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 Post subject: What is the (+100%) , for example, for?
PostPosted: Sun Sep 30, 2007 10:22 am 
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Sometimes if a item has str increase for example, after it it says: (+66%) (For example again 8) )
for what is it , Please a clear and good decription :love:

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 Post subject:
PostPosted: Sun Sep 30, 2007 10:23 am 
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if its at (100%) i means its fully upgraded and cant go up anymore.

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 Post subject:
PostPosted: Sun Sep 30, 2007 10:25 am 
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ohhh ok, so if you have str 2 increase (66%) you can up it, and if you have str 2 increase (100%) you cant?


Last edited by ikjopp on Sun Sep 30, 2007 10:44 am, edited 1 time in total.

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PostPosted: Sun Sep 30, 2007 10:29 am 
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yah :)

and the amount of int & str that can be added goes up with the degree (although i dont know the exact amount)

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 Post subject:
PostPosted: Sun Sep 30, 2007 10:33 am 
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ikjopp wrote:
ohhh ok, so if you have str 2 increase (66%) you can up it and if you have str 2 increase (100%) it cant?


its a simple math,

str 1 = (0%) Joymax is stupid it should be (33%)
str 2 = (66%)
str 3 = (100%)

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 Post subject:
PostPosted: Sun Sep 30, 2007 10:46 am 
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MrBow wrote:
ikjopp wrote:
ohhh ok, so if you have str 2 increase (66%) you can up it and if you have str 2 increase (100%) it cant?


its a simple math,

str 1 = (0%) Joymax is stupid it should be (33%)
str 2 = (66%)
str 3 = (100%)


k thx, Close it. Topic answered...

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 Post subject:
PostPosted: Sun Sep 30, 2007 5:37 pm 
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Rubennz wrote:
MrBow wrote:
ikjopp wrote:
ohhh ok, so if you have str 2 increase (66%) you can up it and if you have str 2 increase (100%) it cant?


its a simple math,

str 1 = (0%) Joymax is stupid it should be (33%)
str 2 = (66%)
str 3 = (100%)


k thx, Close it. Topic answered...


Odd, I haven't seen 66% on an item that can only hold 3 stats.. It goes 0, 50, 100..

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 Post subject:
PostPosted: Sun Sep 30, 2007 6:45 pm 
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Aby wrote:
Rubennz wrote:
MrBow wrote:
ikjopp wrote:
ohhh ok, so if you have str 2 increase (66%) you can up it and if you have str 2 increase (100%) it cant?


its a simple math,

str 1 = (0%) Joymax is stupid it should be (33%)
str 2 = (66%)
str 3 = (100%)


k thx, Close it. Topic answered...


Odd, I haven't seen 66% on an item that can only hold 3 stats.. It goes 0, 50, 100..


He did it wrong.

It's 1str=0%
2=33%
3=66%
4=100%


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 Post subject:
PostPosted: Mon Oct 01, 2007 1:18 am 
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[SD]Rainigul wrote:
Aby wrote:
Rubennz wrote:
MrBow wrote:
ikjopp wrote:
ohhh ok, so if you have str 2 increase (66%) you can up it and if you have str 2 increase (100%) it cant?


its a simple math,

str 1 = (0%) Joymax is stupid it should be (33%)
str 2 = (66%)
str 3 = (100%)


k thx, Close it. Topic answered...


Odd, I haven't seen 66% on an item that can only hold 3 stats.. It goes 0, 50, 100..


He did it wrong.

It's 1str=0%
2=33%
3=66%
4=100%


Depends on the item degree -_-

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 Post subject:
PostPosted: Mon Oct 01, 2007 1:39 am 
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Potetgull wrote:
[SD]Rainigul wrote:
Aby wrote:
Rubennz wrote:
MrBow wrote:
ikjopp wrote:
ohhh ok, so if you have str 2 increase (66%) you can up it and if you have str 2 increase (100%) it cant?


its a simple math,

str 1 = (0%) Joymax is stupid it should be (33%)
str 2 = (66%)
str 3 = (100%)


k thx, Close it. Topic answered...


Odd, I haven't seen 66% on an item that can only hold 3 stats.. It goes 0, 50, 100..


He did it wrong.

It's 1str=0%
2=33%
3=66%
4=100%


Depends on the item degree -_-


I know, but he was doing an example with 66%, so I did an (the correct) example with 66%.


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 Post subject:
PostPosted: Mon Oct 01, 2007 7:17 am 
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Just to clarify...or confuse more...

Blues are little harder to understand.

Degree 1-4
Str 1 (0%) = You have the Str Attribute, but its the lowest value.
Str 2 (50%) = You have the Str Attribute, but its the middle value.
Str 3 (100%) = You have the Str Attribute, its the highest value.

Degree 5-6 go up to Str 4 (100%)....so Str 1 stays (0%)......Str 2 changes to (33%)......Str 3 changes to (66%).....

Degree 7-8 go up to Str 5 (100%)....so Str 1 stays at (0%)....Str 2 changes to (25%)....Str 3 changes to (50%)......Str 4 changes to (75%)....

---------------------------------------------------

Easiest way to understand the % is a Shields Block Ratio.

NPC Shields have 10 (0%) Block Ratio.

You'll find some shields that have 15 (50%) Block Ratio....
16 (60%)
13 (30%)
20 (100%)

etc....

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