vulperin wrote:
I will try to explain it as best as i can.
The % at the bracket is how much is it better than NPC weapon.
Let's say 100 - 150(0%) physical attack is the stats of NPC weapon.
If 200- 250(100%), it means that the particular weapon will not have a better physical attack as it is already 100%(max)
Thus if 200-250(100%) then a 50% will have a physical attack of 150- 200(50%)
Compare it with 100 - 150(0%) to 150 - 200(50%). Obviously the second one is better. Thus the higher the % in the bracket the better it is
Thank you, that answers a question I posted in this thread:
http://www.silkroadforums.com/viewtopic.php?t=17862
So, do all the (+xx%) in the rest of weapon/armor stats reflect it's relevance to NPC weapons/armor?
Do you know whether those values are related to the items Degree or Required Level?
An example:
Critical 4 (+16%)
If this weapon's Critical got raised to 100%, it would be 25? (4/.16=25). That would be a critical every 4th hit, considering that number is a %. Are there weapons like that? Or am I seeing this wrong.
Sorry if it seems like I'm over complicating this. I really want to understand how these values work so I'll know good weapons and armor when I see them.
Maybe there could be one "official" weapon and armor stats FAQ for stuff like this, considering there have been several related threads started recently.