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 Post subject: Balance
PostPosted: Sun Apr 22, 2007 11:18 pm 
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Does balance have anything to do with anything?

I mean, if you have 100% physical balance, does it mean if your physical attack is 50-100 then you will hit 50-100, whether as if your physical balance was 50% you would hit 25-50?

Do you get what I'm asking? Try to answer this please.


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PostPosted: Mon Apr 23, 2007 12:45 am 
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Nobody really knows how SRO calculates damage.

Your guess is as good as anyone else's.

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 Post subject:
PostPosted: Thu Apr 26, 2007 1:04 am 
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i'm pretty sure higher mag. balance will increase damage for characters based on int and higher phy. balance will increase damage for chars based on str. best to get them both high but i read somewhere if you're int then try to get ur mag. balance up to 100% before upping your phy. balance and vice versa for str chars


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 Post subject:
PostPosted: Thu Apr 26, 2007 1:39 am 
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Magical balance is irrelevant, the damage is calculated from the amount of INT points you have. I remember form somewhere that Mag damage=weapon magical attack+(INT stat points*mag reinforce changed to a decimal)
Same goes for physical.


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 Post subject:
PostPosted: Thu Apr 26, 2007 2:37 am 
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Ell wrote:
Magical balance is irrelevant, the damage is calculated from the amount of INT points you have. I remember form somewhere that Mag damage=weapon magical attack+(INT stat points*mag reinforce changed to a decimal)
Same goes for physical.


oops yeah. read that somewhere just a minute ago. still useful to know what your balance is tho. just to get a general idea.


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 Post subject:
PostPosted: Thu Apr 26, 2007 5:27 am 
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Quote:
Magical balance is irrelevant, the damage is calculated from the amount of INT points you have. I remember form somewhere that Mag damage=weapon magical attack+(INT stat points*mag reinforce changed to a decimal)
Same goes for physical.


then why does ppl emphasize on having a gd (above 85%) mag balance for nukers? lower mag balance is also said to lead to a lower nuke dmg :?

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 Post subject:
PostPosted: Thu Apr 26, 2007 5:09 pm 
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juntakashi wrote:
Quote:
Magical balance is irrelevant, the damage is calculated from the amount of INT points you have. I remember form somewhere that Mag damage=weapon magical attack+(INT stat points*mag reinforce changed to a decimal)
Same goes for physical.


then why does ppl emphasize on having a gd (above 85%) mag balance for nukers? lower mag balance is also said to lead to a lower nuke dmg :?


Because more INT = more balance, less INT = less balance. People recommend a certain balance so they dont have to say "from lvl 1-45 put 63 points into INT and 18 into STR. Its just easier to say "shoot for an 85% balance" because not only do your base INT and STR points determine balance, but also the INT and STR on your gear.

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 Post subject:
PostPosted: Thu May 03, 2007 7:28 pm 
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Balance is irrelevant?

According to the formula at the Tavern, the damage calculation is modified by multiplying with the Balances.

http://www.silkroadtavern.com/forums/in ... 8&pick=138

Quote:
{ ( P.dmg of the weapon + str bonus ) + [ ( P.dmg of the weapon + str bonus ) х %of the Weapon Мastery ] } x Physical Balance + { ( M.dmg of the weapon + int bonus ) + [ ( M.dmg of the weapon + int bonus ) x %of the Weapon Mastery ] } x Magical Balance .

That`s the dmg that " goes out " of your weapon when you hit something with your regular attack , the dmg you see over the monster head is reduced through it`s armor and modified by the lvl difference

Now how specials work ( i call all weapon attacks specials )

* the " attack of the special " is the underlined part in the next example :
175-215 (220%) note that these are some random numbers , not the stats of some specified special .

[ { ( P.dmg of the weapon + str bonus + attack of the special ) + [ ( P.dmg of the weapon + str bonus + attack of the special ) х %of the Weapon Мastery ] } x %of the special ] x Physical Balancea + { ( M.dmg of the weapon + int bonus ) + [ ( M.dmg of the weapon + int bonus ) x %of the Weapon Mastery ] } x Magical Balance

Note this is special without imbue

Now for the nukes :

{ ( P.dmg of the weapon + str bonus ) + [ ( P.dmg of the weapon + str bonus ) х %of the Weapon Мastery ] } x Physical Balance + [ [ M.dmg of the weapon + int bonus + ( nuke attack + nuke attack х the elemental mastery ) ] + { ( [ M.dmg of the weapon + int bonus + (nuke attack + nuke attack х the elemental mastery ) ] x %of the Weapon Mastery} x %of the nuke ] x Magic Balance

Now that i look at the formula for the nuke i'm not that sure that the %of the weapon mastery has something to do with it .

I haven`t done a formula for regular attack + imbue or special + imbue , because the imbue adds the same way as the nuke do , but easyer because it`s % is always 100 % which in the equation means that we see it as 1 .


Has this formula ever been verified or disputed?


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 Post subject:
PostPosted: Fri May 04, 2007 2:57 am 
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That formula is just a hypothesis. I am pretty sure no one here knows for a fact how damage is calculated.

Though I do think it is odd that the balance calculation is not the same for int and str. As we know a 70:70 hybrid is an int hybrid.

This makes me think that it might be part of the damage calculation, because if it was just a gauge of how many stat points you have in each then they would have made them equal, so a 70:70 hybrid would have the same number of points in str and in int.

The reason people say that you should have at least an 80%mag balance is because if you are to heavy a hybrid you wont be able to take advantage of the fact that there are weapons that emphasizes either int or str. That is why many people like to go pure. Being pure takes most advantage of your weapon choice. STR gets a glavie with high phys attack, and INT gets Spear with high Magic attack.
*Bow is the exception of course*

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 Post subject:
PostPosted: Fri May 04, 2007 4:40 am 
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Well, a new character starts out with 20/20 STR/INT and that makes for a balance of Phy. 75%, Mag. 62%. If you keep the Stat Points even, that balance stays the same, from what I've seen.

So, naked, a 1:1 hybrid (same stat points for STR/INT) is normally weighted towards Physical by 13%. Maybe that's where the mechanics balance out a bit. The Mag. Atk/Def are slightly higher, but the balance is higher for Physical. UNLESS the player changes that balance by favoring STR or INT.

If the balances are used in damage/armor calculations then they would offset the high magic numbers due to the bias towards Physical.

Maybe.... :?


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 Post subject:
PostPosted: Fri May 04, 2007 3:38 pm 
the lower 62% mag balance is balanced out by the high mag dmg of every wep


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 Post subject:
PostPosted: Sat May 05, 2007 2:05 am 
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glavie wrote:
That formula is just a hypothesis.


Perhaps. But it's something to play around with.

What exactly would the 'str bonus' be? Just the STR stat points, or the Phy. Attack? Same for 'int bonus'.

And what is meant by '%of the Weapon Mastery'? Would that just be the mastery level for the type of weapon?


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 Post subject:
PostPosted: Sat May 05, 2007 5:07 pm 
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nvm.

Found some good stuff here...

http://www.silkroadforums.com/viewtopic.php?t=24529

http://www.silkroadforums.com/viewtopic.php?t=7262


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