Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Adequate Union Size
PostPosted: Tue Sep 27, 2011 4:02 am 
Senior Member
User avatar
Offline

Joined: Dec 2008
Posts: 4714
Location:
Xian
Whats the adequate union size needed to protect or take the forts at Fort wars? Assuming that everyone member is present. I want to know if a full guild of 50 members would be enough thus rendering the need for an actual union pointless.

I've only ever been to one FW about a year ago and I couldn't tell. There were a few small to medium scale battles happening all over the place.

_________________
Image

_________________________________________________
BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER


Top
 Profile  
 
 Post subject: Re: Adequate Union Size
PostPosted: Tue Sep 27, 2011 5:08 am 
Veteran Member
User avatar
Offline

Joined: Aug 2007
Posts: 3536
Location: Around
Afaik there is a 300 population limit for fortress war, meaning no more than 300 people can enter.

As for holding fort, the guild I'm in is able to hold with just 3 parties.

We use our union members to KB/KD the opposing/attacking guilds. Generally our union doesn't listen and they sign up for another fort or just try to take the fort for themselves.

To sum it up, we don't need a full union, more like 3-4 parties.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Adequate Union Size
PostPosted: Tue Sep 27, 2011 7:10 am 
Active Member
User avatar
Offline

Joined: Feb 2009
Posts: 958
Location:
Pluto
Depends on how good the members are (duh ^^). If everybody is equally good then a full guild would be more than enough.

_________________
LV 88 Nuker

LV 92 Blader

JuelzSantana wrote:
technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds

im telling i never lose to chinese

edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol


Top
 Profile  
 
 Post subject: Re: Adequate Union Size
PostPosted: Tue Sep 27, 2011 10:30 am 
Frequent Member
User avatar
Offline

Joined: Apr 2008
Posts: 1347
Location: Netherlands
If your oponent is smart and can actualy play and have a decent amount of poeple lets say 2-3 party's there is no way of holding a fort due to Reverse ress, My guild has been able to take a fort before where nearly 5-6 party's were bashing on our 1 party we simply kept ressing and destroying the towers.

All depends how skillfull your enemy is

_________________
Image


Top
 Profile  
 
 Post subject: Re: Adequate Union Size
PostPosted: Tue Sep 27, 2011 5:30 pm 
Hi, I'm New Here
User avatar
Offline

Joined: Aug 2011
Posts: 24
Location: USA
Depends on your server too. I'm sure in some servers bandit is taken by a guild of mostly 12d people, in others maybe only 9 and 10d people play bandit. As far as my server, hogan needs a pretty hefty union to hold it, jangan needs a really good guild, or small average union, or huge shitty union, and bandit can be taken by me and my buddy alone.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group