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 Post subject: Technical Skill System Guide
PostPosted: Sat Mar 18, 2006 7:04 am 
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TECHNICAL SKILL SYSTEM GUIDE v0.9 beta

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Silkroad Online Guide on the Skill System and all the technical details

Created by: GrosBedo, with material from GamerZPlanet (http://www.gamerzplanet.net) and SilkroadForums (http://www.silkroadforums.com).
Special Thank's:
- SHaW for his marvelous guides and work for the Silkroad community,
- RaiKiRii for his great informations and amazing help for the Silkroad community,
- Wolfrick for some nice tips ;)
- Bakemaster for useful informations and active contributions to the Silkroad Forums (and for his nice funny pics :P)
- Other thanks: ShizKnight
- Everyone else that makes guides for this wonderful game and for the others,
- Anyone that will contribute to this thread with constructive informations (don't ask for help here this is not the place, unless this can be informative).
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Revisions

v0.9 beta (2006-03-20)
- Added and corrected some Skills Attributes Details informations.
- Added Nuke category.

v0.8 beta (2006-03-17)
- Added Skills Categories and Skills Attributes Overview systems.
- Corrected some errors, like missing informations for bow.
- Finished and released the first version of this guide (Yeahaaa!).
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ToDo

Add casting time for all skills (not soon :p)
Add skills animations
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SUMMARY
To quickly jump to a chapter, copy the string in [], type F3 and search for it.

I. Technical Skill Trees [#TST]
II. Legend [#LGD]
....1. Skills Categories [#SKC]
....2. Skills Attributes Overview [#SAO]
....3. Skills Attributes Details [#SAD]
........a. Headers [#HDS]
........b. Body [#BDY]

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I. Technical Skill Trees [#TST]

Here are the skills trees, originally grabbed from the SHaW's post in GamerZPlanet, and modified by me. You can copy & distribuate freely this guide but don't forget to give credits to the author and don't modify the copyrights:

=> WEAPONS SKILLS

Sword & Blade
Image

Spear & Glaive
Image

Bow
Image

---------------------------------------------

=> FORCE SKILLS

Ice
Image

Fire
Image

Lightning
Image

Healing or Force Power
Image

    II. LEGEND [#LGD]


  1. Skills Categories: [#SKC]
      At the left of the skills, you can see an icon and under the skill's type:

    • Attack: When used, the skill makes your character strike the target(s) and damage it (them).
    • Defend: Defending skills put your character in a defence position, raising some of your characters stats or summoning an entity for this purpose, but preventing your character from moving or attacking meanwhile (except with Force Skills where you can attack with a bow or another weapon if the target is really close).
    • Imbue: Magical damage enchancing skill. The Imbue skills will raise your character's magical damage (not physical damage for the moment), and usually add some other effects (like chances of burning or freezing the target). While this skill is still in (little) duration, you can attack your target with simple attacks or Attacks Skills.
      Nota: You can't cumuluate the Imbue Skills, you can only use one at a time.
    • PowerUp: Attributes enhancing skill. These skills will raise your character's attributes (not stats !) like defence, physical damage, magical damage, life & mp regeneration rates, etc...
      You can cumulate any number of PowerUp skills you want.
    • PowerDown: Attributes lowering skill. This type of skill will NOT damage your target, but affect it by lowering its attributes (ex: parry ratio, attack rating, etc...), or by changing its status (freezing, burning, etc...).
      You can use multiple PowerDown skills at one target.
    • Heal: Recovery skill. Healing skills will restore your or someone else health, cure status (poison, freeze, burn, shocked) or revive (someone else, you can't use this skill on you).
    • Passive: Permanent skills. These skills will raise some of your attributes permanently, without needing an activation from the owner of the skill.
    • NUKE: Advanced Elemental Attack skills that you can gain at about level 30, these are really powerful in PvP and PvE for an Int based character. These will generally have great damages and nice special attributes.

      Nota: You can combine Imbue and NUKE skills together and take the advantages of each, independantly if they are in the same skills tree or not.


  2. Skills Attributes Overview: [#SAO]
      A new feature added to these images are the Skill Attributes Overview (SAO), a little panel that will show with one look what are the main special features of the skill. The SAO is only for the offensive skills (Attack and PowerDown Skills types) that have special effects.

