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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Sun Nov 29, 2009 6:10 pm 
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I heard LoL gets unlimited free portal to towers & building,thats nice =D Was wondering how its balanced though,you die,buy back,teleport back to the fight??(if it was near a tower)

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Sun Nov 29, 2009 7:26 pm 
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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Mon Dec 14, 2009 7:29 pm 
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Who still plays?

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Mon Dec 14, 2009 7:41 pm 
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I do, some people from my school plays instead of doing homework/cram for finals.


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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Mon Dec 14, 2009 7:54 pm 
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I play this, trying to unlock Card Master
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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Mon Dec 14, 2009 10:34 pm 
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Barotix wrote:
Who still plays?

I do I got a bunch of champions now and lvl 26, currently working on unlocking shaco/chogath and finishing my critic chance/cooldown runes will look into buying dodge runes after that along with jax.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Thu Dec 17, 2009 9:05 pm 
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Well done PVP :banghead:

They effin nerfed TF:
Pick a Card Gold Cards now only stun the unit directly hit (they will now slow surrounding units instead of stunning them)
Pick a Card Duration reduced to 10 from 15
Destiny no longer reveals Twisted Fate to enemies when cast
Gate Cooldown increased to 120/105/90/75/60 from 90/75/60/45/30
Gate Mana Cost increased to 80 from 80/70/60/50/40

And Nunu:
Absolute Zero base Damage increased to 625/875/1125 from 500/700/900

Like Nunu wasn't overpowered already...

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Thu Dec 17, 2009 10:27 pm 
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LaloHao wrote:
Well done PVP :banghead:

They effin nerfed TF:
Pick a Card Gold Cards now only stun the unit directly hit (they will now slow surrounding units instead of stunning them)
Pick a Card Duration reduced to 10 from 15
Destiny no longer reveals Twisted Fate to enemies when cast
Gate Cooldown increased to 120/105/90/75/60 from 90/75/60/45/30
Gate Mana Cost increased to 80 from 80/70/60/50/40

And Nunu:
Absolute Zero base Damage increased to 625/875/1125 from 500/700/900

Like Nunu wasn't overpowered already...

He wasn't... Gold Card nerf was stupid tbh, the gate nerf was justified. And nunu's fine, he was never OP, especially now that they don't have 2 sec spell immune with cleanse.


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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Thu Dec 17, 2009 11:23 pm 
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Also Shaco kills me in like 2-3secs, and i'm not taking about end-game

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Dec 18, 2009 2:25 am 
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played taric for my first time today and loving him, he is pretty ftw. regarding tf ... i think he is about right atm, can still take control like before but he doesnt dominate as badly.

qq on rapture duration being reduced to 3 secs, pretty uncalled for if you ask me. i also didnt like the increase in cooldown of bloodlust for tyrn, doesnt do a thing but makes tyrn less fun to play.

currently saving ip for shaco, ganplank, and taric. think ill open a discussing of future purchases to see if any1 wants to join me. after buying those 3 champions i intend to finish my cooldown and crit chance runes ( currently have about half for both ) and then i want to buy udyr and jax along with the very expensive dodge runes ( 10k ip for a dodge rune set, ouch ). after that i think i want to buy twitch/blitz/anivia and ( most likely will get twitch before jax and dodge runes ) so ya that is the crisisavatar roadmap =p.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Dec 18, 2009 4:13 am 
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Already have Shaco and since I changed accounts I don't have or main Taric unless he's in the weekly rotation. Saving for Taric, Cho'Gath, and Rammus. My last champ will be Corki and I'll finish my Crit Dmg/CD Rune Page & Magic Pen/CD Rune Page. ATM Maining Shaco and loving it. Would main Taric but support characters are only as good as their team, if your team is bad you lose a lot of potential.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Dec 18, 2009 4:54 am 
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Oh and the PAC card duration wasn't even necessary

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Dec 18, 2009 11:18 pm 
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Shaco even good? Or is he another generic get inf edge -> win game hero, don't get if edge -> useless


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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Sat Dec 19, 2009 12:22 am 
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It's like: Don't do nothing, invisible, atk someone, invisible, atk again, invisible, and so on

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Sat Dec 19, 2009 1:26 am 
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Doesn't sound worth the money :/ Gonna get teemo, free map hacks =)


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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Sat Dec 19, 2009 5:54 am 
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SM-Count wrote:
Shaco even good? Or is he another generic get inf edge -> win game hero, don't get if edge -> useless

for most scrubs who only want to pewpew the answer is no, now for those who actually have a clue and dont want to be the useless IE scrub the answer is definitely yes. difference between a good shaco and all others is maxing JITB first, without elaborating much ill just say that you bring a lot to your team and your presence during teamfights is not to be underestimated unlike most dps. is also very viable to run cooldown builds to spam your deceive/jitb and eventually shiv for some awesomeness, remember you can use all skills without breaking stealth.

