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 Post subject: Noob questions about alchemy and p/c =]
PostPosted: Mon Apr 02, 2007 5:42 am 
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Joined: Mar 2007
Posts: 10
I know that there is a guide out there that explain alchemy it but I can't quite find it. And those that I found did'nt answer my question.

1.What happens if you use alchemy on a SOS item?
For example: A SoS lvl 24 +3, 4th degree bow with no blues(<btw how much you think that worth?)
If you apply alchemy to it, is there a chance that the +3 will dissapear and if anything speical will happen to the SoS?

2.The difference on using stones and intensify elixers ( well i know that elixers works better and more exp, but what are the difference specificly)

3. It would be nice if you guys can do some price checks for me

Lvl 20 Iron Tasset SoS(protector)
Int+2(+50%0
Steady(6/time)< whats that mean anyways?
Hp 5 increase (0%)
Mp 50 Increase (69%)

Lvl 18 Iron Boots SoS(protector)
Durability 10% Increase (+0%)

The prices of elixers~

BTW: These are all base on the price in Alexander


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 Post subject: Re: Noob questions about alchemy and p/c =]
PostPosted: Mon Apr 02, 2007 5:56 am 
Yes wrote:
I know that there is a guide out there that explain alchemy it but I can't quite find it. And those that I found did'nt answer my question.

1.What happens if you use alchemy on a SOS item?
For example: A SoS lvl 24 +3, 4th degree bow with no blues(<btw how much you think that worth?)
If you apply alchemy to it, is there a chance that the +3 will dissapear and if anything speical will happen to the SoS?

+3 -> +4 if fails, the bow can go back to +0
Nothing will happen with the sos. it will remain sos
Only thing that could happen is when you are REALLY unlucky, the bow will disappear (break)
to keep it from breaking, put immortal on it.
put astral on it if you want to keep your durability.
for the rest its all about luck. it might be you dont need immortal and steady.

~ before +3 items cannot break
~ with putting blues on it items cannot break and + cannot go down


2.The difference on using stones and intensify elixers ( well i know that elixers works better and more exp, but what are the difference specificly)

elixirs is for +ing the item
stones are for upgrading the stats.
that can be done with stones that give you blue stats
and stones that will change your (%) behind your items white stats.
If you try a stone, look for assymmilation %; thats the chance
other stats will change when you alchemy the stone.
Oh and stones can be made out of elements; elixirs can not


3. It would be nice if you guys can do some price checks for me

Lvl 20 Iron Tasset SoS(protector)
Int+2(+50%0
Steady(6/time)< whats that mean anyways?
Hp 5 increase (0%)
Mp 50 Increase (69%)

on sparta would be round 700k

Lvl 18 Iron Boots SoS(protector)
Durability 10% Increase (+0%)

on sparta would be round 600k

The prices of elixers~

on sparta:
weapon elixir 190~225k
shield elixir 45~80k
protector elixir 50~70k
accessory elixir 35~50k


BTW: These are all base on the price in Alexander


if im wrong dont flame me :D[/b]


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 Post subject:
PostPosted: Mon Apr 02, 2007 10:15 am 
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Posts: 205
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thought astral was ment to prevent the losing of the + ...


example: if u got a lvl 42+5 glavie with astral, if u wanna make it +6 but it fails, u still got the +5 thans to astral ..

that's what i alsways thought :p

correct me if i'm wrong :wink:


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 Post subject:
PostPosted: Thu Apr 05, 2007 7:11 pm 
Hi, I'm New Here
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Joined: Mar 2007
Posts: 10
Thanks for the feedback


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