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 Post subject: bsr code for firebull?
PostPosted: Tue May 22, 2007 12:09 am 
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well i wanted to change lvl 20 trade horses to looking like firebulls.
so i went on the character data and switched cos\t_horse1.bsr to cos\t_camel4.bsr i saved and tested and it didnt work. so i went back and tried out cos\t_fireox.bsr and cos\t_firebull.bsr but both didnt work out as well. and when i put cos\t_firebull.bsr yes i did scroll down and switch the euro mercs ddj file with the horses ddj file and added null bytes. anyone know the firebull's bsr file? =X

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 Post subject:
PostPosted: Tue May 22, 2007 4:33 am 
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How about this?... i haven't tried it, but you could heh

cos\t_cow1.bsr
cos\t_cow2.bsr
cos\t_cow3.bsr

cos\t_dhorse1.bsr
cos\t_dhorse2.bsr
cos\t_dhorse3.bsr


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 Post subject:
PostPosted: Wed May 23, 2007 8:26 pm 
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HyorunmarouZ wrote:
How about this?... i haven't tried it, but you could heh

cos\t_cow1.bsr
cos\t_cow2.bsr
cos\t_cow3.bsr

cos\t_dhorse1.bsr
cos\t_dhorse2.bsr
cos\t_dhorse3.bsr


cow? Hm, it resembles an ox in a way..

Note to self : Gaymax does not appreciate pk2 editors

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 Post subject:
PostPosted: Thu May 24, 2007 11:24 pm 
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DerinZZ wrote:
HyorunmarouZ wrote:
How about this?... i haven't tried it, but you could heh

cos\t_cow1.bsr
cos\t_cow2.bsr
cos\t_cow3.bsr

cos\t_dhorse1.bsr
cos\t_dhorse2.bsr
cos\t_dhorse3.bsr


cow? Hm, it resembles an ox in a way..

Note to self : Gaymax does not appreciate pk2 editors


I think cos\t_cow1.bsr is the Ox
The new fighting bison merchant thing is cow2 i think...

But well... JM name it's files in a weird way... it makes us chuckle sometimes hehe


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