ps. free anivia ? hell yeah and exhaust/flash ftw lol.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Sat Dec 19, 2009 7:04 am 
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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Sat Dec 19, 2009 9:11 am 
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Love wrote:
SM-Count wrote:
Shaco even good? Or is he another generic get inf edge -> win game hero, don't get if edge -> useless

for most scrubs who only want to pewpew the answer is no, now for those who actually have a clue and dont want to be the useless IE scrub the answer is definitely yes. difference between a good shaco and all others is maxing JITB first, without elaborating much ill just say that you bring a lot to your team and your presence during teamfights is not to be underestimated unlike most dps. is also very viable to run cooldown builds to spam your deceive/jitb and eventually shiv for some awesomeness, remember you can use all skills without breaking stealth.

ps. free anivia ? hell yeah and exhaust/flash ftw lol.


I get the feeling you don't know how to play DPS if you call DPSers with IE useless "scrubs." Tryndamere, Ashe, Shaco, and Gangplank are a dollar short without IE. IE is invaluable on Shaco, the only time maxing JitB works is against new players whom follow you into your JitB nest or in a coordinated arranged team with good baiting. If those conditions aren't meant maxing JitB first gimps your early & mid game gank potential because most people kite your JitB when you place it while stealthed. Hitting them with Shiv just means you'll have a harder time securing the kill, you need Shiv's passive slow & blind. In team fights level one JitB has done the job well for me.

I go:
Shiv over JitB because it adds more utility, you only need one level in JitB for CC in team fights, running away, proccing sheen, popping shrooms, map control, and general mind fuckery.
Spoiler!


Boots + 2 Hp Pots & 1 MP Pot or Elixir of Fortitude + 3 Hp Pots & 1 MP Pot, either way you're guaranteed 1st blood because of Deceive & Shiv.

My Base build is:
Zerker Boots or Boots of Mobility. Usually Zerker because you need the early game AS.
Boots + 2 HP Pots & 1 mp pot
Get 1st blood & another kill
Buy Zerker Greaves & Pickaxe - You should be about level 6
Now you have your clone, gank mid, grab lizard on your way to the lane you weren't originally in. Gank them. When you gank make sure to push the tower a bit - knock it down if you can -, you have to press your advantage.
Get B.F. Sword, Lane/Team fight for 1.3k, recall when your team is in a safe position without you. Get Infinity edge.

You should have zerker greaves and infinity edge, your next item should be Sheen.

Zerker Greaves or boots to counter the enemy team, Ninja Tabi, Merc Thread, Boots of Mobility (They didn't take teleport)
Infinity Edge
Sheen

Your last two items should be aimed at A]Survivability, or B]Countering their lineup.

Tanks? Last Whisper + Black Cleaver
Squishies? Phantom Dancer + Phantom Dancer
Casters? Banshees & Force of Nature.
DPS? Frozen Heart & Thornmail.
Died more than 4 times? Banshee's + Guardian Angel.
Slot 6 is for warding and elixers.

If you're warded get an oracle's and one hit the ward with Deceive. Eventually they'll realize warding does not help. If you're not playing Shaco to crit high & often while knocking down towers then, imo, you're doing wrong.

Deceive lets you get in & out as you please
JitB covers your team's initiation & escape
Shiv for it's passive & finishing, if you throw it early you're SOL against runners
Hallucinate for extra DPS, 2x all effects, control, distraction, getting kills, Harassing, escape, and BDing.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Sat Dec 19, 2009 11:22 am 
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the idea is; try to get close enough and have lane rdy, deceive in, immediately jitb right behind them and then just open on them while using exhaust/incinerate as needed, often your burst will shock them enough along with the slow to give jitb ( jitb also protects you from creep dmg ) time to activate and make it gg for the player. all that being said i dont have shaco yet and have only played him on ptr, the elixer strat is a known one and any player who knows about it/has flash will dodge your first blood attempt which sorta compromises your dominance during the lvl 7 gank phase.

btw try being a superb dps on solo queue with shitty people who wont make that window for you to pewpew, it usually goes like this: nomnomnom dead 3 secs in or watch other dps suicide thinking omg all my items pwn while the person with the tank toon is at caster range waiting for the team to almost kill them all to make a move. usually i would at this point run back in tears frustrated at all the failure i just witnessed while repeatedly asking myself why me.

