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 Post subject: Alchemy, going from +4 to +5
PostPosted: Tue Aug 08, 2006 1:09 pm 
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Got abit confused after talking in guildchat,
I was of the belief that you would only have a chance of loosing weapon if you attempted to go above +5, like +5 to +6
but would there be a possibility of breaking weapon at already +4 to +5 ?

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 Post subject:
PostPosted: Tue Aug 08, 2006 6:28 pm 
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No from +4 to +5 you're safe from breaking it (durability reduced).

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 Post subject:
PostPosted: Tue Aug 08, 2006 6:43 pm 
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i thought immortal was to stop you from actually 'losing' your weapon +4 onwards??

+5 > +6 is endurance reduce?

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 Post subject:
PostPosted: Tue Aug 08, 2006 6:52 pm 
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Sorry I was wrong. Breakage != durability reduction

Immortal: prevent the item from breakage.
Steady: prevent the item from durability reduction (only occur from +5 onwards)
Astral: when you fail from +4 onwards, the item goes back to +4
Notice that the astral attribute cannot be higher than the immortal attribute.

So at any + step, you have a slight chance of breakage I suppose.

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 Post subject:
PostPosted: Tue Aug 08, 2006 7:51 pm 
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so breakage = durability reduction?

so you cant actually lose the weapon or lose durabilty if u fail from +4 > +5 ?

:?

then why doesnt every try +5?!?!

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 Post subject:
PostPosted: Tue Aug 08, 2006 10:45 pm 
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well.
steady prevents duraloss
immortal prevents loss of weapon.
but i thought you could only loose weapon if you tried above +5.
same with loss of dura

Edit;)
Lance, +5 is hard to get, and usually costs more than its worth for early level weapons atleast, so few attempt it.
unless you have a sos your alchemy expenses will easliy override the amount you can sell the weapon for if you should succed...
so only loss involved usually ;)

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 Post subject:
PostPosted: Tue Aug 08, 2006 11:23 pm 
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i want to +5 my +3 sos 24 blade :p crit 10 XD 8) so proud after spending another 3mill on stones to reset the crit

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