      Here are the meaning of these panels:

    • Effect: The skill have a chance to change the status of the target (frosbite, freeze, burn, shocked, stern...) for an amount of time. Note that the target can restore its status with pills or heal skill.
      Nota: When there is a blue number in the background, it is the number of status that affect the skill (ex: Imbue skill can frosbite - slow - the target, and can freeze - block - it too)..
    • Combo: This skill will hit the target multiple times at once.
    • KNOCK!: A really interesting skill. This type of skill have a chance to knock your target, changing its status (can't move nor attack) for a little amount of time. It seems like the Effect skills, but your target can't recover from the knocking by a pill or skill, they must wait.
    • Zone: These skills will hit multiple targets at once. There are 3 types of Zone effects that you can see in the background:
      - F: Front Zone Skill will pass through the first target and hit a few others behind.
      - S: Surround Zone Skill will hit your target and some enemies around.
      - T: Transfer Zone Skill will hit your target and go to another close enemy, and maybe another one, but with a loss of damage with each transfer.

  3. Skills Attributes Details: [#SAD]
      Here I'll explain all the attributes a skill may have:
      1. Headers: [#HDS]
        • <Skill Name> lvl X X is the mastery level necessary to get the skill.
          Nota: The mastery level is the main level of a skills tree and can't be over your character level (mastery level <= character level).
        • Active/Passive Active means that you must active the skill to use it, when a Passive skill is always activated.
        • Consumed MP: X Any skill use MP, or magic/mana points, to be used. X is the number of MP used in the process.
        • Used Weapon: X When X is a weapon (bow, spear/glaive, blade/sword), you need to wear this weapon to use the skill (but if it is a PowerUp, you can change weapon after and the skill will still be effective). If X is Nothing, you don't need any weapon to use the skill, but it's better with one (for better damages).
          Nota: To change weapons easier, you can drag&drop you weapons in the Quick Slots to quickly change.
        • Acquisition Condition - Required Skill: <Skill Name> lvl X To get this skill, you must fill a level X prerequisite in that skill <Skill Name> (beware, this is the <Skill Name> that must be level X, not your character !).

