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 Post subject: Fellow items?
PostPosted: Wed Dec 14, 2011 6:52 pm 
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Hey guys

I heared multiple people talking about they got 6 fellow items when they bought a fellow pet.
So i bought one and got 0 items..
My pet has only 3 items now..
But i see other people with 6 items (All permanent.. not silk)

Any suggestion?

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 Post subject: Re: Fellow items?
PostPosted: Wed Dec 14, 2011 8:17 pm 
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The Phoenix I bought had 5 items on it when I purchased it. Those are permanent.

When I bought 60 silk 3 months upgrade thingy, I got additionally 1 item + a new version of the older parts. Apart from that, I bought two "Tatoos" at the Stable NPC.

That makes it 8 all in all. The maximum amount of gear you can get that is permanent is 7.

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 Post subject: Re: Fellow items?
PostPosted: Wed Dec 14, 2011 8:36 pm 
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do all of the packs for 60silk include saddle? because i couldnt find it anywhere and was wondering if its contained in the packages. Also there are 2 packages for every type of fellow. Does it matter which we pick? or do they all include a saddle?


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 Post subject: Re: Fellow items?
PostPosted: Wed Dec 14, 2011 9:11 pm 
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ImaOG wrote:
do all of the packs for 60silk include saddle? because i couldnt find it anywhere and was wondering if its contained in the packages. Also there are 2 packages for every type of fellow. Does it matter which we pick? or do they all include a saddle?

They all include the saddle, which is not actually called a saddle but "Choker".
I don't know the difference between the different packages, sorry.

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Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active
PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive
Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive


Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM
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 Post subject: Re: Fellow items?
PostPosted: Thu Dec 15, 2011 10:52 am 
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Dino / Phoenix:

Unique:

Physical

Lv. 20 Lethal Strike
Deals great damage to the enemy with a powerful physical attack.

Lv. 50 Rage Blast
The rage within explodes and deals damage to nearby enemies. As the skill improves, the number of affected enemies increases.

Lv. 80 Destroy
Powerful energy is emitted forth and deals damage to multiple enemies.

Lv. 110 Energy of Decay
Deals physical damage to the enemy in front of you, with a chance to inflict Decay.

Magic

Lv. 20 Annihilate
Deals great damage to the enemy with a powerful magic attack.

Lv. 50 Mana Blast
The mana within explodes and deals damage to nearby enemies. As the skill improves, the number of affected enemies increases.

Lv. 80 Disintegrate
Powerful mana is emitted forth and deals damage to multiple enemies.

Lv. 110 Curse of Feebleness
Deals magic damage to the enemy in front of you, with a chance to inflict Feebleness.

Readied Skills
Obtainable by Forgotten World 101-110 Uniques (Confirmed)
Obtainable by Jupiter / Zealot Uniques (Unconfirmed)

Physical

Lv. 70 Obliterate I
Deals a powerful blow to the enemy that is attacking you.

Lv. 70 Roar I
When your Physical Defense is decreased, the Fellow's shout increases your Physical Attack.

Lv. 70 Earthquake I
When the Fellow's HP falls below 30%, the Fellow knocks back multiple enemies with powerful physical attacks.

Magic

Lv. 70 Savage I
Deals a powerful blow to the enemy that is attacking you.

Lv. 70 Shout I
When your Magic Defense is decreased, the Fellow's shout increases your Magic Attack.

Lv. 70 Explosion I
When the Fellow's HP falls below 30%, the Fellow knocks back multiple enemies with powerful magic attacks.


Ostrich/Jaguar

Unique

Physical

Lv. 20 Lethal Strike
Deals great damage to the enemy with a powerful physical attack.

Lv. 50 Concentration
The summoner's Accuracy is increased for a time.

Lv. 80 Destroy
Powerful energy is emitted forth and deals damage to multiple enemies.

Lv. 110 Enhance Muscle
The summoner's Physical Attack is increased for a certain period of time.

Magic

Lv. 20 Annihilate
Deals great damage to the enemy with a powerful magic attack.

Lv. 50 Concentration
The summoner's Critical Evasion is increased for a certain period of time.

Lv. 80 Disintegrate
Powerful mana is emitted forth and deals damage to multiple enemies.

Lv. 110 Enhance Mind
The summoner's Magic Attack is increased for a time.

Readied
Obtainable by Forgotten World 101-110 Uniques (Confirmed)
Obtainable by Jupiter / Zealot Uniques (Unconfirmed)

Physical
Lv. 70 Increase Strength I
Increases your Strength.

Lv. 70 Increase Vitality I
When your HP falls below 50%, your some of HP is recovered.

