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[ 13 posts ] |
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CloudStrider
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Post subject: Party Mob System Posted: Sat Jul 26, 2008 10:14 am |
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| Advanced Member |
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Joined: Jul 2008 Posts: 2125 Location: Away
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Hey guys,
I think this system is flawed in ways.
I'm grinding, a Bot party turns up, 70% of Mobs go blue, time is wasted looking for normal mobs.
So if a bot party is turns up at a spot and it's big lots of mobs go blue and it is harder to find normal mobs.
It's like a double whammy to legits.
Thoughts?
_________________
penfold1992 wrote: durka durka muhammad gihad allah 10k plys. thats all i hear :S
 Mad props to Verfo for the sig, ty!
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Norain_
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Post subject: Re: Party Mob System Posted: Sat Jul 26, 2008 10:17 am |
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| Banned User |
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Joined: May 2008 Posts: 785 Location:
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Huh? i dont get the question >.<
_________________ << banned for being a constant problem. -cin >>
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CloudStrider
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Post subject: Re: Party Mob System Posted: Sat Jul 26, 2008 10:20 am |
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Joined: Jul 2008 Posts: 2125 Location: Away
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Norain_ wrote: Huh? i dont get the question >.< I'm sorry, You know when a party forms and Party Mobs spawn? They have more health, harder to kill soloing. I was grinding and a big Bot party came, I tried talking with then etc. Since is was so big, 70% of monsters spawning were part mobs making it very hard for me to solo. The system for PM's is great, but i'm just saying for a soloing legit it can get pretty annoying.
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penfold1992 wrote: durka durka muhammad gihad allah 10k plys. thats all i hear :S
 Mad props to Verfo for the sig, ty!
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XMoshe
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Post subject: Re: Party Mob System Posted: Sat Jul 26, 2008 12:14 pm |
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| Ex-Staff |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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I like pt mobs, they give me a little break from 1hitting mobs 
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Props to chrisorg for the sig <3
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Sylar
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Post subject: Re: Party Mob System Posted: Sat Jul 26, 2008 12:32 pm |
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Joined: Mar 2008 Posts: 1571 Location:
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yea, if you're at a spot where spawn rate is bad, you don't have to look for mobs, you just take the pt mob
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 thx Amarisa for the Bumblebee sig  ZSZC Water - IGN:stijnnoot - Build: Ice/light nuker - Level: 7x
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CloudStrider
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Post subject: Re: Party Mob System Posted: Sat Jul 26, 2008 2:32 pm |
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| Advanced Member |
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Joined: Jul 2008 Posts: 2125 Location: Away
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[SW]XMoshe wrote: I like pt mobs, they give me a little break from 1hitting mobs  Lol, not everyone can own like you Moshe.
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penfold1992 wrote: durka durka muhammad gihad allah 10k plys. thats all i hear :S
 Mad props to Verfo for the sig, ty!
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XMoshe
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Post subject: Re: Party Mob System Posted: Sat Jul 26, 2008 2:34 pm |
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| Ex-Staff |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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CloudStrider wrote: [SW]XMoshe wrote: I like pt mobs, they give me a little break from 1hitting mobs  Lol, not everyone can own like you Moshe. xD Lolz...But really, even if you don't 1hit stuff it's a nice break. You can focus on 1 mob (just like a giant) for a while instead of searching for new mobs.
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Props to chrisorg for the sig <3
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CloudStrider
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Post subject: Re: Party Mob System Posted: Sat Jul 26, 2008 2:36 pm |
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| Advanced Member |
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Joined: Jul 2008 Posts: 2125 Location: Away
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[SW]XMoshe wrote: CloudStrider wrote: [SW]XMoshe wrote: I like pt mobs, they give me a little break from 1hitting mobs  Lol, not everyone can own like you Moshe. xD Lolz...But really, even if you don't 1hit stuff it's a nice break. You can focus on 1 mob (just like a giant) for a while instead of searching for new mobs. Yeah, true, sometimes.
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penfold1992 wrote: durka durka muhammad gihad allah 10k plys. thats all i hear :S
 Mad props to Verfo for the sig, ty!
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Ygraine
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Post subject: Re: Party Mob System Posted: Sat Jul 26, 2008 3:39 pm |
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Joined: Jul 2008 Posts: 68 Location:
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You can always KS the party mobs 
_________________ <<banned from SRF for rules violations. -SG>>
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Verfo
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Post subject: Re: Party Mob System Posted: Sat Jul 26, 2008 4:20 pm |
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| Banned User |
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Joined: May 2008 Posts: 3655 Location: evol efil
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ks'ing FTW
_________________ << banned for proof of botting. -cin >>
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TOloseGT
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Post subject: Re: Party Mob System Posted: Sat Jul 26, 2008 4:22 pm |
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| Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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shame on u!
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Krysis
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Post subject: Re: Party Mob System Posted: Sat Jul 26, 2008 10:17 pm |
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| Active Member |
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Joined: May 2007 Posts: 557 Location:
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either move spots or stay there and kill party mobs, you won't have to slowly.. the bots will be set to ks..as usual.
_________________ Our deepest fear is not that we are inadequate, our deepest fear is that we are powerful beyond measure.
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