with that being said everything you said sounds pretty ftw/very viable and i am just theorycrafting with what experience i have/what i have seen work and think i could pull off.

this is what i want to try when i buy shaco: http://www.leaguecraft.com/builder/Shac ... 6e738a667b it wont prob be that good but it will be a good starting point, that build gets you 40% cooldown ( for overall spamming of all skills ), early armor pen for some decent dmg ( armor pen/dmg early is in conflict with the max jitb discussed strat from before but this is why i refer to this as a starting build ). in the end i think your build is way more successful as a solid dps for the team while mine is intended for a dominating early lane phase ( jitb your creeps so nothing can approach you but i can already foresee mana problems spamming those ).

pfft i got too much to write i even wanted to comment on how fun playing anivia was today ( specially around 16, you become puppetmaster ) anyways ill leave my many comments for some other time leaving with a final one; i no longer have a main, i sorta just play anything now as most champions are viable and being succesful with a certain strat eventually gets boring for me.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Sat Dec 19, 2009 8:26 pm 
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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Sun Dec 20, 2009 9:47 pm 
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mmmh i got into CB but was too lazy to dl it =T

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Tue Dec 22, 2009 10:54 pm 
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Hm... how does shaco fair in team fights? From what I've seen, he can't 100-0 any heros, not even squishies. He's good for getting the KO on annoying half healthed heros though, but that does leave you 4v5 at the start.


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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Tue Dec 22, 2009 11:34 pm 
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I could say that's the job of a Shaco, to finish off low healthed when they're distracted, but i could be wrong, my Shaco always do that and gets us the kills

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Tue Dec 22, 2009 11:50 pm 
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I'm currently playing Sivir and trying to unlock Ashe since I loved her in the tutorials. IGN: Eesolk

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Wed Dec 23, 2009 9:52 am 
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SM-Count wrote:
Hm... how does shaco fair in team fights? From what I've seen, he can't 100-0 any heros, not even squishies. He's good for getting the KO on annoying half healthed heros though, but that does leave you 4v5 at the start.

pretty sure he can kill 100% of the time at least 90% of the champions, just lvl jitb second so you can be ftw and use it twice in teamfights + be able to jungle with ease.
here is the build i am rolling with atm:
http://www.leaguecraft.com/builder/Shac ... 90c78a17aa

dont ever get sheen on him btw.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Wed Dec 23, 2009 4:38 pm 
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Haha, clown is fun to play. Do people expect you jungle? I'd rather lane tbh, more fun, jungle's always been boring, even in DotA.


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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Wed Dec 23, 2009 10:18 pm 
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my new shaco build: http://www.leaguecraft.com/builder/Shac ... 4a61f267f8

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Thu Dec 24, 2009 1:36 am 
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Anyone knows how to get the blue TF skin? I WANT IT

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Dec 25, 2009 5:01 pm 
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SM-Count wrote:
Hm... how does shaco fair in team fights? From what I've seen, he can't 100-0 any heros, not even squishies. He's good for getting the KO on annoying half healthed heros though, but that does leave you 4v5 at the start.


Shaco rapes squishies & I always lane until level 6 or 4 as Shaco. Typically I pop in behind, kill someone, then reengage after the tanks initiates for a 5v4. Shaco is a carry. At most you'll get off one JitB per teamfight.

Love wrote:

That looks like the early baron kill build.

Love wrote:
SM-Count wrote:
Hm... how does shaco fair in team fights? From what I've seen, he can't 100-0 any heros, not even squishies. He's good for getting the KO on annoying half healthed heros though, but that does leave you 4v5 at the start.

pretty sure he can kill 100% of the time at least 90% of the champions, just lvl jitb second so you can be ftw and use it twice in teamfights + be able to jungle with ease.
here is the build i am rolling with atm:
http://www.leaguecraft.com/builder/Shac ... 90c78a17aa

dont ever get sheen on him btw.


Sheen/triforce turns him into a walking parrley.
http://www.leaguecraft.com/builder/Shac ... 91ec90f91a
I prefer going all in offense because Deceive and JitB give me all the defense I need, most games end at IE. Double my total DPS because of clone & he blinds other carries. I would say Jax is the only carry that can go 1v1 and come out alive but they added Divine Blade, I hate that they put Shaco in the rotation though.

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 Post subject: Re: [League of Legends] Official Thread
PostPosted: Fri Dec 25, 2009 7:17 pm 
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Barotix wrote:
I hate that they put Shaco in the rotation though.

They added TF too, noobs won't let me play it

EDIT: it's been 2 days and it keeps telling me server is closed, what is it now?

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