Lv. 70 Protection I
When your HP falls below 70%, your Physical Defense increases.

Magic

Lv. 70 Increase Intelligence I
Increases your Intelligence.

Lv. 70 Recover I
When your MP falls below 50%, your some of MP is recovered.

Lv. 70 Magic Protection I
When your MP falls below 70%, your Magic Defense is increased.




Bear/Hound

Unique

Physical

Lv. 20 Lethal Strike
Deals great damage to the enemy with a powerful physical attack.

Lv. 50 Iron Will
The summoner's Critical Evasion is increased for a time.

Lv. 80 Destroy
Powerful energy is emitted forth and deals damage to multiple enemies.

Lv. 110 Sacrifice
A portion of the physical damage dealt to the summoner is redirected to the Fellow 5 times.

Magic

Lv. 20 Annihilate
Deals great damage to the enemy with a powerful magic attack.

Lv. 50 Iron Will
The summoner's Critical Evasion is increased for a time.

Lv. 80 Disintegrate
Powerful mana is emitted forth and deals damage to multiple enemies.

Lv. 110 Mind Protection
A portion of the magic damage dealt to the summoner is redirected to the Fellow 5 times.

Readied
Obtainable by Forgotten World 101-110 Uniques (Confirmed)
Obtainable by Jupiter / Zealot Uniques (Unconfirmed)

Physical

Lv. 70 Resonance I
Increases your Max. HP.

Lv. 70 Defend I
When your HP falls below 50%, your Physical Defense is increased.

Lv. 70 Reinforce I
When the Fellow's HP falls below 70%, the Fellow's Physical Defense is increased.

Magic

Lv. 70 Bond I
Increases your Max. MP.

Lv. 70 Blessing I
When your HP falls below 50%, your Magic Defense is increased.

Lv. 70 Concentration I
When the Fellow's HP falls below 70%, the Fellow's Magic Defense is increased.






Fellow Items:

Number 1: Claws (Weapon)

Claw of Bravery (Aggro) / Claw of Obedience (Defender) / Claw of Ascetic (Buffer):These are the claws that are permanent. And have low balanced stats.
These claws will get better if your pet increases in level.

Iron Claw (Aggro) / Opal Claw (Defender) / Onyx Claw (Buffer):These are the claws that come with the Iron/Opal/Onyx packages. Each of these item has about 3x higher stats then those that are for free. However they are not permanent.
Also these typs are Physical prefered. Providing higher physical attack / defense bonus to your pet.

Steel Claw (Aggro) / Sapphire Claw (Defender) / Peridot Claw (Buffer):These are the claws that come with the Steel/Sapphire/Peridot packages. Each of these item has about 3x higher stats then those that are for free. However they are not permanent.
Also these typs are Magical prefered. Providing Magical physical attack / defense bonus to your pet.


Number 2: Charm (Weapon)

Charm of Bravery (Aggro) / Charm of Obedience (Defender) / Charm of Ascetic (Buffer):
These are all permanent items and can be bought and upgraded in the stable!
The first version of these items will continue of level 1-70.
After your pet has reached level 70, you will need to upgrade it to the level 71-80 version.


Number 3: Saddle (Defense)

Saddle of Bravery (Aggro) / Saddle of Obedience (Defender) / Saddle of Ascetic (Buffer):
These are the Saddles that are permanent. And have low balanced stats.
These Saddlewill get better if your pet increases in level.

Iron Saddle(Aggro) / Opal Saddle(Defender) / Onyx Saddle(Buffer):
These are the Saddles that come with the Iron/Opal/Onyx packages. Each of these item has about 3x higher stats then those that are for free. However they are not permanent.
Also these typs are Physical prefered. Providing higher physical attack / defense bonus to your pet.
*Required to ride your pet*

Steel Saddle (Aggro) / Sapphire Saddle (Defender) / Peridot Saddle (Buffer):
These are the Saddles that come with the Steel/Sapphire/Peridot packages. Each of these item has about 3x higher stats then those that are for free. However they are not permanent.
Also these typs are Magical prefered. Providing Magical physical attack / defense bonus to your pet.
*Required to ride your pet*

Number 4: Scale (Defense)

Scale of Bravery (Aggro) / Scale of Obedience (Defender) / Scale of Ascetic (Buffer):
These are all permanent items and can be bought and upgraded in the stable!
The first version of these items will continue of level 1-70.
After your pet has reached level 70, you will need to upgrade it to the level 71-80 version.


