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 Post subject: phys/ amg reinforce and attack rating
PostPosted: Sun Mar 11, 2007 8:11 pm 
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What does the physical/magical reinforce and attack rating determine. Please tell me in detail ... what does it do exactly.

and its already established that the search function is worthless.
:EDIT: Found the answer

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 Post subject: Where is the answer?
PostPosted: Tue Mar 13, 2007 9:50 am 
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I could not find it .. the sticky FAQ by Maggie says somethign about it but its not in details


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 Post subject:
PostPosted: Tue Mar 13, 2007 10:14 am 
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Attackrating lets you do damage in the higher ranges. So for instance if your damage is between 1000 - 1500 dmg it lets you do more closer to 1500 dmg.

Physical/Magical reinforce on weapons increases the damage a bit as follows:

Mag. Atk = Mag. attack power + (Int stat * Mag. Reinforce)
Phy. Atk = [Phy. attack power + (Str stat * Phy. Reinforce)] * [1 + weapon mastery/100]

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 Post subject: Now THAT is beautifully explained.
PostPosted: Tue Mar 13, 2007 11:21 am 
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Nice one dude.

Now Please explain us ALL other weapon stats/attributes. .. with examples and values

Also, I KNOW that glaive is a physical damage weapon. But when I hit a mob/player with RIVER FIRE FORCE spell active, the damage done is counted as physical damage or magical damage?


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 Post subject: Re: Now THAT is beautifully explained.
PostPosted: Tue Mar 13, 2007 12:00 pm 
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tatyawinchu wrote:
Now Please explain us ALL other weapon stats/attributes. .. with examples and values


STR: How much weight you can lift.
INT: How easy it is to pass a test.
Phy. Atk. How quick you can throw a punch.
Mag. Atk. How quick you can throw a mage.
Phy Bal. How easy it is to fall down.
Mag. Bal. How easy it is to fall down when drunk.
Hit ratio Success of picking up chicks in a bar.
Parry ratio Success of avoiding picking up fat chicks. (hey, you're drunk!)

When you attack someone with river fire on a glaive, you do Falldown damage. Do enough Falldown damage over a short period of time and your opponent will fall down. It's not as powerful as falldown spells though. They go booom, like the dynamite.

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 Post subject: Its easier than that
PostPosted: Tue Mar 13, 2007 1:11 pm 
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If u cant be a part of the solution, try not to be part of the problem .. step aside junior


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 Post subject:
PostPosted: Tue Mar 13, 2007 9:49 pm 
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http://www.silkroadforums.com/viewtopic.php?t=32482

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 Post subject: Re: Its easier than that
PostPosted: Sun Mar 18, 2007 3:30 am 
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tatyawinchu wrote:
If u cant be a part of the solution, try not to be part of the problem .. step aside junior



i undestood completely what he said he used great examples ^_^


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