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 Post subject: SilkroadR
PostPosted: Tue Dec 06, 2011 11:24 am 
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Anyone playing on the test server?
Freaking laggy :P

Cold,Fire,Light = 1 mastery
Chinese mastery limit = 240
Force = seperate mastery, but has become like a real cleric (party heals, res & mag/def buffs & still keeping the debuffs from old force)
Each weapon mastery also has a party buff


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 Post subject: Re: SilkroadR
PostPosted: Tue Dec 06, 2011 1:23 pm 
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Great. Now EVERY chinese build is Wep/Fire/Ice/Light. -_-

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 Post subject: Re: SilkroadR
PostPosted: Tue Dec 06, 2011 1:32 pm 
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Razorhead wrote:
Anyone playing on the test server?
Freaking laggy :P

Cold,Fire,Light = 1 mastery
Chinese mastery limit = 240
Force = seperate mastery, but has become like a real cleric (party heals, res & mag/def buffs & still keeping the debuffs from old force)
Each weapon mastery also has a party buff


Oh that is the worst thing ever. At least the other stuff is good.

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 Post subject: Re: SilkroadR
PostPosted: Tue Dec 06, 2011 1:55 pm 
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Oh well, it's about time china got a decent update.
And it's confirmed that bless spell goes away when switching to a different weapon ^_^
Wizzies getting slaughtered :)


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 Post subject: Re: SilkroadR
PostPosted: Tue Dec 06, 2011 2:00 pm 
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This is European char suppose to be. they design for party and not for solo.

If you are cleric then your suppose to be cleric at all times if you want the buff stay in the party.

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 Post subject: Re: SilkroadR
PostPosted: Tue Dec 06, 2011 10:44 pm 
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Goseki wrote:
Great. Now EVERY chinese build is Wep/Fire/Ice/Light. -_-



This confirmed?

I hope it is true. F'N euros have been enjoying a lopsided advantage for far too long.

Can't wait for this to get implemented.

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 Post subject: Re: SilkroadR
PostPosted: Wed Dec 07, 2011 2:25 am 
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Goseki wrote:
Great. Now EVERY chinese build is Wep/Fire/Ice/Light. -_-


Quick use your sp scrolls! Get your sp back from the mastery levels!

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 Post subject: Re: SilkroadR
PostPosted: Wed Dec 07, 2011 2:47 am 
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SNAPPA77 wrote:
Goseki wrote:
Great. Now EVERY chinese build is Wep/Fire/Ice/Light. -_-



This confirmed?

I hope it is true. F'N euros have been enjoying a lopsided advantage for far too long.

Can't wait for this to get implemented.



No. I'd rather they nerf euros instead of making chinese stonger like this. This basically reduces the number of chinese builds possible down to 3.

Pure str Wep/Force. Pure str Wep/Elements. Pure int Wep/Elements.

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 Post subject: Re: SilkroadR
PostPosted: Wed Dec 07, 2011 2:58 am 
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Erm no. Those are the current cookie cutter builds anyways

Now there is somehwat of a chance for say int hybrids, having light for magic buff, fire for phy, cold for snow, etc

At first i thought this was a Pserver lol.
or is it? ._.

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 Post subject: Re: SilkroadR
PostPosted: Wed Dec 07, 2011 5:07 am 
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SNAPPA77 wrote:
Goseki wrote:
Great. Now EVERY chinese build is Wep/Fire/Ice/Light. -_-



This confirmed?

I hope it is true. F'N euros have been enjoying a lopsided advantage for far too long.

Can't wait for this to get implemented.


+1

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 Post subject: Re: SilkroadR
PostPosted: Wed Dec 07, 2011 5:08 am 
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Does this update means the final cap is indeed 120?

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 Post subject: Re: SilkroadR
PostPosted: Wed Dec 07, 2011 6:58 am 
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The fire / light / ice of Chinese = 1 Mastery (Confirmed)
LifeTurnover has been reduced.. (Rogues with Dagger Desperate or Xbow Extreme hit WAY more now)
Warriors have nerfed Dare Devil. (1 100% hit and 2nd hit has 50% chance)
Bladers and Sword nukers have unlimited KD KB STABS.

