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 Post subject: A few questions regarding alchemy:
PostPosted: Sun Dec 30, 2007 5:53 am 
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I've just read all the guides i could find on the forum about alchemy and they asnwered pretty much almost all my question but a few still remained unclear , so here they are:

About Jades and Ruby's:
1.So as i understand Jades are used to give a item blue stats and Ruby's just increase the stats that are white like (Crit from 4 to 5) or Magic attack from 200 (0%) to 210 (5%) or so?

2.If you use a Jade and get +2 int (+50%) means that if it has 50% it can have more int in it thus till it reaches like having 3 INT (100%)?

3.I've read that the option gain is random, you can get 1 int (0%) or 2 int (50%) or 3 int (100%) and if you gain 2 INT (50%) you can't just upgrade it up to +3 int like with a elixir upgrade, it always has to be re-rolled and again a random number of stats will apear? And you do that re-rolling until you hit randomly 100% and your satisfied? ;P

4.As i've seen so far there are only three random categories for one option like only (0%) , (50%) and (100%)? or is there a 25% and a 75%? and where do those apply? to higher grade items that can have up to +5 stats? Like example +1 INT (0%), +2 INT (25%), +3 INT (50%), +4 INT (75%) and +5 INT (100%)?

5. And about Ruby's, i've yet to see any screenshots about Ruby upgrades and how does a increased item influenced by a ruby look like, how many % Categories are there? Is the roll random on those too? Or does it work like a elixir upgrade?

P.S. I'd ask for you people to answer those questions numbering like
1. Answer
2. Answer
ect.

Thanks ^_^

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 Post subject: Re: A few questions regarding alchemy:
PostPosted: Sun Dec 30, 2007 6:50 am 
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DESOUL wrote:
I've just read all the guides i could find on the forum about alchemy and they asnwered pretty much almost all my question but a few still remained unclear , so here they are:

About Jades and Ruby's:
1.So as i understand Jades are used to give a item blue stats and Ruby's just increase the stats that are white like (Crit from 4 to 5) or Magic attack from 200 (0%) to 210 (5%) or so? Yes

2.If you use a Jade and get +2 int (+50%) means that if it has 50% it can have more int in it thus till it reaches like having 3 INT (100%)? It would be Int 4 (100%)

3.I've read that the option gain is random, you can get 1 int (0%) or 2 int (50%) or 3 int (100%) and if you gain 2 INT (50%) you can't just upgrade it up to +3 int like with a elixir upgrade, it always has to be re-rolled and again a random number of stats will apear? And you do that re-rolling until you hit randomly 100% and your satisfied? ;P Yea and you use stones. Everytime you try to increase the stat it can either go up or down.

4.As i've seen so far there are only three random categories for one option like only (0%) , (50%) and (100%)? or is there a 25% and a 75%? and where do those apply? to higher grade items that can have up to +5 stats? Like example +1 INT (0%), +2 INT (25%), +3 INT (50%), +4 INT (75%) and +5 INT (100%)? Yes the higher the item, the more int or str you will be able to add to it.

5. And about Ruby's, i've yet to see any screenshots about Ruby upgrades and how does a increased item influenced by a ruby look like, how many % Categories are there? Is the roll random on those too? Or does it work like a elixir upgrade? The stats affected by ruby stones do not change the way a weapon looks. Only if you + the weapon using elixers then it will chnage. It beings at +3,+5,+7,+9.

P.S. I'd ask for you people to answer those questions numbering like
1. Answer
2. Answer
ect.

Thanks ^_^


Sorry I didn't read the last part.

1.Yes
2.It would be Int 4 (100%)
3.Yea and you use stones. Everytime you try to increase the stat it can either go up or down.
4.Yes the higher the item, the more int or str you will be able to add to it.
5.The stats affected by ruby stones do not change the way a weapon looks. Only if you + the weapon using elixers then it will chnage. It beings at +3,+5,+7,+9. Anything dealing with changing the stats of an item or its's + is random.

If I didn't explain it well enough I hope these guids will do a better job. Its late and I'm getting tired :P

http://www.silkroadforums.com/viewtopic.php?t=88 - Using Elixers
http://www.silkroadforums.com/viewtopic ... ht=alchemy - Alchemy

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 Post subject: Re: A few questions regarding alchemy:
PostPosted: Sun Dec 30, 2007 7:17 am 
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thAi wrote:

Sorry I didn't read the last part.

1.Yes
2.It would be Int 3 (100%)
3.Yea and you use stones. Everytime you try to increase the stat it can either go up or down.
4.Yes the higher the item, the more int or str you will be able to add to it.
5.The stats affected by ruby stones do not change the way a weapon looks. Only if you + the weapon using elixers then it will chnage. It beings at +3,+5,+7,+9. Anything dealing with changing the stats of an item or its's + is random.

If I didn't explain it well enough I hope these guids will do a better job. Its late and I'm getting tired :P

http://www.silkroadforums.com/viewtopic.php?t=88 - Using Elixers
http://www.silkroadforums.com/viewtopic ... ht=alchemy - Alchemy


Yes you helped alot, but i have a few points to dissagrea and a few remained un-aswered.

I'd say it would be 3 INT or 4 INT anyways, the number doesn't necesarily multiply like 100%=50%+50% (x=2INT + 2INT), i've yet to see a 4 (100%) but i've seen alot of 3 grade 3 INT (100%) and 2 INT (50%) thus 1 INT had (0%) on those 3-rd grade items.

