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 Post subject: Frost Wall Series for int based chars?
PostPosted: Mon Jun 26, 2006 10:56 pm 
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i came across a couple of sro movies and mostly saw a couple of nukers and archers using this skill during jobwars. a direct link to this skill can be found by clicking here. i was wondering if this skill might actually be beneficial for int based chars, as from what i read from the skill desciption:

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Creates a crystal of ice around the player, which absorbs any incoming damage (while the crystal is intact, player is invincible). Maintaining a crystal consumes a certain amount of MP at regular intervals. Crystal disappears when it's own HP is depleted, or if the player runs out of MP. Unlike it's Fire counterpart, absorbs Physical damage more efficiently.


i'm planning to level cold to 60, for phy defence purposes only for my int based char. after seeing those movies and reading the description, when using this cold buff at level 60 (Extreme Wall lvl2) the player will have a hp increase of 5368(?) and will be also able to widthstand phy based attacks better because of this 54 phy absorption? so when doing jobwars or plain pvp, an int char will have an extra stack of hp (+5k!) when using this buff or am i seeing this all wrong? the mp required to maintain the buff at level is 269mp every 5 seconds?

i know that it does take a while to buff up this skill, but taking a few hits from a pure glaiver during buffing can be compensated with 100% autopot :P just wondering if this buff is worth the pharming, so if anyone has hands on experience please let me know :)

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 Post subject:
PostPosted: Tue Jun 27, 2006 5:08 am 
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i only had a low level crystal wall for my cold/force archer. It was pretty helpful esp being an archer. See a giant, make sure your in range, buff up and fire away. It would save a couple pots. Some say its useless because your immobile, but i suppose thats the whole point since you'll be far away anyway. I don't think the mp will be a problem, i was level 26 and had it at 2 and it lasted a good 3 mins idle time. For me, it was fun to watch the little 1x's and low 2x's trying to take down your wall as you shoot them in thier faces :twisted:

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 Post subject:
PostPosted: Tue Jun 27, 2006 7:16 am 
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lvl cold to ... 68? i think not 60.. you get like 40 more phys defense points.

its works too. nice thing about it is that when its leveled up there so much hp in the damn thing AND, you cant get KD'd when in it (maybe stunned too i haven't checked that)

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 Post subject:
PostPosted: Tue Jun 27, 2006 9:31 am 
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RaiKiRii wrote:
lvl cold to ... 68? i think not 60.. you get like 40 more phys defense points.

its works too. nice thing about it is that when its leveled up there so much hp in the damn thing AND, you cant get KD'd when in it (maybe stunned too i haven't checked that)


would require some sick pharming, and besides at 60 the extra phy defence is already quite impressive (+84, buff & passive). might think about it though, but that would be some months away from now :)

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 Post subject:
PostPosted: Tue Jun 27, 2006 10:40 am 
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Does it take much time to cast it again? If not you could cast it again quickly if it gets destroyed, right?


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 Post subject:
PostPosted: Tue Jun 27, 2006 2:17 pm 
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Around the same time to cast +def buff... which is kinda slow. But the profits of the wall make it worth-it


I'm thinking of 90cold/90light/90fire/30bicheon-30heuksel

You'll have
-more phy defense
-a good wall (versa Fire one = better phy absorption?
-optional cold nuke (2nd book has large range
-less hp

hmmm...

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 Post subject:
PostPosted: Tue Jun 27, 2006 2:27 pm 
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Frost Wall has no armor, so its not effective.


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 Post subject:
PostPosted: Tue Jun 27, 2006 2:42 pm 
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i was like lvl 18 and i put up the frost wall (lvl1) and it took all the damage from a lvl 70s nuke

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{Characters}

Olympus: LVL 6X Pure Str Bow/Fire/Cold/Light
Job: LVL 3 Trader LVL 3 Hunter LVL 1 Thief
(Retired)
Aege: LVL 5X Pure Int Sword/Fire/Cold/Light
Job: LVL 3 Trader LVL 2 Hunter LVL 2 Thief
(Retired)
Venice: LVL 4X Pure Int Spear/Fire/Cold/Light
Job: LVL 2 Trader LVL 1 Hunter (almost lvl 2)
(Active)
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 Post subject:
PostPosted: Tue Jun 27, 2006 4:45 pm 
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even if it only has 1 health left it could take a hit for 100000000000 and you not get hurt.

but yeah its 5k+ health but unarmored health

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 Post subject:
PostPosted: Tue Jun 27, 2006 7:06 pm 
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could be very useful if used correctly

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Thanks Moimoi


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