      2. Body: [#BDY]
        • Physical/Magical attack power X~Y(Z%) Add to your physical or magical damages between X as minimum and Y as maximum. The overall damage done by your character (including your weapon physical and magical damages, your powerup skills, and damages done by the attacking skill) are then multiplied by Z%.
        • Continous hours X second The skill duration is X second(s) before it disappear and you must then reactivate it.
          Nota: You can deactive a skill with duration yourself by right-clicking ot its icone on the upper left of the screen (at the right of your life and mp bar).
        • Freezing/Frosbite/Burn/Eletric shock/Stern/Knock-down/Knock-back Probability X% (effectY, lvl Z) The skill have X% chance of changing the status of the target with a duration time of Y (meaning that the target can cure its abnormal status) and with a strength of level Z. If there isn't the "(effectY)" then the status can't be restored, the target will must have to wait that the abnormal state removes itself.
          Nota: You can combine effects from different skills, for example you can use an imbue of one skill tree with a nuke of another tree to have 2 different effects resulting on the target, or you can use imbue and nuke of the same tree to have greater chance to achieve the effect wanted.
        • Physical/Magical defence power X/X% increase Raise your defence against physical or magical attacks by X (static increase) or X% (dynamic increase).
          Nota: The difference between a static and dynamic increase is that a static increase does not evolve with you, but the dynamic increase will because it is calculated as a percentage from your own defence power, so your armor.
        • Physical/Magical damage X/X% increase Raise your physical or magical attacks by X (static increase) or X% (dynamic increase) damages.
          Nota: The difference between a static and dynamic increase is that a static increase does not evolve with you, but the dynamic increase will because it is calculated as a percentage from your own character attributes, like your weapon and stats.
        • Status error effect X reduce Decrease the abnormal status duration time by X (ex: if you have a freezed status of 30 and this skill reduce 56, it will disable the abnormal status).
        • HP X The skill's effect or summoned entity will have X hit points, or life points.
        • Physical/Magical absorption rate X/X% Enhance absorption of damage by X (static increase) or X% (dynamic increase). A damage absorbed will be reduced by the amount of absorption (yours + enchancement).
          Nota: The difference between a static and dynamic increase is that a static increase does not evolve with you, but the dynamic increase will because it is calculated as a percentage from your own character attributes, like your armor.
        • X mp is consumed by Y The skill will use X mp from time to time to keep activated.
        • Surrounding range Radius Xm (Simultaneous attack: Y) The skill will strike the target and enemies around the skill user in a Xm radius. If there are more than Y enemies, the skill will not damage the surplus of enemies.
        • Front range Radius Xm (Simultaneous attack: Y) The skill will strike the target and Y enemies behind the target in a Xm radius. If there are more than Y enemies, the skill will not damage the surplus of enemies.
        • Transfer range distance Xm (Transfers: Y) The skill will strike the target and Y enemies around the target in a Xm radius. If there are more than Y enemies, the skill will not damage the surplus of enemies.
          Nota: Each transfer causes a loss of damage in the strength of the strike.
        • Moving speed X% increase The skill will increase the moving speed of the user by X% for an amount of time.
        • Moving distance Xm The user of this skill is teleported instantly to the location he choose in a range of Xm.
        • Parry ratio X/X% increase Raise your parry ratio by X (static increase) or X% (dynamic increase). Higher is your Parry, less damages your opponent will do to you, unless he have a higher hitting ratio.
          Nota: The difference between a static and dynamic increase is that a static increase does not evolve with you, but the dynamic increase will because it is calculated as a percentage from your own character attributes, like your items and stats.
        • Attack rating X/X% increase Raise your max damages chances by X (static increase) or X% (dynamic increase). Higher is your attack rating, more chances you have to deal maximum damages to your opponent, unless he have a higher parry ratio.
          Nota: The difference between a static and dynamic increase is that a static increase does not evolve with you, but the dynamic increase will because it is calculated as a percentage from your own character attributes, like your weapon and stats.
        • Block ratio X/X% increase Raise your blocking ratio by X (static increase) or X% (dynamic increase). Higher is your blocking ratio, more chances you have to block an physical or magical attack, with or without a skill.
          Nota: The difference between a static and dynamic increase is that a static increase does not evolve with you, but the dynamic increase will because it is calculated as a percentage from your own character attributes, like your shield.
        • Critical X increase Increase your critical by X. Higher is your Critical, more chances you have to do a critical hit that deal great damages.
        • Succesive shots XTime/times Hit your target succesively with X rapid strikes. The time that each strike will take to occur depends on the skill.
          Nota: Such skills may have a "cool-down" time before using your next attacks (same or other skills), the point being better front-loading of damage.
        • Shot range Xm increase Increase your sight by Xm, letting your character attack enemies from longer distance.
        • MaximumHP X increase Add X life points to your HP.
        • MaximumMP X increase Add X mp to your MP bar.
        • HP/MP X/X% recovery Restore X or X% HP or MP to the target. This is an instant recovery, not progressive like when you take a potion.
        • Treat status error X Instantly reduce abnormal status duration time by X. If X is greater than your abnormal status number Y, then the abnormal status is removed.
        • Revival (lvl X, Lost Experience Point Y% Restoration) Resurrect the poor victim with some HP and MP, and recover Y% of the lost experience point the target lost when he died. The dead target must be under level X for the skill to take effect, if it is over you won't be able to resurrect it.
          Nota: To select a dead player, maintain Shift+Click on the dead person.
        • HP/MP Reincarnation ratio X% increase Enhance the automatic recovery rate of the HP or MP by X%.
        • Parry ratio/Attack rating X% reduce The skill will reduce the target Parry ratio or Attack rating by X%. This can help your character to have more Parry and Attack rating than the opponent to take advantage for a little time.
        • Preemptive attack prevention (lvl X) [Not sure] When activated, this skill will prevent monsters under the X level from attacking you. Probably don't work for Thief NPC in Trading job.


That's all folks =) Have fun and cya on the Silkroad !

Please don't forget that this guide is still under construction, I'm not sure of all the things that is said and I didn't have the time to test all the skills, but I will update the guide if necessary.

=> If I made a mistake, PM me or better send me a mail to gros_bedo at hotmail dot com. If you want to post a comment, if this is about the skill system please do it on this post: http://www.silkroadforums.com/viewtopic.php?t=2030 :D

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Last edited by GrosBedo on Mon Mar 20, 2006 12:31 am, edited 2 times in total.

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 Post subject: Updated 2006-03-20
PostPosted: Mon Mar 20, 2006 12:14 am 
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Updated guide 2006-03-20

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 Post subject:
PostPosted: Mon Mar 20, 2006 11:55 pm 
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Thanks for the guide, I was just wondering at what level would (Blood Blade Force) knockdown be availbale for me, I'm currently at level 20 only. Thanks


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