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[ 21 posts ] |
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Ice_Warrior
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Post subject: Fire wall for str/fire/bow? Posted: Tue Sep 05, 2006 11:19 am |
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Joined: Apr 2006 Posts: 628 Location: UK
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is the fire wall usefull for str/fire/bow in group fights and other sort of PVP?
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JackB4u3r
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Post subject: Posted: Tue Sep 05, 2006 12:57 pm |
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Joined: Jun 2006 Posts: 1115 Location: Sarajevo
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HertogJan
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Post subject: Posted: Tue Sep 05, 2006 1:00 pm |
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Joined: Aug 2006 Posts: 1063 Location:
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some like it others dont.
My suggestion for everyskill is try it out.
_________________ <<banned from SRF for bot admission. -SG>>
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WrEcK
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Post subject: Posted: Tue Sep 05, 2006 2:09 pm |
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Joined: Jul 2006 Posts: 217 Location:
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I know its useful for nukers...it can block like 1 big attack or a bunch of small ones...so try it out...
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Ice_Warrior
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Post subject: Posted: Tue Sep 05, 2006 2:20 pm |
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Joined: Apr 2006 Posts: 628 Location: UK
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i'm a str/fire/bow, and fire wall absorbs magic attaks not phy (dats is ice wall), i found out in PVP and group fights its very usefull, whilst charging up strongbow, the fire wall allows you to absorb around 1 or 2 nukes without losing any of ur hp, also fire wall prevents you from being froze. A very gud or even must skill to get if ur fire bow.
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ponder
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Post subject: Posted: Tue Sep 05, 2006 2:47 pm |
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Joined: Apr 2006 Posts: 530 Location:
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yeah but how many people actually use the walls in actual battle? like job battle? or guild war?
_________________
4X Pure Int Spear
4X Pure Str Blader
Guild - ShoRyuKen
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Ice_Warrior
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Post subject: Posted: Thu Sep 07, 2006 7:56 pm |
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Joined: Apr 2006 Posts: 628 Location: UK
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i do lol, its very sueful for charging strong bow cz it emans it allows u to prevent ourself from being dmged and froze for a gud 2 - 3 hits whilst ur strong bow charges, aftert hat its dead until for a little while but them first nukes or hits to a str or a nuker are very important.
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Kenshin
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Post subject: Posted: Thu Sep 07, 2006 11:27 pm |
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Joined: Aug 2006 Posts: 90 Location:
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that may be true ice-warrior but the real reason ppl dont use the wall at all is because it drains your mp so fast you will lose all your pots when the battle is over or at the very least half of it. and in a job, that really suks cause when you have human thiefs coming at you...u want all the pots you have, esp if your not a tanker.
additionally, the wall activates slowly, a nuke can get you faster than the wall can go up i believe.
but im getting the first book just for fun. have you seen the pics of ppl setting up this formation with every person with firewall and ice wall turned on? its cool. XD
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Ice_Warrior
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Post subject: Posted: Fri Sep 08, 2006 2:58 pm |
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Joined: Apr 2006 Posts: 628 Location: UK
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no no, i got it lvl 53 at my lvl, and against nukers, they take 2 nukes to break it, b4 it can even use 1 pot it broke and also prevents u from being dmg from 2 nukes or maybe 2 skills from a str and stop u from being froze. Its definately worthit it job wars or group fighting, and also hp pots always run out b4 mp does anyway so doesnt matter.
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Troo
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Post subject: Posted: Fri Sep 08, 2006 3:28 pm |
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| Valued Member |
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Joined: Jun 2006 Posts: 487
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Well.. it just can be usefull in certain situations. If you have farmed long enough you might as well take it for those vew moments you wish you had it. If you don't have the sp, leave it untouched till you farmed 
_________________
Quote: Do not write stupid,when somebody loses.l lik the game myself but my 6jears old kid,who like to play games so much,has refuse to play,bcos of that word.Pls write something abit funny.l hope you consider my suggestion.Thank you and God bless you. lol
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Pake1
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Post subject: Posted: Fri Sep 08, 2006 9:53 pm |
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Joined: Jun 2006 Posts: 227 Location:
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Well why isnt it useful at times?
