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shoeman
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Post subject: question Posted: Sun Dec 17, 2006 2:06 am |
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Casual Member |
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Joined: Oct 2006 Posts: 56
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how do i know the % chance if a elixer will work or fail on a weapon or something? and if it fails what happens for sure?
thanks for everyones helpfull responses
Last edited by shoeman on Sun Dec 17, 2006 8:07 pm, edited 1 time in total.
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[Pokealeaf]
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Post subject: Posted: Sun Dec 17, 2006 6:45 am |
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Common Member |
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Joined: Dec 2006 Posts: 194 Location:
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I'm not sure about the chances. Never been released. Though I'm sure the higher "+" it is, the chance decreases dramatically.
If it fails, then it will surely go back to 0.
If you fail enchanting if the item is already +4 and over, there is a small chance the item may break(disappear completely) or have the durability reduced. But immortal and steady prevents that.
_________________ Server: Alps
Character: Pokealeaf
Build: Pure Int Lightning
Guild: MystiC_Gods
Level: 4X
Weapon of Choice: Lvl 42 SoM +3 Spear.
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CodeOfSilence
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Post subject: Posted: Sun Dec 17, 2006 1:19 pm |
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Valued Member |
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Joined: Jul 2006 Posts: 440 Location:
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you can only test the chances of a weapon by trying it. if its hard to + at first then it will be less lucky.
i have experienced the following senarios.
1. i made a weapon +3 with 3 elixirs, i tryed to make it +4 and it failed back to 0. I made the same weapon again +3 with 3 elixirs and tryed to make it +4, and it failed again. at this point you know its time to give up. or waste some more money to make it +3 so you can atleast get some money back when you sell it.
2. another example. i made a weapon +6 with 6 elixirs, i went to make it +7 and the weapon got destroyed, leaving me with no weapon at all.
after a while you will learn your own pattern when to stop or when to go for more.
what i do now, is simple. if i want to make a weapon +3. i just get 3 elixirs and do it 1 after another, its the best way for me to see if the item is lucky or not so lucky.
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