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PostPosted: Thu May 10, 2007 10:57 pm 
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[SD]Master_Wong wrote:
just out of curiosity how much could you make from a full load in a fire bull?


about 1.5m :D

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PostPosted: Thu May 10, 2007 11:00 pm 
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[SD]Master_Wong wrote:
just out of curiosity how much could you make from a full load in a fire bull?


Well i could carry 515k worth of goods on a packed ox at 77, so going hotan to dw would be roughly 1.8-1.9mil and from hotan to jangan would be roughly 3.2-3.3mil.

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PostPosted: Thu May 10, 2007 11:22 pm 
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The thing is, there isn't any transport strong enough to survive such a trip.

Btw when are we getting new transport ? Fire ox was ok at 60-70 but is kinda weak at 80 :p

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PostPosted: Thu May 10, 2007 11:30 pm 
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Vintar wrote:
The thing is, there isn't any transport strong enough to survive such a trip.

Btw when are we getting new transport ? Fire ox was ok at 60-70 but is kinda weak at 80 :p


Who says the transport has to survive? :P Spawn, transport dies, run off or get ressed, kill thieves or let them run off and dissapear, summon transport, continue.

I also want a new transport. When the lvl 80 thieves can 3 nuke an ox, we need something a bit stronger, lol.

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PostPosted: Fri May 11, 2007 3:56 am 
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Well we will get it, its just a matter of them actually giving us the whole

update and not 1/2 of it. The reason IMO that they called it a bug is

because the thieves spawned npc thiefs not hunters and the special

job suits were not added(not the 1mil ones the other special ones). So

thats why i think they called it a bug. I started a thread with a poll as to

when you all think we'll get it stop by and vote (sorry for shameless thread

advertising xP)

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PostPosted: Fri May 11, 2007 5:40 am 
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the transport could actualy survive if you had a hunter by the side of you when you spawned all the theif's would go to the hunter rather then you xD lol. I loved it john was always by my side and when I spawned he got all of my 20 theif's and my cammel lived, lol.

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PostPosted: Fri May 11, 2007 5:58 am 
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Well we will get it, its just a matter of them actually giving us the whole update and not 1/2 of it.

I agree. I bet Joymax was trying to merge the new system in but messed up (as usual). It spawned tons of thieves but no hunters and didn't fix the agro against those w/o flags.


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PostPosted: Fri May 11, 2007 6:11 am 
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Quote:
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Well we will get it, its just a matter of them actually giving us the whole update and not 1/2 of it.


I agree. I bet Joymax was trying to merge the new system in but messed up (as usual). It spawned tons of thieves but no hunters and didn't fix the agro against those w/o flags.


I wouldn't have minded just a half, would've made jobbing a hell of a lot more interesting and not just for pvp in don south or hot east anymore.

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PostPosted: Fri May 11, 2007 6:15 am 
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GodsAngel wrote:
I wouldn't have minded just a half, would've made jobbing a hell of a lot more interesting and not just for pvp in don south or hot east anymore.


The only problem, if you played you saw it, was that people were getting

full 5* spawning lvl 90+ thieves and kill everyting in sight. Even the lvl 80

s did stand a chance. The only way this update could work is if we get

the whole thing at once. That way theives spawn npc hunters, traders s

pawn npc theives and both the npc hunters and thieves only aggro those

in the opposite job. Oh and we get the special job suit (not the 1mil)

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