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 Post subject: 90% hybrid spear or ss?
PostPosted: Sun Sep 10, 2006 1:48 am 
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Will a 90% hybrid spear with the hp passive be able to tank a crit from a glaiver same lvl, or even a nuke?

Im currently lvl 38 and im using a spear atm for faster lvling but havn't put any points into weapon skills yet. I'm aiming to make my choice in a few lvls about if i should go for spear or ss.

My first question will depend alot on my choice. While PVPing atm i'm getting 1 hit by glavie crits and of course nukes. I'm currently pure int but want to switch to 90% to be able to tank a crit and possibly a nuke. With the help of the hp passive would this be possible? or would i be better off with the extra defence from the sheild? If i went with spear would i be doing about as much damage as a ss user who was pure int, or close to?

I see pro's and con's for each side. For spear i get stun and possibly kb. With ss i get kd but i can't nuke them while there down. The extra block from the passive could save my life but then again a weapon with br would almost erase the biggest part of an ss. The hp passive would be very helpfull.

Is there any possible way to set up a single player/private server so you could test out diffrent builds, i used to do this on d2.


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PostPosted: Sun Sep 10, 2006 3:10 am 
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Sheild could save you from those glaive crits, a pure int has blocked alot of my glaive combos with s/s, but a spear would be more dmg. Do whichever you want.


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 Post subject:
PostPosted: Sun Sep 10, 2006 3:15 am 
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sword shield is really for pure ints with NICE gear. They can easily win any fight.
Hybird is for spear, between 80-90% balance will give you the hp boost.
With the new alchmey, 8khp as a pure int is possible, so if you go hybrid and cheap on the gold, a bit less dmg but around 8k hp will help you take a few crits.

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 Post subject:
PostPosted: Sun Sep 10, 2006 3:08 pm 
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but how much more hp will a 90% mag balance (without gear) hybrid have opposed to the 93%-95% (without gear) pure int?

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 Post subject:
PostPosted: Sun Sep 10, 2006 5:29 pm 
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Nenhunter wrote:
but how much more hp will a 90% mag balance (without gear) hybrid have opposed to the 93%-95% (without gear) pure int?

Pure ints, not sure on this have closer to 97ish dont they? Maybe? I don't know any besides 1. You get several hundred more, and now with new alchemy.... :D

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 Post subject:
PostPosted: Sun Sep 10, 2006 6:03 pm 
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Well.. I use a s+s and have Heuksel instead of Bicheon. The block can save your life.. but it's % so you' ll take a risk. Not to mention you can now ad +block on your weapons! And the KD? Well it' s lvl based (so you need to get it at 68+), and I don' t wanna toss on its succes.

I (will) use:
- 90fire/90light/60heuksel/60cold.. here I have cold+heuksel for defensive usage only
- a sword+shield.. preferebly a sword with 100%br, so my nukes won' t get blocked much by others who also use a shield. And a shield with 100%crit reduce, so the chances I got critted become much lower too.
- garments.. the extra phy-defense you can get from armor isn' t that high, and I want the extra speed from garments to stay out of trouble in group fights
/ with +hp and +str on my equips I don' t think I'll get killed very fast in pvp..

My biggest fear are glaivers/hybrid spears that found out that Bloody Fan-storm isn' t actually as useless as everyone thinks :P (if their timing is right they can attack me, and use it just before I launch my nuke)

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 Post subject:
PostPosted: Sun Sep 10, 2006 6:19 pm 
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Troo wrote:
Well.. I use a s+s and have Heuksel instead of Bicheon. The block can save your life.. but it's % so you' ll take a risk. Not to mention you can now ad +block on your weapons! And the KD? Well it' s lvl based (so you need to get it at 68+), and I don' t wanna toss on its succes.

I (will) use:
- 90fire/90light/60heuksel/60cold.. here I have cold+heuksel for defensive usage only
- a sword+shield.. preferebly a sword with 100%br, so my nukes won' t get blocked much by others who also use a shield. And a shield with 100%crit reduce, so the chances I got critted become much lower too.
- garments.. the extra phy-defense you can get from armor isn' t that high, and I want the extra speed from garments to stay out of trouble in group fights
/ with +hp and +str on my equips I don' t think I'll get killed very fast in pvp..

My biggest fear are glaivers/hybrid spears that found out that Bloody Fan-storm isn' t actually as useless as everyone thinks :P (if their timing is right they can attack me, and use it just before I launch my nuke)

I have only seen one person use it well on Babel, fan storm. Too bad they ccf.
Uh GL as pure int in garms. Unless you have massive gold and usd for astral....You need +5 garms with near perfect blues to survive. Might wanna think about a nice set of prot. I keep a set of both, prot for pvp, garms for nachals. It doesnt slow you down enough to kill you in gorup battles, 2 glaivers will take care of that.

