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 Post subject: Criticals. Correct me if i'm wrong...
PostPosted: Fri Oct 28, 2011 8:09 pm 
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please. correct me if i'm wrong.
a critical in sro doubles whatever the normal damage would have been, right???

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Fri Oct 28, 2011 8:12 pm 
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Only if the char is str. Ints don't crit much higher than they normally hit.

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Fri Oct 28, 2011 8:15 pm 
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so the critical only affects the physical damage, not the overall damage?

or is it that the critical affects both physical and magical but doubles the damage for a character that leans heavily on the str side (even if not full)?

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Fri Oct 28, 2011 8:43 pm 
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Doubles the phy damage and adds mag damage to it.

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Sat Oct 29, 2011 12:07 am 
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Let give a simple math example.


Normal damage: 2000. 100% phy.
Crit damage 4000


Normal damage 2000 75% phy 25% mag
Crit damage 3500 (1500 = phy x2 500 mag)

Normal damage 2000 50% phy 50% mag
Crit damage 3000

Normal damage 2000 75% mag 25% phy
Crit damage 2500

Normal Damage 2000 100% mag
Crit damage 2000.

So it only doubles the part of the attack that is physical.
Euro wizards / warlocks / clerics / bards will never crit.

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Sat Oct 29, 2011 2:06 am 
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cool. cool. i understand the concept.
but your numbers bring more confusion. (not to me, but in case someone else reads this).

i know they were arbitrarily chosen, but they suggest that a 100% physical balance does the same damage as 75/25 phys/mag balance but higher crit?

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Sun Oct 30, 2011 4:16 pm 
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x = phy
y = mag

x+y normally the dmg
Critical would be
2(x)+y
not
2(x+y)

Math.

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Sun Oct 30, 2011 4:16 pm 
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x = phy
y = mag

x+y normally the dmg
Critical would be
2(x)+y
not
2(x+y)

Math.

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Sun Oct 30, 2011 5:38 pm 
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UnbeatableDevil wrote:
x = phy
y = mag

x+y normally the dmg
Critical would be
2(x)+y
not
2(x+y)

Gay.


I corrected it for ya

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Sun Oct 30, 2011 6:05 pm 
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I was doing math hw at that moment so my point stands

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Sun Oct 30, 2011 8:29 pm 
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It's still easier to understand when you read my post. :sohappy:

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Mon Oct 31, 2011 5:36 am 
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haha. actually. i understood the algebraic expressions better. but thanks omier :-)
i'm a "math-head".

so. is it possible for a hybrid str to crit higher than a pure str?
because techincally speaking, a hybrid's y (magical attack) should be greater than a pure strength.

what i'm saying is; even though a pure str has higher x (physical attack), could a hybrid's y (magical attack) make up enough points in the expression 2x+y to crit higher than a pure strength if the right balance is found?

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Mon Oct 31, 2011 8:06 am 
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Ch4otik wrote:
haha. actually. i understood the algebraic expressions better. but thanks omier :-)
i'm a "math-head".

so. is it possible for a hybrid str to crit higher than a pure str?
because techincally speaking, a hybrid's y (magical attack) should be greater than a pure strength.

what i'm saying is; even though a pure str has higher x (physical attack), could a hybrid's y (magical attack) make up enough points in the expression 2x+y to crit higher than a pure strength if the right balance is found?

Hmm, don't know what a hyb hits compared to a pure. Your theory seems pretty accurate though; I think you might be right.

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Thu Nov 03, 2011 2:21 pm 
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Ratio mag:phy
blade, glaive = 1.4:1
bow = 1.6:1
sword,spear = 1.8:1

max = 0;
p=96; m=28 //pure str balance

Loop until pure int
if (Ratio.phy*2*p + Ratio.mag*m > max)
max = Ratio.phy*2*p + Ratio.mag*m;
p--; m++;
Endloop

return {max, p+1, m-1};

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Thu Nov 03, 2011 2:40 pm 
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NuclearSilo wrote:
Ratio mag:phy
blade, glaive = 1.4:1
bow = 1.6:1
sword,spear = 1.8:1

max = 0;
p=96; m=28 //pure str balance

Loop until pure int
if (Ratio.phy*2*p + Ratio.mag*m > max)
max = Ratio.phy*2*p + Ratio.mag*m;
p--; m++;
Endloop

return {max, p+1, m-1};


Say what?

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Fri Nov 04, 2011 4:03 pm 
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NuclearSilo wrote:
Ratio mag:phy
blade, glaive = 1.4:1
bow = 1.6:1
sword,spear = 1.8:1

max = 0;
p=96; m=28 //pure str balance

Loop until pure int
if (Ratio.phy*2*p + Ratio.mag*m > max)
max = Ratio.phy*2*p + Ratio.mag*m;
p--; m++;
Endloop

return {max, p+1, m-1};

interesting.
how do i iron out the kinks and execute it? i'm too lazy to go re-learn ?javascript?
you can pm me.

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Fri Nov 04, 2011 10:10 pm 
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any language would be able to output this simple algorithm

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Sat Nov 05, 2011 8:42 am 
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NuclearSilo wrote:
any language would be able to output this simple algorithm

true but like i said...
i'm too lazy. been like 8 years since i last programmed anything (or even thought about looking at a program. including veeeery simple ones :-P ).
too much bio in my head.

so. got easy fix? i just want the answer without the work.
hehe.

