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 Post subject: Ruby vs Jade Tablets and Other Alchemy/Stat Questions.
PostPosted: Sat Jun 23, 2007 7:57 am 
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My understanding is that Ruby Tablets change base (white) Stats and Jade Tablets give you blue increases but on one of the posts I saw a Jade Tablet not only give a blue increase it also increased a white stat. What's going on? Do Ruby Tablets increase/decrease blue stats too?

Also I have an item that has a blue bonus of Int 2 (50%). If i wanted to increase the Stat to like 2 (100%) or 3 (75%) or whatever, do I just use another Jade Tablet or would a Ruby suffice?

Do tablets always change something even when they fail? Or do they only fail when you are in a laggy area?

Should you use intensifiers before using tabs. Do intensifiers help increase alchemy effectiveness or are they completely unrelated. What do intensifiers do anyway? I mean i know they give you a +1 or whatever to weapons or accessories but i don;t have any idea what that means really. (And i do know how to do it, elixir weapon intensifier lucky powder so don't need that explained, just the point of doing it).

What do the base and percentage bonuses mean anyway? I guess the higher the better but does a 100% for example mean you always deliver 100% damage (the high damage bonus) or parry or whatever? How does something like that work for Int?

Do Lucky Items have a greater chance of working with Alchemy tablets. I used a tab on a lucky item once and the lucky didn't reduce; I expected the lucky to go down from 3 to 2. (Granted I was in a laggy area and the tab didn't work so I don't know what happened, except i lost the elements i used).

I hate being frozen so a lot of times I use the fog tab. Thing is a few of my items already have this ability. Is there any sense in having multiple items with frostbite resistance. Are the bonuses cumulative? Does the level iof the item affect its effectiveness? Like how does a level 1 necklace with frostbite resistance compare against a level 17 item? And do frostbite items increase the speed of universal pills in getting unfrozen or again unrelated?

Also do certain items alchemy better in certain areas than others. I always think the dodge bonus should be used on my shoes and maybe legs while durability should go on my chest, weapon and shield. I am basing it on my own common sense but does the game register where something goes?

Well thanks for any help. I'll keep doing searches for info in the meantime. Or playing or both.


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 Post subject: Re: Ruby vs Jade Tablets and Other Alchemy/Stat Questions.
PostPosted: Sat Jun 23, 2007 4:12 pm 
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Autumn wrote:
My understanding is that Ruby Tablets change base (white) Stats and Jade Tablets give you blue increases but on one of the posts I saw a Jade Tablet not only give a blue increase it also increased a white stat. What's going on? Do Ruby Tablets increase/decrease blue stats too?
The reason that they change other stats is because of the Assimilation value on the stone. The higher the %, the more likely it is to change another stat, whether it be a good or bad change.

Also I have an item that has a blue bonus of Int 2 (50%). If i wanted to increase the Stat to like 2 (100%) or 3 (75%) or whatever, do I just use another Jade Tablet or would a Ruby suffice?
Each item has a degree listed at the top. The higher the level, the higher the degree (our current max is 8th degree). The higher the degree, the higher the blue stats you can put on an item. Eg. on 6th degree items, you can put a maximum of 4 int and 4 str on your items, but once you get to 7th degree, you can put 5 int and 5 str on your item.

Do tablets always change something even when they fail? Or do they only fail when you are in a laggy area?
Tablets (well stones) change other stats randomly. They will not change another stat if failed

Should you use intensifiers before using tabs. Do intensifiers help increase alchemy effectiveness or are they completely unrelated. What do intensifiers do anyway? I mean i know they give you a +1 or whatever to weapons or accessories but i don;t have any idea what that means really. (And i do know how to do it, elixir weapon intensifier lucky powder so don't need that explained, just the point of doing it).
It makes your weapon/gear/accessory have the stats of a higher level item. So, if you have a 42 sword, no +, and you use elixirs to get to +3, it will have a comparable attack to a lvl 45 sword, but you can use it at lvl 42.

What do the base and percentage bonuses mean anyway? I guess the higher the better but does a 100% for example mean you always deliver 100% damage (the high damage bonus) or parry or whatever? How does something like that work for Int?
The % beside your white stats [phys attack 549-684 (+42%)] is what tells you how much better than an NPC item it is. Items you would buy from the NPC will always have (+0%)

Do Lucky Items have a greater chance of working with Alchemy tablets. I used a tab on a lucky item once and the lucky didn't reduce; I expected the lucky to go down from 3 to 2. (Granted I was in a laggy area and the tab didn't work so I don't know what happened, except i lost the elements i used).
Lucky only applies to elixirs, not tablets

