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 Post subject: Vital spot attk series
PostPosted: Fri Jun 02, 2006 6:04 am 
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How effective is this skill, anyone tested it before? And can it be pilled. Thanks


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PostPosted: Fri Jun 02, 2006 9:23 am 
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Well, just a few points about that skill:
  • Can not be pilled.
  • Almost instant use.
  • Can use it on anyone / without going offender. Nice for ks'ers ;)
  • Low cooldown time, can use it about once per 1-2 seconds
  • I got it at lv2 (equals - 50 Parry) atm, and i do *not* observe higher damage when doing it on a mob. Its propably useless atm. (Except for scaring ks'ers ;))


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 Post subject:
PostPosted: Fri Jun 02, 2006 10:31 am 
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its not useless, but it wont work wonder either
to see the difference, you need to check the average dmg over many hits
i did a test of 50-50 hits with/without it, using soul spear truth
cant remember the exact numbers, but i know it had risen my avg dmg

IMO its useless against mobs, but it can mean win/loss in a pvp fight against a ~same lvl opponent
could be even more effective if its someone else casting it on my opponent :)

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 Post subject:
PostPosted: Fri Jun 02, 2006 10:53 am 
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Kew wrote:
its not useless, but it wont work wonder either
to see the difference, you need to check the average dmg over many hits
i did a test of 50-50 hits with/without it, using soul spear truth
cant remember the exact numbers, but i know it had risen my avg dmg

IMO its useless against mobs, but it can mean win/loss in a pvp fight against a ~same lvl opponent
could be even more effective if its someone else casting it on my opponent :)


An averaging 400 to ~600 increased damage difference on a nuke when the skill is being used on a volunteer seems like a vast difference to me even when the skill is only at level 2.

Tested on mobs when the skill was at level 1. Tested against a level 41/42 mob with a level 43 nuker. Averaging results was a difference of about 300 more nuke damage done on a mob and ~80 more damage on a lion shout.

Maybe what plexiq means is that because the distribution of points in a graph doesn't seem too significant, hence the skill is moot.

Again, regarding all buffs in game: You don't see a significant increase just by having a level 1 skill or a level 2 skill. When was it obvious when the Piercing buff did significant damage increase just because it increases the damage percentage by 3% or 4%? I sure didn't notice the significant difference until I got book 2 level 2. At book 2 level 3, I only notice a 300 to 500 difference in terms of damage on my nukes. At book 1 skill level 1, the difference is hardly even seen. Useless isn't it?

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 Post subject:
PostPosted: Fri Jun 02, 2006 11:21 am 
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question
will leveling up the skill increace the 10 seconds of its effect? i doubt it, but like to know for sure :)

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 Post subject:
PostPosted: Fri Jun 02, 2006 11:32 am 
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Can't answer that for sure Kew, I only got it up to level 2. Not close enough to get level 3 for that skill. From level 1 to level 2, there's no increase in duration, that one I know for sure.

Oh. One more thing. The skill doesn't stack if you cast it again on the person while the 10 seconds is in effect. Lowers it only once.

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 Post subject:
PostPosted: Fri Jun 02, 2006 12:11 pm 
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Kew wrote:
question
will leveling up the skill increace the 10 seconds of its effect? i doubt it, but like to know for sure :)


http://sro.mmosite.com/database/skills/forcepower.shtml#6

It says 10 seconds for book 1 & 2.


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 Post subject:
PostPosted: Fri Jun 02, 2006 1:39 pm 
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@Kard:
Could it be that its only affecting magical damage?

I did quite big runs w/ writing down 100's of hits, but wasnt seeing significant differences. Im str char and mainly dealing phy dmg. Thoughts?


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 Post subject:
PostPosted: Fri Jun 02, 2006 2:21 pm 
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I'm using lvl1 from the first book.

While the damage increase isn't impressive on mobs the same/little higher level, when I fight giants (aka when I zerk) I can see an expressive increase in damage.

Mainly because the doubled damage and 4x base damage crits, the numbers get higher and easier to figure.

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 Post subject:
PostPosted: Fri Jun 02, 2006 3:36 pm 
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plexiq wrote:
@Kard:
Could it be that its only affecting magical damage?

I did quite big runs w/ writing down 100's of hits, but wasnt seeing significant differences. Im str char and mainly dealing phy dmg. Thoughts?


