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 Post subject: Stones or.. Wep elixers..
PostPosted: Tue Jul 31, 2007 4:18 am 
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which one should I do first or it doesn't affect each other?


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PostPosted: Tue Jul 31, 2007 5:30 am 
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uh doesnt matter which u do but i would do the weapon elixrs first.

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 Post subject:
PostPosted: Tue Jul 31, 2007 1:53 pm 
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kk


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 Post subject:
PostPosted: Tue Jul 31, 2007 6:31 pm 
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I find it easier to + a clean, non blue item.

I also find it easier to blue a non + item.

Good Luck. :P

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 Post subject:
PostPosted: Tue Jul 31, 2007 6:43 pm 
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If its sos blue first for me if not then +

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 Post subject:
PostPosted: Tue Jul 31, 2007 9:11 pm 
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what if it adds steady, luck, ect xD lols does that count as blue like a real blue =P


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 Post subject:
PostPosted: Wed Aug 01, 2007 3:01 pm 
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EllisD wrote:
I find it easier to + a clean, non blue item.

I also find it easier to blue a non + item.

Good Luck. :P


You know This has been my experience as well. Though it might just be me. :roll:

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 Post subject:
PostPosted: Thu Aug 02, 2007 2:54 pm 
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I always + my stuff first then head on to the blues...i think a good blue item without + is like half ass....so do the hard part first then the easy part...

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 Post subject:
PostPosted: Thu Aug 02, 2007 4:07 pm 
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Id try to get my weapon +3 or +4 (depending on the level and elixirs I have) then I would head for the white %'s if they are not good. ofcourse I would defenatly put lucky, steady, and immortal, way before thinking for ++ the weapon... After the weapon is +3 or +4, and has lucky, steady, and immortal, I will put int, str, dura, and astral. After all that im going to try for +5 or +7, depending on my luck :roll:

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 Post subject:
PostPosted: Thu Aug 02, 2007 4:19 pm 
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Master_of_Puppets wrote:
Id try to get my weapon +3 or +4 (depending on the level and elixirs I have) then I would head for the white %'s if they are not good. ofcourse I would defenatly put lucky, steady, and immortal, way before thinking for ++ the weapon... After the weapon is +3 or +4, and has lucky, steady, and immortal, I will put int, str, dura, and astral. After all that im going to try for +5 or +7, depending on my luck :roll:


Never use a lucky stone on an item until you need it. It will get very costly if you just "put them on for later" because along the way, going for +2 or +3, it will get used and you wont have it for when your trying for +5 or +6.

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 Post subject:
PostPosted: Fri Aug 03, 2007 5:55 pm 
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Well i bought a sword +0 with 6 lucky 6 steady 5 immoral lvl 32 SOS lol.. Im planning to make it +5..~ all the % sucks.. but only those blues are good :)


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 Post subject:
PostPosted: Fri Aug 03, 2007 6:57 pm 
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Just as an experiment I bought a coronet with 7 lucky. I never got it past +2, before the luckys were used up. Luckys help, but they are not a guarantee.

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 Post subject:
PostPosted: Fri Aug 03, 2007 7:13 pm 
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glavie wrote:
Just as an experiment I bought a coronet with 7 lucky. I never got it past +2, before the luckys were used up. Luckys help, but they are not a guarantee.


I believe 6 is the max for a stat like steady, astral, lucky, immortal. I know for a fact its 6 for steady (or was before the update)

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 Post subject:
PostPosted: Fri Aug 03, 2007 7:27 pm 
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It could have been 6. It was definitely over 5.

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 Post subject:
PostPosted: Sat Aug 04, 2007 12:14 am 
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DAM IT!!! I only got 1 lucky left.. I failed on the 4-5 one. I make it to +4 without anything >.< =\ now the sword isn't worth much now is it >_>


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 Post subject:
PostPosted: Sat Aug 04, 2007 4:02 pm 
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Yep that is alchemy for ya, that is how joymax makes money. They sell all those astrals.

Congrats on getting it to +4

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