Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 11 posts ] 
Author Message
 Post subject: Whats max lvl for all kind of sro ?xD
PostPosted: Wed Jun 20, 2007 10:35 am 
Banned User
User avatar
Offline

Joined: May 2007
Posts: 1843
Location: Hot girls topic...
Whats the max lv of sro?
10deg exist ?xD if yes some1 post here the link for images xD


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 10:36 am 
Forum Legend
User avatar
Offline

Joined: Sep 2006
Posts: 6618
Location:
Off Topic
not yet, currently max is lvl 90 with 9deg stuff

_________________
''When I die, make sure they bury me upside down, so that the world can kiss my ass.''


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 10:38 am 
Banned User
User avatar
Offline

Joined: Mar 2007
Posts: 2778
Location: quit
highiest cap so far is level 90 like on ksro and csro

_________________
<<Banned on request. - Ru>>


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 10:38 am 
i think last level cap will be 140


Top
  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 12:01 pm 
Banned User
User avatar
Offline

Joined: May 2007
Posts: 1843
Location: Hot girls topic...
140-.-' 2years each lv


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 5:46 pm 
Forum Legend
User avatar
Offline

Joined: Sep 2006
Posts: 6618
Location:
Off Topic
XCaosX wrote:
140-.-' 2years each lv



errmmm no ? new monsters + PT/GT = super exp :D

_________________
''When I die, make sure they bury me upside down, so that the world can kiss my ass.''


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 9:23 pm 
Loyal Member
User avatar
Offline

Joined: Mar 2007
Posts: 1839
Location: Hell.
Ichimaru420 wrote:
highiest cap so far is level 90 like on ksro and csro and jSRO and tSRO


:D


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 10:00 pm 
Senior Member
User avatar
Offline

Joined: Nov 2006
Posts: 4526
Location: Life.
heroo wrote:
XCaosX wrote:
140-.-' 2years each lv



errmmm no ? new monsters + PT/GT = super exp :D


ermmmm yes.
Your talking tens of billions of xp just for each level. And the xp increase for the monsters wont be big enough to compensate.

_________________
Image
^Thanks 0l3n!
Gone. Never really gone, but never really here.
"If Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music"


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 10:03 pm 
Loyal Member
User avatar
Offline

Joined: Oct 2006
Posts: 1788
Location:
Oasis
MastaChiefX wrote:
heroo wrote:
XCaosX wrote:
140-.-' 2years each lv



errmmm no ? new monsters + PT/GT = super exp :D


ermmmm yes.
Your talking tens of billions of xp just for each level. And the xp increase for the monsters wont be big enough to compensate.


Im thinking as long as we have mobs that are close to that level, the exp we will gain should be close to what it is now. At 78 on generals/guards on a 0 gap with gt is 0.01% per kill. As long as it stays around there, it shouldnt be too bad.

_________________
WTF Do All Those Stats Mean??? <--- CLICK ME NOW!


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 10:26 pm 
Site Contributor
User avatar
Offline

Joined: Oct 2006
Posts: 9541
Location: London
EllisD wrote:
MastaChiefX wrote:
heroo wrote:
XCaosX wrote:
140-.-' 2years each lv



errmmm no ? new monsters + PT/GT = super exp :D


ermmmm yes.
Your talking tens of billions of xp just for each level. And the xp increase for the monsters wont be big enough to compensate.


Im thinking as long as we have mobs that are close to that level, the exp we will gain should be close to what it is now. At 78 on generals/guards on a 0 gap with gt is 0.01% per kill. As long as it stays around there, it shouldnt be too bad.


WTF....0.01% with GT and 0 gap....wow thats crap

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 10:49 pm 
Loyal Member
User avatar
Offline

Joined: Oct 2006
Posts: 1788
Location:
Oasis
satman83 wrote:
EllisD wrote:
MastaChiefX wrote:
heroo wrote:
XCaosX wrote:
140-.-' 2years each lv



errmmm no ? new monsters + PT/GT = super exp :D


ermmmm yes.
Your talking tens of billions of xp just for each level. And the xp increase for the monsters wont be big enough to compensate.


Im thinking as long as we have mobs that are close to that level, the exp we will gain should be close to what it is now. At 78 on generals/guards on a 0 gap with gt is 0.01% per kill. As long as it stays around there, it shouldnt be too bad.


WTF....0.01% with GT and 0 gap....wow thats crap


Well, thats because they are only 1-2 lvls higher. Fighting stuff 3-5 lvls higher which most like to do, thats 0.02% which really isnt that bad.

_________________
WTF Do All Those Stats Mean??? <--- CLICK ME NOW!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group