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 Post subject: Noob question about hybrid nukers and spears
PostPosted: Sat Jun 17, 2006 6:53 am 
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Just wondering for a nuke hybrid, whats the most important stat to look for on a spear?

+ numbers
Magical reinforce (does this really change much between weapons?)
critical? (i know it doesnt work for nukes)

anything else? (besides soX)

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 Post subject:
PostPosted: Sat Jun 17, 2006 1:31 pm 
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Most important? Magic damage. Which is directly related to + and item level, although you will on rare occasions find a great +3 with the same damage as a bad +4. Second best stat on a spear in my opinion is INT. That raises your magical balance and your damage. Third is a tie between attack rating and magical reinforce, as far as I'm concerned. Yes magical reinforce changes between weapons, and it factors directly into the damage equation.

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 Post subject:
PostPosted: Sat Jun 17, 2006 5:14 pm 
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Damage and +INT to rize ur mag. balance as ur hybrid.

Reinforce - it multiplys ur INT points. As ur hybrid u will have a bit less points to int. Most of the the time gettin a higher dmg weapon will be more important them higher reinforce.

Critical - it does helps, but mag damage and adds to int are more important.

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 Post subject:
PostPosted: Sat Jun 17, 2006 7:02 pm 
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ok thanks, now i know to find + weapons and maybe some with INT (woot, but then again, i can always find some STR ones and just add less to str and more to INT to make up for it O_O)

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 Post subject:
PostPosted: Sat Jun 17, 2006 7:25 pm 
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Make sure its blue so it has an int increase but if u feel that ur magic if high enough then just buy w/e type u want


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 Post subject:
PostPosted: Sat Jun 17, 2006 7:26 pm 
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Make sure its blue so it has an int increase but if u feel that ur magic if high enough then just buy w/e type u want


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 Post subject:
PostPosted: Sun Jun 18, 2006 12:14 am 
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thekwong wrote:
ok thanks, now i know to find + weapons and maybe some with INT (woot, but then again, i can always find some STR ones and just add less to str and more to INT to make up for it O_O)


nah if you have extra str/int it doesn't affect the other balance. it just adds to its own

take Kew for examle. he has like 102% phy balance but i'm sure as hell he doesn't have -2% mag balance

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 Post subject:
PostPosted: Sun Jun 18, 2006 4:23 pm 
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Correct. Magical and physical balance are completely independant of one another. The only time an item with INT will lower your physical balance is if you have to take off an item with STR to wear it. Also, magical balance is naturally higher than physical balance; so a pure INT will have lower physical balance than a pure STR's magical balance.

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 Post subject:
PostPosted: Sun Jun 18, 2006 6:27 pm 
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Bakemaster wrote:
Correct. Magical and physical balance are completely independant of one another. The only time an item with INT will lower your physical balance is if you have to take off an item with STR to wear it. Also, magical balance is naturally higher than physical balance; so a pure INT will have lower physical balance than a pure STR's magical balance.

Other way around. Pure Int has more physical balance than a pure Str's Magical balance. For example, most Pure Ints have ~50% Phys or so, a Pure Str will have ~ 30%.


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 Post subject:
PostPosted: Sun Jun 18, 2006 7:49 pm 
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You're right, I dunno why I switched em.

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