Number 5: Amulet (Absorbtion)

Amulet of Bravery (Aggro) / Amulet of Obedience (Defender) / Amulet of Ascetic (Buffer):
These are the Amulets that are permanent. And have low balanced stats.
These Amulet will get better if your pet increases in level.

Iron Amulet (Aggro) / Opal Amulet (Defender) / Onyx Amulet (Buffer):
These are the Amulets that come with the Iron/Opal/Onyx packages. Each of these item has about 3x higher stats then those that are for free. However they are not permanent.
Also these typs are Physical prefered. Providing higher physical attack / defense bonus to your pet.
*Required to gain and store SP of your pet*

Steel Amulet (Aggro) / Sapphire Amulet (Defender) / Peridot Amulet (Buffer):
These are the Amulets that come with the Steel/Sapphire/Peridot packages. Each of these item has about 3x higher stats then those that are for free. However they are not permanent.
Also these typs are Magical prefered. Providing Magical physical attack / defense bonus to your pet.
*Required to gain and store SP of your pet*


Number 6: Choker (Critical increase / Block increase / Zerk mode for pet)

Iron Choker (Aggro) / Opal Choker (Defender) / Onyx Choker (Buffer):
These are the Chokers that comes ONNLY with the Iron/Opal/Onyx packages. They are not permanent.
Also these typs are Physical prefered. Providing higher critical and block bonus to your pet.
Reminder: These can only be bought with silk, and only comes with the Iron/Opal/Onyx package.
*Required to use Bezerk mode on your pet*


Number 7&8: Tattoo (Absorbtion)

Tattoo of Bravery (Aggro) / Tattoo of Obedience (Defender) / Tattoo of Ascetic (Buffer):
These are all permanent items and can be bought and upgraded in the stable!
The first version of these items will continue of level 1-70.
After your pet has reached level 70, you will need to upgrade it to the level 71-80 version.




*More updates coming soon*

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 Post subject: Re: Fellow items?
PostPosted: Thu Dec 15, 2011 11:56 am 
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Wow, nice update actually, but still not sure what does "store sp" mean.

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 Post subject: Re: Fellow items?
PostPosted: Thu Dec 15, 2011 1:01 pm 
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The Invisible wrote:
Wow, nice update actually, but still not sure what does "store sp" mean.


If you have the silk package , your pet gets SP exp as well.
Then when your SP storage in pet is full you can transfer this SP to your char.
However this can only be done in safe areas, such as towns.

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 Post subject: Re: Fellow items?
PostPosted: Thu Dec 15, 2011 2:23 pm 
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firefinal1 wrote:
The Invisible wrote:
Wow, nice update actually, but still not sure what does "store sp" mean.


If you have the silk package , your pet gets SP exp as well.
Then when your SP storage in pet is full you can transfer this SP to your char.
However this can only be done in safe areas, such as towns.

I suppose that it is only a 1 way transfer, right?
like you can get sp from the pet but can't give the pet sp (if you know what i mean).

Oh and Is there any idea on what is the max a pet can handle?

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Last edited by The Invisible on Thu Dec 15, 2011 8:50 pm, edited 1 time in total.

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 Post subject: Re: Fellow items?
PostPosted: Thu Dec 15, 2011 2:29 pm 
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The Invisible wrote:
firefinal1 wrote:
The Invisible wrote:
Wow, nice update actually, but still not sure what does "store sp" mean.


If you have the silk package , your pet gets SP exp as well.
Then when your SP storage in pet is full you can transfer this SP to your char.
However this can only be done in safe areas, such as towns.

I suppose that is only a 1 way transfer, right?
like you can get sp from the pet but can't give the pet sp (if you know what i mean).

Oh and Is there any idea on what is the max a pet can handle?


First of all: Yes it is 1 way. Because your pet does not require sp.
(Also prevents of transferring sp between players ^^)

And the max SP a pet can handle is different for every level.
Level 49 can only hold 428sp.
A level 112 can handle over 68k sp.

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 Post subject: Re: Fellow items?
PostPosted: Thu Dec 15, 2011 6:40 pm 
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And also, you don't have to be at town to transfer your sp. You just have to not attack anything for like 5-10 seconds :)

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Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active
PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive
Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive


Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM
I'm on the drums, beaches!


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 Post subject: Re: Fellow items?
PostPosted: Thu Dec 15, 2011 9:02 pm 
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It would be 20 seconds then after attacking, like you can't ride, summon pets for 20 seconds after the attacking, Premium plus is 20 seconds too.

So it is safe to assume it is 20 seconds.



Good that it depends on level, been a while since joymax didn't mess up an update and you got what i meant by 1 way, would have been abused for transferring sp with the fellows, that was my point!
=o

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