But that is not an official word... That's why I'm going to say some of my toughts.
I think Attack Rating is deeply related to general dicing of attacks. In other words, the more Attack Rating, the more luck you'll have when attacking the enemy. What does that mean?
It means that the higher the Attack Rating, the higher your chance of giving status effects, the higher your chance to score a critical, the higher your chance of getting your attack NOT blocked, and of course, the higher the average damage dealt by your character.
Why this theory? Well, it started many months ago, with the christmas event. We got both Attack Rating and Parry Ratio scrolls. I was about 45 at the moment. With me being an Pacheon+Cold character, I had both the noticeable criticals and freezes to use on my test. I noticed while training at Bunwangs that it was really easy to hit them with critical or to freeze them. I had a SoS bow which also means higher attack rating than usual. But then, when I ocasionally went to hunt Ujigis, it was really hard to hit them with a critical or to freeze them compared to the Bunwangs.
That proves nothing yet, but then I went to hunt at the Ujigis with an Attack Rating scroll activated. And I noticed that it got even easier to critical and to freeze both at Bunwangs and at Ujigis. Of course, my average damage also improved.
While using a Dodging Scroll, I got less criticals from monsters while hunting (other than the reduced average damage taken). Since I don't usually use these scrolls while doing PvP, I couldn't test my Parry VS other players but I'm almost sure it would be noticeable.
It may just be a coincidence, but what if this happens to be right? I'd like people to check on the truth of this, since one person alone cannot prove a whole theory with a single character.