I hate being frozen so a lot of times I use the fog tab. Thing is a few of my items already have this ability. Is there any sense in having multiple items with frostbite resistance. Are the bonuses cumulative? Does the level iof the item affect its effectiveness? Like how does a level 1 necklace with frostbite resistance compare against a level 17 item? And do frostbite items increase the speed of universal pills in getting unfrozen or again unrelated?
When putting resistances on your jewelry, it decreases the length of time that you will be effected by a status. The % of resistance gets added up between all your jewelry, then applied towards the status. There is a skill in the Fire tree called Fire Shield. With this skill at a high enough level, and high enough resistances on your jewels, you can become completely immune to all status'. The only difference between the level of the jewelry, is the defence it gives...and the higher degree of jewelry, the more resistance you can put on it (eg. the 8 degree accessories allow 20% resistance per accessory)

Also do certain items alchemy better in certain areas than others. I always think the dodge bonus should be used on my shoes and maybe legs while durability should go on my chest, weapon and shield. I am basing it on my own common sense but does the game register where something goes?
Add as much blue to all your gear as possible

Well thanks for any help. I'll keep doing searches for info in the meantime. Or playing or both.


Also, click the link in my sig, it might help to further explain a few things.

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WTF Do All Those Stats Mean??? <--- CLICK ME NOW!


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 Post subject: Re: Ruby vs Jade Tablets and Other Alchemy/Stat Questions.
PostPosted: Sat Jun 23, 2007 4:42 pm 
EllisD wrote:
Also, click the link in my sig, it might help to further explain a few things.


+1. i use that guide a lot =)


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 Post subject:
PostPosted: Sat Jun 23, 2007 5:51 pm 
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i think EllisD told you everyting :)

maybe this kind of posts should get a sticky, so everyone can read about it without making posts of it (maybe it's already there, i havn't searched for it)


however, some people seems to be too lazy becease people keep posting about same subjects



btw: Cin i love your signature :D

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 Post subject:
PostPosted: Sun Jun 24, 2007 2:48 am 
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What is the degree-blue item correlation for us that don't know. You mentioned on 6 degree items you can have 4 str and 4 Int but how would I know this if you hadn't of just told me? Whenever I try and use the game guide I get a bunch of question marks. When I do a search on degrees I get a whole lot of responses that don't seem to have anything to do with degrees.

How many different blue items can I put on say a 3rd degree item. A fourth degree item? Could I put MP, Durability, Fogs, Int, and Parry all on one 3rd degree item? How much more can i keep putting on?

Oh, by the way, thanks for answering my previous questions.


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 Post subject:
PostPosted: Sun Jun 24, 2007 4:59 am 
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Autumn wrote:
What is the degree-blue item correlation for us that don't know. You mentioned on 6 degree items you can have 4 str and 4 Int but how would I know this if you hadn't of just told me? Whenever I try and use the game guide I get a bunch of question marks. When I do a search on degrees I get a whole lot of responses that don't seem to have anything to do with degrees.

How many different blue items can I put on say a 3rd degree item. A fourth degree item? Could I put MP, Durability, Fogs, Int, and Parry all on one 3rd degree item? How much more can i keep putting on?

Oh, by the way, thanks for answering my previous questions.


Quite honestly, I'm not EXACTLY sure about the relationship between the amount of INT and STR you can have on a certain piece of EQ that corresponds to the degree. I'll say, however, that most 8D weapons / armor / accessories can have a total of 5 INT and 5 STR on them. I THINK that might be 7D as well. 3D can have 3 INT and 3 STR, I believe, at the very max. Not exactly sure. I'm sure someone else here can tell you exactly, so I'll let someone else answer. If no one else knows, just browse around stalls, and find an item that has a blue of 100% for INT or STR, or anything else - say, it's like this:

L32 Armor:
Stats here.
INT 3 (100%)

That would mean that the max you can have on that piece of armor, regardless of if it's an NPC drop or anything else, is 3. The same should apply to the weapons, accessories, and armors of that same Degree.

You have to refine your searches VERY specifically for the SRF Search Button to work. Either that, or most of the information that you're asking can be read up on the Guides that are stickied around the place, in the C&S and GT Section.

In regards to the Fogs and INT... some of them ONLY work with protectors, and some of them ONLY work with Shields, and some of them ONLY work with weapons. The tablet / stone will tell you what it works with, so don't worry about that. Tablets like Fog and Air, I believe, reduce status effect, and as such, those can only go on Accessories, such as rings. Tablets such as Challenge change Critical, and those can only go on weapons. You can put whatever Tablets you want on any piece of EQ, so long as it's allowed. For example, you cannot put a status effect reduce stone / tablet on a weapon. The max you can have is 100%, so once you reach there, you can't change it anymore, except for it to either stay the same, or go down.

Correct me if I'm wrong on any of this stuff. :)


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