*4.As i've seen so far there are only three random categories for one option like only (0%) , (50%) and (100%)? or is there a 25% and a 75%? and where do those apply? to higher grade items that can have up to +5 stats? Like example +1 INT (0%), +2 INT (25%), +3 INT (50%), +4 INT (75%) and +5 INT (100%)? Yes the higher the item, the more int or str you will be able to add to it.*

Here i see you didn't understand the question, i'll reprase it:
I'm asking if items lets say grade 8 items have more than those three options (0%, 50%, 100%) , or do are these 3 options standart for every grade no matter how much INT it gives , like for a grade 8 that would be a example of (1 INT 0%) , (3 INT 50%) and (5 INT 100%)? or do there apear extra options like 25% and 75% betwen them?

*5. And about Ruby's, i've yet to see any screenshots about Ruby upgrades and how does a increased item influenced by a ruby look like, how many % Categories are there? Is the roll random on those too? Or does it work like a elixir upgrade? The stats affected by ruby stones do not change the way a weapon looks. Only if you + the weapon using elixers then it will chnage. It beings at +3,+5,+7,+9.*

This question seems that wasn't clear for you too, i'll try to make it more understandable:
When adding ruby's do the % options have the same amount of 3 (0%,50% and 100%) like when adding Jades? Or are they random from 1~100%? Example: 4%, 10%, 12%, 45%, 33%, 79%, 82%, 91% , 99% ?



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 Post subject:
PostPosted: Sun Dec 30, 2007 12:59 pm 
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Meh...dont really get it lol but:

4D -> 3 int/str max
5D -> 4 int/str max
6D -> 4 int/str max
7D -> 5 int/str max
8D -> 5 int/str max

(The D's are the grades you are talking about, they are actually called degrees :) ).

And when you mess with your white stats (ruby stones I think you are talking about) then you should be able to get any % ranging from 0% to 100%

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 Post subject: Re: A few questions regarding alchemy:
PostPosted: Sun Dec 30, 2007 4:48 pm 
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DESOUL wrote:
thAi wrote:

Sorry I didn't read the last part.

1.Yes
2.It would be Int 3 (100%)
3.Yea and you use stones. Everytime you try to increase the stat it can either go up or down.
4.Yes the higher the item, the more int or str you will be able to add to it.
5.The stats affected by ruby stones do not change the way a weapon looks. Only if you + the weapon using elixers then it will chnage. It beings at +3,+5,+7,+9. Anything dealing with changing the stats of an item or its's + is random.

If I didn't explain it well enough I hope these guids will do a better job. Its late and I'm getting tired :P

http://www.silkroadforums.com/viewtopic.php?t=88 - Using Elixers
http://www.silkroadforums.com/viewtopic ... ht=alchemy - Alchemy


Yes you helped alot, but i have a few points to dissagrea and a few remained un-aswered.

I'd say it would be 3 INT or 4 INT anyways, the number doesn't necesarily multiply like 100%=50%+50% (x=2INT + 2INT), i've yet to see a 4 (100%) but i've seen alot of 3 grade 3 INT (100%) and 2 INT (50%) thus 1 INT had (0%) on those 3-rd grade items.

*4.As i've seen so far there are only three random categories for one option like only (0%) , (50%) and (100%)? or is there a 25% and a 75%? and where do those apply? to higher grade items that can have up to +5 stats? Like example +1 INT (0%), +2 INT (25%), +3 INT (50%), +4 INT (75%) and +5 INT (100%)? Yes the higher the item, the more int or str you will be able to add to it.*

Here i see you didn't understand the question, i'll reprase it:
I'm asking if items lets say grade 8 items have more than those three options (0%, 50%, 100%) , or do are these 3 options standart for every grade no matter how much INT it gives , like for a grade 8 that would be a example of (1 INT 0%) , (3 INT 50%) and (5 INT 100%)? or do there apear extra options like 25% and 75% betwen them? Yes there are extras between them. For mainy int and str, it would go 0%, 33%, 50%, 66%, 100% I believe.

*5. And about Ruby's, i've yet to see any screenshots about Ruby upgrades and how does a increased item influenced by a ruby look like, how many % Categories are there? Is the roll random on those too? Or does it work like a elixir upgrade? The stats affected by ruby stones do not change the way a weapon looks. Only if you + the weapon using elixers then it will chnage. It beings at +3,+5,+7,+9.*

This question seems that wasn't clear for you too, i'll try to make it more understandable:
When adding ruby's do the % options have the same amount of 3 (0%,50% and 100%) like when adding Jades? Or are they random from 1~100%? Example: 4%, 10%, 12%, 45%, 33%, 79%, 82%, 91% , 99% ?
For rubies, they can vary from anywhere to 0%-100%




4.Yes there are extras between them. For mainly int and str, it would go 0%, 33%, 50%, 66%, 100% I believe. However some different blues such as adding a status reduction on accessory can be different, like 0%,1%, 21%, and 47%. Theres more after 47% but I just don't know them :p

5.For rubies, they can vary from anywhere to 0%-100%

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 Post subject:
PostPosted: Sun Dec 30, 2007 5:10 pm 
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do you have luck doing alchemy, cuz if you don't, don't bother.

people get random alchemy luck. my toon in Alexander was lucky as shit, i could make everything +5, and i would get sos drops.

i'm now in Saturn, i have shit luck on alchemy. :banghead: :banghead: :banghead: :banghead:

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 Post subject:
PostPosted: Wed Jan 02, 2008 9:11 pm 
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the ruby dont change the way an item looks
only the exixers do that at different levels
but the ruby do change the %
and these are all random except the stones themselves each have a % chance of success on them 10% - 30%
having luck on item increases the % chance of success
and also one of the silk preimium tickets also increases success rate
8)

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