I did the same thing except pure int. It's a really good build and if you don't mind about SP farming you can get to 20 in just over a day.
As for the skills,
Moogie wrote a nice guide a while ago, heres the part about skills
source:
http://www.silkroadforums.com/viewtopic.php?t=20
Quote:
#4. Skills.
There's some useless skills that serve little use and are a waste to level. Everything else is your choice, but please, for your own sake, avoid the following.
Swords: Castle Shield. All you can do is stand there and take hits, no attacking allowed. If that's all you can do, this skill is worthless- kill the mobs instead of standing there and dying slowly.
Spears: Wolf Bite Spear. Soul Spear Move is much more powerful than this and it also stuns your enemy. This skill does nothing special and it's damage is weak.
Spears: Bloody Fan Storm. Same as Castle Shield- you can't do anything while performing this skill. It's a constant drain on MP, and leaves you standing there, immobile and vulnerable.
Cold: Cold Wave Arrest. At most, get 1 level of this skill, and then avoid it like the plague. This skill does 1 point of damage to any mob, slows them down, and attracts them to you. Fairly useful for drawing mobs towards you, but don't waste skillpoints leveling it any further, because it doesn't do anything else.
Cold: Crystal Wall. This is only useful for Archers really. It makes you immobile, but if something is in your attacking range, you can still attack it. It's okay for archers, since their attacks are ranged, but if you're a melee attacker you'll have to wait for things to get near you. It's an MP drain, you have to toggle it off before you can do anything, and it's generally a waste of skillpoints.
Cold: Frost Nova Wind. Does no damage, costs even more mp than Ice River Force which has a chance to do exactly the same as what this skill does- slow or freeze.
Lightning: Concentration. Parry doesn't appear to be implemented at this stage. And if it is, it hardly makes any difference at all to whether a monster hits you or not. Keep an eye on this skill for the future, but right now, it'd be a waste to use it.
Fire: Fire Wall Tower. Same as Castle Shield and Crystal Wall.
Force: Self Breathe Heal. Pointless, weak, costly. Heal-Medicine Hand works perfectly well to heal yourself, and by the time you max it's first book, it's healing power already exceeds Self Breathe Heal's second book. Avoid like the plague.
Vital Spot Muscle. Really... when do you ever see a monster dodge your attacks? I'm not talking about NPC thieves with shields... that's blocking. Obviously dodging isn't implemented yet, and if it is, it's so rare as to warrant complete avoidance of this skill. The second book of this skill is interesting, and for that reason alone, it may be worth leveling. It's up to you.