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 Post subject: [REQ] pk2 editing map part
PostPosted: Fri May 09, 2008 6:57 pm 
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i need help plz :D

i've extracted the map slices hexedited and changed to dds added the spawn points to the slices and saved then hexedited again n made it ddj when i import them again i get a null error and when i do manually i write the pat Media/interface/worldmap and tryed also Media/interface/worldmap/map it says sucsses but its not working

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any idea what i did wrong or what i should do :)

thanks in advance


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 Post subject: Re: [REQ] pk2 editing map part
PostPosted: Fri May 09, 2008 7:39 pm 
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i think you should use the search button!

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 Post subject: Re: [REQ] pk2 editing map part
PostPosted: Fri May 09, 2008 10:25 pm 
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i did couldnt find what i need if u saw what i need somewhere in the forum paste the link here plz


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 Post subject: Re: [REQ] pk2 editing map part
PostPosted: Sat May 10, 2008 12:10 am 
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Adding spawnpoints to your map gives you an unfair advantage over the others and that isnt allowed here on SRF (pk2 wise)...But I guess I'm wrong blehbleh

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 Post subject: Re: [REQ] pk2 editing map part
PostPosted: Sat May 10, 2008 6:34 am 
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i dont see anything not fair in that :D . everybody has the unique maps already :)


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 Post subject: Re: [REQ] pk2 editing map part
PostPosted: Sat May 10, 2008 2:38 pm 
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Whats not fair about it? You can go unique huting, and have the maps open in another window. All this allows you to do is not bothering to switch windows.


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 Post subject: Re: [REQ] pk2 editing map part
PostPosted: Sun May 11, 2008 8:53 am 
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Any Help :D?


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 Post subject: Re: [REQ] pk2 editing map part
PostPosted: Sun May 11, 2008 5:28 pm 
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It disadvantages other people so no one is going to do it for you at risk of getting banned.

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