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 Post subject:
PostPosted: Sun Sep 10, 2006 7:04 pm 
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Reading the following had me convinced:
Quote:
Garment: Run 20% Faster Save 20% on your mana costs, your big bomb nukes are very mana costly so garment helps, but you're a total glass cannon vs Str builds, which is where the 20% runspeed increase will help. Garment may save you against another nuker due to it's high magical resistance so if you can both normally 1 shot kill each other you may get away with a bit of health after the bombs go off if you're wearing garment nuker vs nuker.

Quote:
Faster Runspeed very addictive
Quote:
I use garment. The magic defense hit taken going to prot or armor is just too heavy to justify the small phys def increase to me (Just use a shield if you have problems). The move speed is also a must to run away in PvP and the 20% less mana cost keeps you out longer in PvE. You don't really need protector or armor until 58-68 or so (those are the levels where you will be fighting yetis and physical damage monsters in the donwhang cave).


P.s. I' m basically making my char according to the following guide (same guide other forums):
http://www.silkroadtavern.com/forums/index.php?act=portal&site=8&pick=110
http://www.silkroadforums.com/viewtopic.php?t=9878
lol totally forgot about it, found it again when I looked up the quotes.

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Do not write stupid,when somebody loses.l lik the game myself but my 6jears old kid,who like to play games so much,has refuse to play,bcos of that word.Pls write something abit funny.l hope you consider my suggestion.Thank you and God bless you.
lol


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 Post subject:
PostPosted: Sun Sep 10, 2006 7:13 pm 
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Troo wrote:
Reading the following had me convinced:
Quote:
Garment: Run 20% Faster Save 20% on your mana costs, your big bomb nukes are very mana costly so garment helps, but you're a total glass cannon vs Str builds, which is where the 20% runspeed increase will help. Garment may save you against another nuker due to it's high magical resistance so if you can both normally 1 shot kill each other you may get away with a bit of health after the bombs go off if you're wearing garment nuker vs nuker.

Quote:
Faster Runspeed very addictive
Quote:
I use garment. The magic defense hit taken going to prot or armor is just too heavy to justify the small phys def increase to me (Just use a shield if you have problems). The move speed is also a must to run away in PvP and the 20% less mana cost keeps you out longer in PvE. You don't really need protector or armor until 58-68 or so (those are the levels where you will be fighting yetis and physical damage monsters in the donwhang cave).


P.s. I' m basically making my char according to the following guide (same guide other forums):
http://www.silkroadtavern.com/forums/index.php?act=portal&site=8&pick=110
http://www.silkroadforums.com/viewtopic.php?t=9878
lol totally forgot about it, found it again when I looked up the quotes.

Ah ha, I went to school with him, lived down the hall. He quit at 60ish. We played together, me always a few weeks behind. You don't notice the 10% speed or mp difference really with prot. The phys def is almost a must.
Several problems with the guide.
Ghost Spear level 1 ONLY - Now that hybirds are good because of the update, maxing this for a spear hybrid is a must. He forgot soul spear, which also has to be maxed....
Flame Body - spear hybrids get it when they can afford it, tiny dmg boost, but whatever.
Fire Wall - defintly a skill to get after everything important is maxed.

Ect and advice that is missing. You have to remember that was before alchmey.
Again, garms on int like like armor on str.

:banghead:

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 Post subject:
PostPosted: Sun Sep 10, 2006 10:54 pm 
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This is what im leaning toward:

90% hybrid spear
Protector (garmet set when i farm mag mobs)

That soul spear is very tempting as it is not lvl based and can do good damage. How fast is soul spear? That hp passive is very nice.

Either way my mind is made up on 90% hybrid with protector, the weapon is still in question. Anyone use ss and have a lower lvl kd? How much does lvl affect it?


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 Post subject:
PostPosted: Mon Sep 11, 2006 12:46 am 
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isight wrote:
This is what im leaning toward:

90% hybrid spear
Protector (garmet set when i farm mag mobs)

That soul spear is very tempting as it is not lvl based and can do good damage. How fast is soul spear? That hp passive is very nice.

Either way my mind is made up on 90% hybrid with protector, the weapon is still in question. Anyone use ss and have a lower lvl kd? How much does lvl affect it?

SST and SSS as long as a nuke and similar dmg. If your hybrid, use spear. Switch to shield when you run, switch back to spear to nuke again, or SSS, or GSP. You can wear garms up untill the cave, easy on the wallet, and for cave get prot untill you are 67,69 ish, then some cheap garms for nachal.

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