform their role well regardless.



iSinnnn wrote:
interesting. i remember reading that there was a hidden elo in normals, and i only win 50-60% of my games. should i take it as a lesson in carrying and try to put my team on my back all the time? the only problem with that is if i did my team would literally never have a character that's tanky or support.

would playing with a friend of mine who's also level 20-21 or so effect the skill of the players we get matched with? i don't play solo too often but when i do i generally get the feel that the players are a little bit better across the board. coincidence?

Yea, you should take it as a lesson in carrying and put your team on your back all the time.

Having a tank or support doesn't matter. Understanding the basics of the game should be more than enough to win at that skill range. Making sure your team gets dragon, last hitting properly, building the correct items, etc.

Yea, queuing with a friend affects the people you get matched with. Queuing with a friend takes the average elo of the two and inflates it a bit so the people you play against should be better than what you're accustomed to.


This is a very old video and some of it is bit outdated but it's still a very informative for anyone who wants to get better at laning in LoL. Skip to about 10mins.

http://www.own3d.tv/EpikGamer/watch/67481

If you can pull off what you see in this video, carrying low skilled players shouldn't be too difficult.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Jul 20, 2012 3:03 pm 
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da_realist... im lvl 29 (just) and at 28 and 29 i seem to get into full 30 groups the majority of the time with players over 600 wins... but i still dont see that i can use that as an excuse for much longer.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Jul 20, 2012 4:33 pm 
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Wins don't mean anything. There are people with over 1000 wins who are still bad at the game.

If you're getting matched up against groups of 30s, it means you're somewhat good or they're just as bad as the people on your team.

A good way of determining the skill level of the level 30 players is to look at their CS. If they have at least 100 CS by 15 mins then they are probably somewhat skilled. Personally, I think it would be a good idea to aim for 200 CS by 20mins. Kinda tough to do, but achievable. (234 CS is perfect CS at 20mins.)

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Jul 20, 2012 6:27 pm 
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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Jul 20, 2012 7:19 pm 
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^
I was just going to post about that. lol

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Jul 20, 2012 9:00 pm 
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penfold1992 wrote:
i play as vlad and ahri and i liked playing sona/soraka too
the problem is that i am also bad but i still think the game is far too off with the balancing. certain times you just stand no chance against people it becomes rediculous. for example as vlad against tristana or kass, they will push me back and turret dive at me all day long that it becomes a waste of time to play against. i also hate that chars can snowball and not "carry" but actually control the flow of the game. u think ur doing well and suddenly u get ganked by a player who 2 hits you and ur like wtf? and you notice bot lane has fed them by like 7 kills before lvl 7.


There are counters in this game, that does not make the game unbalanced. If you feel that Kassadin and Tristana counter your vlad, then don't play vlad against them.
Vladimir is also one of the best champs in the game for when you're being dove under turret. You can pool away easily and you have massive healing. Kassadin has poor pushing capabilities and AP Tristana doesn't really push hard either. Vlad pushes better than those two champions combined, you shouldn't be losing lane because you are outpushed.
If you are, however, pushed up to the turret your jungler can gank your lane easily and even the odds.
Your botlane may be feeders, but maybe the other team's mid roamed 4 times to bot because he had all the time because you were shoved up to your turret.

It's easy to see the flaws in other people's plays, but you will only improve when you acknowledge your own flaws. (Which in your case would be blaming 'balance' and 'feeders' ;) )

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Jul 20, 2012 10:42 pm 
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so it seems like:
evelynn is op as **** now... i see 2 evelynns every game now.
ezreal is also a popular choice atm...

when i do start doing well i get put on a team of assholes that either feed the game or dont require me to win the game.

havnt had a fair fight since early 20's -.-

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Sat Jul 21, 2012 3:24 am 
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