Honestly, that was my speculation as well but your answer is answered up there. The character that I use as Kard is a pure strength fire glavier with force. Yes, I do see a significant damage increase. The damage increase sadly is not noticeable when we do our chain combos or even on a normal hit without skills (with imbue on). It is easily noticeable when you use only a particular skill that does 1 hit. Discount the crits.

Yes I agree wholeheartedly that the change or difference is small but isn't that how all our skills start? The higher the level, the bigger the difference. It's the same when I took the Burn Body skill that increase physical damage. 3% (4% total with passive included), is not a whole lot. In fact, it is disgustingly miserable but as you level and you see bigger numbers, the absence of that buff does seem somewhat significant.

The effect of parry itself is to reduce damage on yourself. Works in reverse if you lower parry on the mob/person. As it is, my nuker takes approximately 200 damage from a maong, that is without the parry buff. Maongs deal physical damage. With the parry buff in effect, it presses the average down to 150. 50 damage is seriously not a lot but do consider that we are not pvping all the time or jobbing all the time. Most of us spend our time grinding. 50 damage less means that over 10 hits, that's 500 damage that you saved on. 500 damage that you saved on is as good as saving a hp pot.

Effects on PvP? I tried. The other character, Innuendra is a hybrid nuker therefore, I don't nuke as hard as pure int. Being a hybrid nuker archer, the deal is to take down the nuker before he gets too close to charge a nuke. Snipe from far. That aside. I've asked my own guildy to nuke me over 50 times without my parry buff and another 50 times with my parry buff on.

Setup 1:
1. Me = level 39, 37 mastery, full protector set, average armor no plusses
2. Guildy = nuker level 42, 38 mastery, 42 spear +3

Looking at the difference between the presence and absence of the parry buff, the fire nukes are hitting me for a whole ~500 less damage when the buff was on. Take into consideration that I do have passive. Without the passive, the damage difference would have been more.

Setup 2:
1. Me = level 39, 37 mastery, full protector set, average armor no plusses
2. Guildy = pure str fire glavier level 42, 38 mastery, 42 + 3 crit 11 glavie

Discounting crits and using only Soul Spear book 2 level 2. The difference was about ~400 less when the buff was on.

About the force skill working on a mob. Both characters that I am playing have that skill. When used against mobs, the damage increase is only seen when you hit big numbers. I'm sure you have some guildmates who are willing to help you experiment. Find a willing guildy and ask him to go kill mobs. Ask him to note the damage he does visually without the skill in use. After some runs, do it again but this time with the skill fired off before he hits the mob. Ask him to visually note the damage he's doing. Over some runs, ask him if he notice any difference in the damage he's doing. Alternatively, you could just note all the numbers down yourself. I did both. Ask my guildy to note visually and I take down numbers.

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 Post subject:
PostPosted: Fri Jun 02, 2006 3:50 pm 
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This is useless against other players, if they know what they're doing.


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 Post subject:
PostPosted: Fri Jun 02, 2006 4:04 pm 
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if it can't be pilled, it will be effective in pvp. The followup question is...is it worth the sp :banghead:


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 Post subject:
PostPosted: Fri Jun 02, 2006 4:05 pm 
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JessicaYan wrote:
if it can't be pilled, it will be effective in pvp. The followup question is...is it worth the sp :banghead:

Right-click it and it goes away. You don't even need pills.


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 Post subject:
PostPosted: Fri Jun 02, 2006 5:10 pm 
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So are the vital spot skills worth in PVP. I'm talking about maxed ones.
I'm not about the SP you know. Because I'll farm like mad. I'll put point into Force for sure for the Therapy and the Resurrection.

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 Post subject:
PostPosted: Fri Jun 02, 2006 5:30 pm 
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Nope, its not.


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 Post subject:
PostPosted: Fri Jun 02, 2006 5:47 pm 
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ShizKnight wrote:
JessicaYan wrote:
if it can't be pilled, it will be effective in pvp. The followup question is...is it worth the sp :banghead:

Right-click it and it goes away. You don't even need pills.


What are u talking about right click it and it goes away...? I think iam missing something here :?


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 Post subject:
PostPosted: Fri Jun 02, 2006 5:56 pm 
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Ok, there are basicly 2 rows by your name for buffs, and etc. One is for buffs, one is for de-buffs. Although it IS a debuff, Vital Spot is counted as a buff ingame(which is why it doesn't trigger offender) and buffs can be canceled if u right-click the icon by ur name.


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