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Sat Nov 05, 2011 5:16 pm 
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what i wrote is just an example
the real formula involved the defense, str, int bonus, etc...
so forget it

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Tue Nov 08, 2011 1:57 pm 
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Lets test your theory :

These are the stats of a Legend+0 Blade

Phy. atk. pwr. (2616-2765)
Mag. atk. pwr. (3935-4159)
Durability 150
Attack distance 0.6 m
Attack rate 129
Critical 5
Phy. reinforce (346-360)
Mag. reinforce (520.5-541.5)

Lets assume 5 builds:

Level 100 Pure STR (420STR 120 INT)
Normal Damage: 5.371 to 5.650
Critical Damage: 9.441 to 9.927
Assumed Ratio: Phy: 100% Mag 28%

Level 100 Hybrid 2int:1str (220 STR 320 INT)
Normal Damage: 6.036 to 6.353
Critical Damage: 7.805 to 8.215
Assumed Ratio: Phy: 52% Mag 76%

Level 100 Hybrid 4int:1str (180 STR 360 INT)
Normal Damage: 6.367 to 6.698
Critical Damage: 7.755 to 8.161
Assumed Ratio: Phy: 42% Mag 85%

Level 100 Hybrid 6int:1str (150 STR 390 INT)
Normal Damage: 6.658 to 7.004
Critical Damage: 7.778 to 8.183
Assumed Ratio: Phy: 35% Mag 93%

Level 100 Pure Int (120STR 420 INT)
Normal Damage: 6.987 to 7.346
Critical Damage: 7.853 to 8.260
Assumed Ratio: Phy: 28% Mag 100%



Formula used:
Phy Ratio * (Phy attack + Phy rein * STR Points ) = Phy attack total
Mag Ratio * (Mag Attack + Mag Rein * INT Points ) = Mag attack total
(1 * Phy Attack Total) + Mag Attack Total = Normal Damage
(2 * Phy Attack Total) + Mag Attack total = Critical Damage

Off course this is not entirely accurate, but it shows that Crits will get stronger if you have MORE str then int points.

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Wed Nov 09, 2011 12:10 am 
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no no
as far as I remember, a pure int will have 56:98 balance
so it should be:
normal = 3197*56% + 6433*98% = 8094
crit = 3197*56% + 6433*98% = 9884

which means they have almost equal crit

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Wed Nov 09, 2011 9:42 am 
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NuclearSilo wrote:
no no
as far as I remember, a pure int will have 56:98 balance
so it should be:
normal = 3197*56% + 6433*98% = 8094
crit = 3197*56% + 6433*98% = 9884

which means they have almost equal crit



It is just an example. Its not accurate like i said.
But the fact will be that a pure STR will crit more then a Pure int.

Pure int Adv:
High average damage

Pure int Dis:
Low HP

Pure STR adv:
High Hp

Pure STR Dis:
Low average damage

But a PURE STR will always crit mor then a pure int will do. ^^

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Sat Nov 12, 2011 6:20 am 
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first of all firefinal.
your numbers are wrong.

second. it's just as Silo says. if you are trying to use your numbers to prove a point then it has clearly failed because, again, your numbers are wrong.

thirdly. i am not interested in whether a pure it crits more than a pure str. there's not doubt to the truth of that matter. what i am interested in is whether a particular hybrid balance of str/int can be reached where the increased magical attack makes up for the loss in physical attack in the crit formula of 2*phys attack + mag atttack.

for example.
say. pure str with 98/27 phys/int balance has normal physical attack 4428 and 1220 magical. total 5648. crit would be 10076.
str hybrid with 85/47 phys/int balance would have a normal 3840 physical attack and 2123 magical. total 5963. crit would be 9803. (which proves, btw, that str hybrids have overall higher damage but lower crit).

and holy crap. nevermind. i can figure this out by choosing arbitrary numbers for pure str damage and finding a ratio that would result in higher crit from there. (if it's possible)

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Mon Nov 14, 2011 3:37 am 
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wow. you mean to tell me that the entire detailed report on my findings i typed on saturday didn't get posted?

well. the gist is this: i found what we already know.
the more you drift towards int, the higher your overall damage and the lower your crit. my calculations proved it was impossible to crit higher than a pure str (no extra blues).

if a pure str and pure int fought with ALL ELSE EQUAL IN GEAR, WEAPON, AND SKILLS, assuming a pure str does 5648 normal damage with 4428 physical and 1220 magical and that they both crit 1 in 10. then in 10 hits, a pure str would do 60908 dmg and a pure int 69164.**

which is better? depends on how much health you sacrifice for each build, i guess.

**using the pure str arbitrary normal damage, a pure int would do 2304 physical and 4382 magical (6686 total)**.

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Mon Nov 14, 2011 6:18 am 
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you guys are all dorks for doing so much math.








>.> juuuust kidding! math owns.

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Mon Nov 14, 2011 7:40 am 
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Ch4otik there will be some point eventually where a Hybrid build will be balanced well enough to make up the damage in crit on the average. So I will agree with you on that point.

However I am using a simple math function to keep it simple for those who arent that well in maths. Therefore using only the most simplest formula. Off course this isnt accurate and detailed. But in general it gives other people a little bit more understanding then diehard mathematics.

Because in the end this is still a gamers forum, not a mathematics forum.

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 Post subject: Re: Criticals. Correct me if i'm wrong...
PostPosted: Mon Nov 14, 2011 2:04 pm 
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Pure str crits exactly double, imbue dmg doesnt crit.
Ints crit what their str can deal as dmg, hit someone with no imbue( lets say ur dmg is 300, crit 600) the crit will be ur dmg with imbue + 300 in a crit.

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