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 Post subject: Dual screen camera rotate problem
PostPosted: Sun Mar 05, 2006 6:46 pm 
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It gets really annoying when the mouse coursor won't stick to one monitor and travels off to the second totally screwing up camera rotation. Is there any way to limit pointer movement only to the game screen?

Also I get a start button bar on top of the game screen partially hiding the game's quickbar.

Does anyone know a way to alter the UI to fix either of these issues?


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 Post subject:
PostPosted: Sun Mar 05, 2006 7:14 pm 
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You could not use one or the other screen.

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 Post subject:
PostPosted: Sun Mar 05, 2006 7:30 pm 
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Found a solution:

Quote:
Playing games when using a dual monitor configuration can be a pain. The problem is that the mouse would move to the other monitor while playing the game, and you would lose control of the mouse for your game. To avoid this problem, I've written a small program, mostly based on David Antliff's switchscreen program. The idea is simply to lock your mouse in the monitor it currently is in. The tarball for this program is available at http://www.cs.kent.ac.uk/~sm244/Jail.tar.gz . You can then simply bind a shortcut key to the program from your window manager.


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 Post subject:
PostPosted: Mon Mar 06, 2006 5:50 pm 
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Hmm... I also use dualscreen and have trouble with this. But the solution you posted... a tarball... I've only ever seen tarballs when Linux is involved.

What I'm trying to ask is, is this a solution only for Linux or does it work for Windows?

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 Post subject:
PostPosted: Mon Mar 06, 2006 6:50 pm 
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Tarballs hold source code, and this one needs to be compiled from what I can tell.

.JailLock (Hidden file in Linux)
gpl.txt (License)
Jail (source)
Jail.c (source)
JailSwitch.sh (Shell script)
Makefile (for compiling)

Looks like fun!

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