Because when your stuck in your wall, a nuker can just fall back and repot
An archer is supposed to hit-run with anti-devil/serk/strong bow and phantom walk out.
But again its completely up to you. When jobbing, an archer can hide in the bushes, firewall up, and strongbow like crazy until the trader finds out whats killing him.
_________________ Long live [Epic]
Quit Silk.
6/20/06 - 10/10/06
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Ice_Warrior
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Post subject: Posted: Fri Sep 08, 2006 10:12 pm |
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Joined: Apr 2006 Posts: 628 Location: UK
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well no cz the wall can be cancleled with 1 button and you wud nvr see sum1 fall back to repot since 1.waste of time and bow max out skills can shoot really far, further den u can phantom, and bowers are best in group fights so the wall can protect u if ur supporting sum1 den u may get sum1 which hits u from no wer or nukes you or sum1 trys to freeze you. Trust me, maybe no gud for chasing but bowers dnt usually chase if they do, the other person wnt get away.
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Ice_Warrior
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Post subject: Posted: Fri Sep 08, 2006 10:13 pm |
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Joined: Apr 2006 Posts: 628 Location: UK
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and say if you both zerked, the wall will protect you from one strong hit which means you have a bigger chance of killing the opponent.
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Pake1
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Post subject: Posted: Fri Sep 08, 2006 10:47 pm |
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Joined: Jun 2006 Posts: 227 Location:
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If your pure st.. then the best bet is ice-wall. Use it to tank against pure str. Pure int go down in about 1-2 cris anyway. and the ice-wall is better for kd/kb/stun
_________________ Long live [Epic]
Quit Silk.
6/20/06 - 10/10/06
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XuChu
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Post subject: Posted: Fri Sep 08, 2006 11:25 pm |
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Joined: Apr 2006 Posts: 2429 Location: here
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Ice_Warrior
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Post subject: Posted: Sat Sep 09, 2006 1:26 am |
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Joined: Apr 2006 Posts: 628 Location: UK
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i dnt want to go into ice mastery just for 1 or 2 skills not worth it, and fire wall better for str since sword nukers are strong and hybrids. Fire wall comes in mre handy den ice wall for str, cz str vs str pot war = me run ^^
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Ice_Warrior
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Post subject: Posted: Sat Sep 09, 2006 1:27 am |
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Joined: Apr 2006 Posts: 628 Location: UK
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xuchu all walls dnt suk depends on ur build, for a str bower very usefull, for glavier or blader not so gud. definately gud skill in large group wars.
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HertogJan
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Post subject: Posted: Sun Sep 10, 2006 1:57 pm |
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Joined: Aug 2006 Posts: 1063 Location:
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YOU think al walls are usefull. HE thinks they suck. Go figure.
_________________ <<banned from SRF for bot admission. -SG>>
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Penguin13
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Post subject: Posted: Sun Sep 10, 2006 7:14 pm |
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Joined: Apr 2006 Posts: 940 Location:
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Well, personally, I don't think any wall is worth it. in the time it takes to cast a wall, you could've shot off an anti-devil, and a combo. Speed is really the only thing a bow has, oh and crit of course. And the SP spent on walls, could've gone to another, more useful skill or tree.
_________________ <<banned from SRF for bot admittance. -SG>>
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Chaud
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Post subject: Posted: Sun Sep 10, 2006 7:18 pm |
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Joined: Apr 2006 Posts: 1950
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Fire wall is nice to take a few glaiver hits in 1v1 with bows. It gives them time to get a few more attks off, deifntly not a first priority skills though. Otherwise they get stunned, or knockbacked, and it becomes so boring that once in a while I drop in an aoe nuke to end it.
_________________ <<banned from SRF for rules violations. -SG>>
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Ice_Warrior
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Post subject: Posted: Sun Sep 10, 2006 9:01 pm |
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Joined: Apr 2006 Posts: 628 Location: UK
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dude you cast the wall b4 battle so u can take bout 2 nueks without losing hp or maybe 2 - 3 glavie hits to prevent stuns adn things. This gives sum time to charge up strong bow or get a few bonus shots, you dnt cast whilst fighting.
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