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vanom
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Post subject: Full Int (sword) Screwed Up After Lvl Cap Opened? Posted: Sun Nov 12, 2006 12:12 pm |
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Joined: Apr 2006 Posts: 546 Location:
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im analysing full ints, especially full int sword+shield, and their dominance in pvp. as u guys know there will be no new skill after the lvl cap opens. only the existing skills can be raised. the nuke of the lightning tree can only be raised to char lvl 66 and the ones of the fire tree only till char lvl 69 (Flame wave-Burning) and perhaps 72 (Flame wave-Wide), but the damage of flame wave wide is much lower than that of flame wave burning. that's the 1st problem, means nukes dont deal enough damage, cuz the lvl of their nukes is much lower than their character lvl.
the second problem i just heard yesterday from a guild mate (i dun say his name, but he's a very good and well known player and knows very much about sro and especially pvp). he said after lvl cap opened, even the bicheon passive (blocking ratio) will be senseless, cuz blocking parry (blocking ratio on weapons) can be increased till 120%. alreay with 100% u hardly block with a br 18 shield and fully raised bicheon passive skill.
because of this two reasons im asking myself, whether nukers will still be that good in pvp. the skills of a glavie for example can be raised to char lvl 72 (sss) and char lvl 79 (ghost spear mars).
plz give ur opinions. of course both have same gear (either unpimped oder equally pimped gears and weapons).[/b]
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