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Razorhead
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Post subject: SilkroadR Posted: Tue Dec 06, 2011 11:24 am |
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Joined: Apr 2008 Posts: 820 Location:
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Anyone playing on the test server? Freaking laggy  Cold,Fire,Light = 1 mastery Chinese mastery limit = 240 Force = seperate mastery, but has become like a real cleric (party heals, res & mag/def buffs & still keeping the debuffs from old force) Each weapon mastery also has a party buff
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Goseki
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Post subject: Re: SilkroadR Posted: Tue Dec 06, 2011 1:23 pm |
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Joined: Apr 2008 Posts: 3452 Location:
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Great. Now EVERY chinese build is Wep/Fire/Ice/Light. -_-
_________________
.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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omier
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Post subject: Re: SilkroadR Posted: Tue Dec 06, 2011 1:32 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Razorhead wrote: Anyone playing on the test server? Freaking laggy Cold,Fire,Light = 1 masteryChinese mastery limit = 240 Force = seperate mastery, but has become like a real cleric (party heals, res & mag/def buffs & still keeping the debuffs from old force) Each weapon mastery also has a party buff Oh that is the worst thing ever. At least the other stuff is good.
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Razorhead
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Post subject: Re: SilkroadR Posted: Tue Dec 06, 2011 1:55 pm |
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Joined: Apr 2008 Posts: 820 Location:
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Oh well, it's about time china got a decent update. And it's confirmed that bless spell goes away when switching to a different weapon ^_^ Wizzies getting slaughtered 
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reyboy7
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Post subject: Re: SilkroadR Posted: Tue Dec 06, 2011 2:00 pm |
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Common Member |
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Joined: Nov 2008 Posts: 114 Location:
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This is European char suppose to be. they design for party and not for solo.
If you are cleric then your suppose to be cleric at all times if you want the buff stay in the party.
_________________ Updating . . .
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SNAPPA77
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Post subject: Re: SilkroadR Posted: Tue Dec 06, 2011 10:44 pm |
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Joined: Oct 2009 Posts: 473 Location: GODofAEGE
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Goseki wrote: Great. Now EVERY chinese build is Wep/Fire/Ice/Light. -_- This confirmed?
I hope it is true. F'N euros have been enjoying a lopsided advantage for far too long.
Can't wait for this to get implemented.
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Toshiharu
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Post subject: Re: SilkroadR Posted: Wed Dec 07, 2011 2:25 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Goseki wrote: Great. Now EVERY chinese build is Wep/Fire/Ice/Light. -_- Quick use your sp scrolls! Get your sp back from the mastery levels!
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 If being a loser means not playing Silkroad all day.. lulwut?
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Goseki
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Post subject: Re: SilkroadR Posted: Wed Dec 07, 2011 2:47 am |
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Joined: Apr 2008 Posts: 3452 Location:
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SNAPPA77 wrote: Goseki wrote: Great. Now EVERY chinese build is Wep/Fire/Ice/Light. -_- This confirmed?
I hope it is true. F'N euros have been enjoying a lopsided advantage for far too long.
Can't wait for this to get implemented.
No. I'd rather they nerf euros instead of making chinese stonger like this. This basically reduces the number of chinese builds possible down to 3. Pure str Wep/Force. Pure str Wep/Elements. Pure int Wep/Elements.
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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TheDrop
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Post subject: Re: SilkroadR Posted: Wed Dec 07, 2011 2:58 am |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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Erm no. Those are the current cookie cutter builds anyways
Now there is somehwat of a chance for say int hybrids, having light for magic buff, fire for phy, cold for snow, etc
At first i thought this was a Pserver lol. or is it? ._.
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
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BuDo
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Post subject: Re: SilkroadR Posted: Wed Dec 07, 2011 5:07 am |
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Joined: Dec 2008 Posts: 4714 Location:
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SNAPPA77 wrote: Goseki wrote: Great. Now EVERY chinese build is Wep/Fire/Ice/Light. -_- This confirmed?
I hope it is true. F'N euros have been enjoying a lopsided advantage for far too long.
Can't wait for this to get implemented.
+1
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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BuDo
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Post subject: Re: SilkroadR Posted: Wed Dec 07, 2011 5:08 am |
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Joined: Dec 2008 Posts: 4714 Location:
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Does this update means the final cap is indeed 120?
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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firefinal1
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Post subject: Re: SilkroadR Posted: Wed Dec 07, 2011 6:58 am |
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Joined: Jan 2008 Posts: 528 Location: The Netherland
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The fire / light / ice of Chinese = 1 Mastery (Confirmed) LifeTurnover has been reduced.. (Rogues with Dagger Desperate or Xbow Extreme hit WAY more now) Warriors have nerfed Dare Devil. (1 100% hit and 2nd hit has 50% chance) Bladers and Sword nukers have unlimited KD KB STABS.