Euro STR Weapons get 10% more base Damage
Chinese Weapons get 10% more Phy Damage
Euro INT skills lose 10% mag Damage.

Rogue vs Mangyang non crit is higher then a Wizard in life vs Mangyang...
Crit is 2x higher...

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 Post subject: Re: SilkroadR
PostPosted: Wed Dec 07, 2011 2:19 pm 
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firefinal1 wrote:
The fire / light / ice of Chinese = 1 Mastery (Confirmed)
LifeTurnover has been reduced.. (Rogues with Dagger Desperate or Xbow Extreme hit WAY more now)
Warriors have nerfed Dare Devil. (1 100% hit and 2nd hit has 50% chance)
Bladers and Sword nukers have unlimited KD KB STABS.

Euro STR Weapons get 10% more base Damage
Chinese Weapons get 10% more Phy Damage
Euro INT skills lose 10% mag Damage.

Rogue vs Mangyang non crit is higher then a Wizard in life vs Mangyang...
Crit is 2x higher...


Summing it all up theyre closing isro?

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 Post subject: Re: SilkroadR
PostPosted: Wed Dec 07, 2011 2:19 pm 
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firefinal1 wrote:
The fire / light / ice of Chinese = 1 Mastery (Confirmed)
LifeTurnover has been reduced.. (Rogues with Dagger Desperate or Xbow Extreme hit WAY more now)
Warriors have nerfed Dare Devil. (1 100% hit and 2nd hit has 50% chance)
Bladers and Sword nukers have unlimited KD KB STABS.

Euro STR Weapons get 10% more base Damage
Chinese Weapons get 10% more Phy Damage
Euro INT skills lose 10% mag Damage.

Rogue vs Mangyang non crit is higher then a Wizard in life vs Mangyang...
Crit is 2x higher...


Summing it all up theyre closing isro?

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 Post subject: Re: SilkroadR
PostPosted: Thu Dec 08, 2011 1:57 am 
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damn this update is way too late for me. this wouldve been nice


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 Post subject: Re: SilkroadR
PostPosted: Thu Dec 08, 2011 6:32 am 
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nice tactic, this way all pservers will become the "old sro" which is going to be way different from the new silkroad, and the pservers managers won't be able to update their servers to isro's version, unless if another server files version got leaked :p
guess its time to make a chinese character and start over, but what will happen to the old chinese charaters? skill rest once the update is implemented?

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 Post subject: Re: SilkroadR
PostPosted: Thu Dec 08, 2011 11:55 am 
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Considering how Joymax farked up iSRO with its bot and grinding, how many people are actually planning on playing SRO 2? I certainly don't plan on playing.

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[83] Pinokkio
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Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60


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 Post subject: Re: SilkroadR
PostPosted: Thu Dec 08, 2011 2:39 pm 
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K.K wrote:
nice tactic, this way all pservers will become the "old sro" which is going to be way different from the new silkroad, and the pservers managers won't be able to update their servers to isro's version, unless if another server files version got leaked :p
guess its time to make a chinese character and start over, but what will happen to the old chinese charaters? skill rest once the update is implemented?

That is great!

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 Post subject: Re: SilkroadR
PostPosted: Thu Dec 08, 2011 10:04 pm 
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K.K wrote:
nice tactic, this way all pservers will become the "old sro" which is going to be way different from the new silkroad, and the pservers managers won't be able to update their servers to isro's version, unless if another server files version got leaked :p
guess its time to make a chinese character and start over, but what will happen to the old chinese charaters? skill rest once the update is implemented?


Would not be hard to make the changes of the masteries and skills to it. So.. uhh.. yeah. Would be easy to do. Probably not perfect, but still doable.

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 Post subject: Re: SilkroadR
PostPosted: Fri Dec 09, 2011 3:10 am 
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If they really wanted its somewhat do-able
I think these can be changed
the mastery cap
skill and their affect/dmg
Dmg

Im not sure but they could probably transfer some skills from cleric --> force, and transfer PQ from warriors --> glaive. Not sure if possible but i think it probably could be done

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