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 Post subject: Elixer Failure.
PostPosted: Thu Mar 08, 2007 12:25 am 
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what exactly happens if i try to enhance an item with an elixer and it fails?

i have a SOM footgear 3rd degree +1str lucky 5times\time durability and parry ratio.

and i wanna make it +1.

so if it fails... i lose my footgear or wat??


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 Post subject:
PostPosted: Thu Mar 08, 2007 12:36 am 
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well ist lucky 5,so you can make it + 5 if you wish


(i think) +3 for shure

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 Post subject:
PostPosted: Thu Mar 08, 2007 12:43 am 
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but wat happens if i fail?


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 Post subject:
PostPosted: Thu Mar 08, 2007 1:00 am 
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it cant go to +0 of destroy it self but whit lucky 5 + 3 is no problem



long time ago i had a lvl 24 spear lucky 3,if im not wrong,and i made +5

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 Post subject:
PostPosted: Thu Mar 08, 2007 1:03 am 
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no ur not understanding. the footgear has no pluses at all.

so if i fail that means it destroys it?


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 Post subject:
PostPosted: Thu Mar 08, 2007 4:06 am 
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Mahnitu wrote:
well ist lucky 5,so you can make it + 5 if you wish

Wrong. Lucky will increase the chance of success but it will not gurantee it, it's like lucky powder.

Equipment won't break until +4 so if you fail, it'll still be SOM and it won't break.


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 Post subject:
PostPosted: Thu Mar 08, 2007 5:09 pm 
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Mage Pker wrote:
no ur not understanding. the footgear has no pluses at all.

so if i fail that means it destroys it?


The ONLY time you can lose an item from enchanting with an elixir is when your trying to go from +4 to +5, or higher. There isnt a need to go that high on such a low lvl item. Go for +3 and leave it at that.

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 Post subject:
PostPosted: Thu Mar 08, 2007 10:31 pm 
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EllisD wrote:
The ONLY time you can lose an item from enchanting with an elixir is when your trying to go from +4 to +5, or higher. There isnt a need to go that high on such a low lvl item. Go for +3 and leave it at that.


Thanks for clarifying this. I was worried there was a chance of any item breaking, no matter the level. Phew! 8)

Y.

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