Euro STR Weapons get 10% more base Damage Chinese Weapons get 10% more Phy Damage Euro INT skills lose 10% mag Damage.
Rogue vs Mangyang non crit is higher then a Wizard in life vs Mangyang... Crit is 2x higher...
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jbrigjaj
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Post subject: Re: SilkroadR Posted: Wed Dec 07, 2011 2:19 pm |
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Valued Member |
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Joined: Feb 2011 Posts: 488 Location: Currently at AinoSRO
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firefinal1 wrote: The fire / light / ice of Chinese = 1 Mastery (Confirmed) LifeTurnover has been reduced.. (Rogues with Dagger Desperate or Xbow Extreme hit WAY more now) Warriors have nerfed Dare Devil. (1 100% hit and 2nd hit has 50% chance) Bladers and Sword nukers have unlimited KD KB STABS.
Euro STR Weapons get 10% more base Damage Chinese Weapons get 10% more Phy Damage Euro INT skills lose 10% mag Damage.
Rogue vs Mangyang non crit is higher then a Wizard in life vs Mangyang... Crit is 2x higher... Summing it all up theyre closing isro?
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[ AinoSRO] StoneCold
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jbrigjaj
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Post subject: Re: SilkroadR Posted: Wed Dec 07, 2011 2:19 pm |
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Valued Member |
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Joined: Feb 2011 Posts: 488 Location: Currently at AinoSRO
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firefinal1 wrote: The fire / light / ice of Chinese = 1 Mastery (Confirmed) LifeTurnover has been reduced.. (Rogues with Dagger Desperate or Xbow Extreme hit WAY more now) Warriors have nerfed Dare Devil. (1 100% hit and 2nd hit has 50% chance) Bladers and Sword nukers have unlimited KD KB STABS.
Euro STR Weapons get 10% more base Damage Chinese Weapons get 10% more Phy Damage Euro INT skills lose 10% mag Damage.
Rogue vs Mangyang non crit is higher then a Wizard in life vs Mangyang... Crit is 2x higher... Summing it all up theyre closing isro?
_________________
[ AinoSRO] StoneCold
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antics
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Post subject: Re: SilkroadR Posted: Thu Dec 08, 2011 1:57 am |
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Loyal Member |
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Joined: Jan 2008 Posts: 1830 Location: forsaken world
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damn this update is way too late for me. this wouldve been nice
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Vaya
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Post subject: Re: SilkroadR Posted: Thu Dec 08, 2011 6:32 am |
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Joined: May 2009 Posts: 1848 Location:
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nice tactic, this way all pservers will become the "old sro" which is going to be way different from the new silkroad, and the pservers managers won't be able to update their servers to isro's version, unless if another server files version got leaked :p guess its time to make a chinese character and start over, but what will happen to the old chinese charaters? skill rest once the update is implemented?
_________________
Hi
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phulshof
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Post subject: Re: SilkroadR Posted: Thu Dec 08, 2011 11:55 am |
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Frequent Member |
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Joined: Apr 2006 Posts: 1137 Location:
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Considering how Joymax farked up iSRO with its bot and grinding, how many people are actually planning on playing SRO 2? I certainly don't plan on playing.
_________________ [88] Vivace Pure INT Bard/Cleric, Bard 88, Cleric 88
[83] Pinokkio Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60
[81] Sybian Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60
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omier
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Post subject: Re: SilkroadR Posted: Thu Dec 08, 2011 2:39 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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K.K wrote: nice tactic, this way all pservers will become the "old sro" which is going to be way different from the new silkroad, and the pservers managers won't be able to update their servers to isro's version, unless if another server files version got leaked :p guess its time to make a chinese character and start over, but what will happen to the old chinese charaters? skill rest once the update is implemented? That is great!
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Toshiharu
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Post subject: Re: SilkroadR Posted: Thu Dec 08, 2011 10:04 pm |
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Senior Member |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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K.K wrote: nice tactic, this way all pservers will become the "old sro" which is going to be way different from the new silkroad, and the pservers managers won't be able to update their servers to isro's version, unless if another server files version got leaked :p guess its time to make a chinese character and start over, but what will happen to the old chinese charaters? skill rest once the update is implemented? Would not be hard to make the changes of the masteries and skills to it. So.. uhh.. yeah. Would be easy to do. Probably not perfect, but still doable.
_________________

 If being a loser means not playing Silkroad all day.. lulwut?
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TheDrop
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Post subject: Re: SilkroadR Posted: Fri Dec 09, 2011 3:10 am |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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If they really wanted its somewhat do-able I think these can be changed the mastery cap skill and their affect/dmg Dmg
Im not sure but they could probably transfer some skills from cleric --> force, and transfer PQ from warriors --> glaive. Not sure if possible but i think it probably could be done
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
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